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I put a spell on you!


The Mage Tower, also called Mages Guild or simply Mages, is the Level 1 Magic Tower. It deals magic damage, which ignores physical armor. The range is the same as the Level 1 Ranged Tower's. The tower is the same in both Kingdom Rush and Kingdom Rush: Frontiers, with only a change in appearance.

Description

"Mages cast armor piercing bolts at your enemies, ignoring any physical protection."

This mage apprentice stands on top of his tower, channeling magic bolts that tear through enemy forces, even flying ones. Being only at the most basic level, no spells are available, and the mage only deals modest damage.

Range

Strategy

  • Mage Towers shoot slowly; masses of monsters are therefore better treated with an artillery strike.
  • -The player should take note that Mage Towers are the 2nd most expensive to upgrade.
  • Mage attacks ignore physical armor, dealing full damage to all creatures with no magical resistance.
  • However, a single Mage Tower can still only barely defeat one orc in time. Building more towers or upgrading existing Mage Towers into Adept Towers is required to deal with greater numbers or foes with more HP.

Strengths

  • Mage towers are generally strong against slow, armored creatures with relatively low health. These monsters include the Goblin, Orc, Bandit and Brigand.

Weaknesses

  • Due to their low damage, Mage towers are only good against the most basic of creatures. When monsters with more HP come into play (like the Ogre), more towers or an upgrade is necessary. Also, non-upgraded Mage Towers are utterly useless against creatures with magic resistance, such as the Shaman or Demon Spawn.

Related Upgrades

Kingdom Rush

  • KR Up SpellReach Spell Reach (1 Star)
    • Increases wizard's attack range (by 10%).
  • KR Up ArcShatt Arcane Shatter (1 Star)
    • Magic attacks destroy a potion of enemy physical armor on every hit.
  • KR Up Heremtic Hermetic Study (2 Stars)
    • Mage Towers construction and upgrading costs are reduced by 10%.
  • KR Up EmpMagic Empowered Magic (2 Stars)
    • Increases wizard's attack damage. (about 15%)
  • KR Up SlowCurse Slow Curse (3 Stars)
    • Magic attacks slow enemies by half their speed for a moment
      • (half a second, Arcane Wizard the whole one-second beam duration. Also disables Rocket Rider Turbo boost).

Kingdom Rush: Frontiers

  • Up KRF Rune Rune of Power (1 Star)
    • Increases mages' attack range (by 10%).
  • Up KRF Penetration Spell Penetration (1 Star)
    • Mages' bolts have a chance to ignore magic resistance. (10%)
  • Up KRF Eldritch Eldritch Power (2 Stars)
    • Increases mages' attack damage (by 10%).
  • Up KRF Academy Wizard Academy (2 Stars)
    • Reduces mages' special abilities costs by 10%.
  • Up KRF Brilliance Brilliance (3 Stars)
    • For every mage tower built, each mage tower gets a bonus to damage (1, 1.05, 1.10, 1.14, 1.18, 1.21, 1.24, 1.27, 1.30)

Quotes

  • "Might and Magic!"
  • "Like a charm!"
  • "I put a spell on you!"

Trivia

  • "Might and magic!"
    • The name of a series of RPG games for the PC that started in 1996. Might and Magic are considered defining examples of early Role-playing games.
  • "Like a charm!"
    • Part of a common phrase "worked like a charm" used when something has done exactly what it was meant to.
  • "I put a spell on you!"


View All Towers
Towers • Kingdom Rush
Standard Archer TowerMarksmen TowerSharpshooter TowerRangers HideoutMusketeer GarrisonMilitia BarracksFootmen BarracksKnights BarracksHoly OrderBarbarian Mead HallMage TowerAdept TowerWizard TowerArcane WizardSorcerer MageDwarven BombardDwarven ArtilleryDwarven HowitzerBig BerthaTesla x104
Special Sylvan Elf HallSasquatchSunray Tower
Towers • Kingdom Rush: Frontiers
Standard Archer TowerMarksmen TowerSharpshooter TowerCrossbow FortTribal AxethrowersMilitia BarracksFootmen BarracksKnights BarracksAssassin's GuildKnights TemplarMage TowerAdept TowerWizard TowerArchmage TowerNecromancer TowerDwarven BombardDwarven ArtilleryDwarven HowitzerDWAARPBattle-Mecha T200
Special Legion ArcherMercenary CampSCUMM BarPirate CapSpear MaidenDwarven BastionDwarf HallPirate WatchtowerShrine of RegnosDark Forge
Towers • Kingdom Rush: Origins
Standard Hunter ArborWatcher ArborSentinel ArborArcane ArchersGolden LongbowsDefender BarracksWarden BarracksRanger BarracksBladesinger HallForest KeepersMystic DaisArcanist DaisEldritch DaisWild MagusHigh Elven MageStone CircleBoulder CircleMenhir CircleArch-Druid HengeWeirdwood
Special Awok HutGryphon RiderFaery Dragon AerieGnome GardenDragon NestYoung BeresadRenegade PostBastion
Towers • Kingdom Rush: Vengeance
Standard Shadow ArchersOrc Warriors DenInfernal MageRocket RidersDark KnightsMelting FurnaceSpecters MausoleumGoblirangsBone FlingersElite HarassersOrc ShamanGrim CemeteryRotten ForestBlazing GemDeep Devil's ReefWicked SistersSwamp ThingGoblin War Zeppelin
Special Troll MercenariesSpider NestCaravan
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