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"You'll be a fine feast!"

Kingdom rush vengeance hero04

Margosa the Vampire Mistress is a premium hero in Kingdom Rush: Vengeance. Margosa costs $2.99 and it starts at Level 5.





Description

The wounds earned during Lord Vasile's defeat were cut deep into Margosa's memory. She recovered in an isolated cave. Her strength and hatred for Linirea growing day by day. She now returns looking to satiate her bloodlust.

Skills

Primary

Margosa 1 BAT FAMILIAR (passive) (3/3/3 hero points):

Summons a bat to her aid. Bat deals True Damage.
Level Damage (0.7s)
1 3-7
2 6-14
3 9-21

Margosa 2 MIST OF DESPAIR (active, cooldown: 20 seconds) (2/2/2 hero points):

Surrounds herself in a magical mist. Enemies in it suffer 80/120/200 True Damage (2/3/5 damage per 0.2s) and a 25%/50%/75% chance of missing their attacks for 8 seconds.
(The description is incorrect on mobile.)

Margosa 3 DARK CALL (active, cooldown: 25 seconds) (2/2/2 hero points):

Teleports an enemy in front of her, impeding it from advancing and stunning it for 2/3/4 seconds.

Margosa 4 VAMPIRIC TOUCH (passive) (1/1/1 hero points):

Basic attacks now drain enemy's lives, healing her for 20%/30%/50% of the damage dealt.

Ultimate Spell

Margosa HS BEAST FORM (active, cooldown: 50 seconds) (4/4/4 hero points):

Margosa turns into a beast thirsty for blood. In beast form, Margosa heals for 80% of the damage dealt.
MiniBox BMargo Level HP Damage* (0.8s) Lifetime
None 500 20-30 (23-34) 10s
1 500 28-42 (32-48) 15s
2 500 42-62 (48-71) 20s
3 500 64-95 (73-109) 20s

*: It is affected by One Man Army.

Secondary

Margosa Skill BAT FORM

Shapeshifts into a bat when traveling long distances.

Stats

Level HP Heal Rate (per 2s) Damage (1.2s) Armor Respawn
1 250 18 13-20 6% 18s
2 270 19 16-24 7% 18s
3 290 21 18-27 8% 18s
4 310 22 20-30 9% 18s
5 330 24 22-34 10% 18s
6 350 25 25-37 11% 18s
7 370 27 27-40 12% 18s
8 390 28 29-44 13% 18s
9 410 30 31-47 14% 18s
10 430 31 34-50 15% 18s

Tips and Tricks

Margosa is, without doubt, an amazing dueler, relying on her insane normal attack damage under beast form instead of her abilities (though the abilities are still decent, it's just helping)

Strengths

  • Up to level 10, by dealing 34-50 damage per 1.2 seconds in her normal form, Margosa posses one of the highest base attack damage of all heroes (beside Doom Tank SG-11, Beresad and Jigou, all of them attack very slowly). On top of this, her 50% life steal from Vampiric Touch indicates that she will very rarely die while dishing out damage, as she just sapped away the enemy health. Furthermore, against high damage high health but unarmored foes like Stonebeard Geomancer, Northern Berserker, Shieldbearers and even Paladins, she can stalk them without losing much health and kill them in a reasonable amount of time. 
  • She also has Bat Familiar. This gives her a bat that similar to Shadow Archers's crow like doing True Damage and lock onto it's target, just a lot stronger. The bat don't have a full map range and only orbit around Margosa. Therefore, it's a damage dealer that target someone else, helping her kills more foes and chip out damage against stronger enemies, especially Shieldbearers, Frost Giants and MechaDwarf MK.9s as they depend on their amour for their tank capability.
  • Not just that, her ability Beast Form is an emergency button if she ever in a bad situation, against a strong enemy like Paragons and Golem Houses or a group of smaller Paladins and Musketeers. In a way, this act as crowd control because she does 73-109 damage for each 0.8 second, capable of melting enemies easily.
  • In addition to her passive: Bat Form which grants significant movement speed (usually she can fly to the far end of maps in less than 3 seconds), she is granted great versatility to assassinate troublesome supporting enemies like Sulfur Alchemists, Ice Witches, Svell Druids, Arcane Maguses and Devoted Priests with ease.

Weakness

  • Do note that high damage ranged enemies in groups like Northern Huntress and Musketeers can still kill Margosa quite quickly. A strategy for this is to move her to a lane where there are no high damage foes and let her life steal until her health is full (her life steal rate on unarmored enemies is much faster than idle healing rate). Then move her back to the side of ranged enemies and watch the full health Margosa chomps through them. 
  • High armor and damage foes like the MechaDwarf MK.9, Frost Giants and High Sorcerers can pose a big threat to Margosa. Though Margosa can survive an extended period of time against Mecha Dwarves and High Sorcerers, she is still mostly incapable of killing them, even with her bat which deals 9-21 true damage. Do not put her against the Frost Giant for more than 5 seconds as she will die. Instead, use the strategy listed above to constantly stall the giants and let your Mage Towers take care of the rest.
  • Her two other abilities: Dark Call and Mist of Despair is almost useless and often not worth it.
    • Dark Call teleports an enemy in front of Margosa, usually enemy near the exit. This immediately force Margosa to attack that enemy, makes more enemies leaked and repeats that process over and over, single-handedly ruined her ability to defend a choke point by herself or even with barrack. The best way to avoid this is control her to attacks the old enemies and treat her ability like a one-man stun with teleport. When an strong enemy about to leak and this ability has done cooling down, moves her to the farthest spot to teleport that enemy and return to where you are before. Other towers hopefully will do the rest of the work.
    • Mist of Despair is Margosa's "crowd control", and saying that is a stretch. The mist has a supidly small area and it's only do DPS, so it will do little to no damage as the enemies walk through it. Instead, think of it as a shield and Margosa use it to dodge enemies's melee attacks, as well as poisoning her foes. It's can do something if you put barracks over it and stall the enemy in there, but it's way to situational and unreliable. Upgrade this ability last to use your hero points on her better abilities

Additional Tips

  • Margosa cannot transform into bat form while in beast form, therefore hindering her speed. 
  • Margosa cannot use active abilities in beast form (Mist of Despair and Dark Call), but the passive bat still bites normally.
  • Though the description for the beast transformation ability duration lasts for 20 seconds, it is proven that as long as she is engaged in battle, she will continuously stay in beast form regardless of the limit. Hence if you want her to stay in beast form, let her be engaged and do NOT reposition her or let her idle (beast form cancels when she lands after travelling or remains idle).
  • Amalgamating the former 2 tips, if enemies are leaking through defenses, and you wish to let Margosa catch the leaks, this is the solution: if beast form's 20 sec duration is over but Margosa is still fighting hence remaining in beast form, directly tapping Margosa and repositioning her will not cancel beast form immediately. So instead of going to the leaked enemy under super fast bat form, she will fly over slowly due to beast form. To counter this, immediately remove Margosa from the battlefield by repositioning her to the nearest place where she can be idle, there she will shift back to her original form. Then, position the fast bat form Margosa to the leaked enemy. This may sound complicated but after some practice, catching a leaked enemy is a matter of 3 seconds, while the beast form Margosa may take up to 5 or more seconds.
  • Margosa's health fully replenishes after shifting into beast form or out into normal form. Utilize this fully when Margosa is low on health.

Related Upgrades

  • KRVUp Backto BACK TO BATTLE (1 upgrade point): Reduces the respawn time of Heroes. (10% respawn reduction)
  • KRVUp Special SPECIAL TRAINING (1 upgrade point): Thanks to a secret and intense training heroes level up faster. (25% extra XP gain)
    • KRVUp Oneman ONE MAN ARMY (2 upgrade points): All heroes improve their base attack damage. (15% extra damage)
  • KRVUp Ultimate ULTIMATE POWER (1 upgrade point): All heroes' Ultimate skills now have their cool downs reduced. (20% CD reduction)
    • KRVUp Will IRON WILL (2 upgrade points): All heroes improve their maximum health. (20% HP increase)
  • KRVUp Shield SHIELD OF PROTECTION (2 upgrade points): Every basic attack inflicted to a hero has a small chance of dealing no damage. (10% chance to trigger)
  • KRVUp SWind SECOND WIND (4 upgrade points): Heroes now have a small chance of instantly respawning. (10% chance to trigger)

Quotes

  • You'll be a fine feast
  • I never drink... wine
  • I find your suffering exquisite
  • Not my blood type
  • (death) The hunter becomes prey

Trivia

  • The name Margosa is possibly derived from the Spanish word Amargo which means bitter. The -sa suffix likely comes to maintain the similarity to the Vampiresa, on which Margosa is based.
  • Margosa's Bat Form is based on both Lucrezia and the Vampiresa's form of movement. Equally, her Beast Form is possibly based on the Lycans transformation from human(oid) to beas.
  • "I never drink... wine."
    • A line spoken by the 1931 film Dracula. The line is closely associated with the character and said in numerous related media.
  • "I find your suffering exquisite."
  • "Not my blood type"
    • Based on the phrase "Not my type" to indicate a person does not fit the preferences of the person stating the phrase. In this context, it also includes a reference to blood type and may be related to transfusion, as different blood types are often incompatible.
  • "The hunter becomes prey"
    • The hunter becomes the hunted is a popular trope wherein the normally powerful hunter has the tables turned in it by the weaker or less intelligent prey, essentially becoming the hunted itself.
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