For honor and glory!

The Militia Barracks is a Level 1 Melee Tower. It spawns three militia which block and attack enemies. The tower is the same in both Kingdom Rush and Kingdom Rush: Frontiers, with only a change in appearance. They regenerate 5 HP per second when not in combat.

Overview[edit | edit source]

Trains militia, tough soldiers that block and damage your enemies.

Militia are the most basic soldier available, merely civilians with very little training, armor, and weapons. However, with additional tower support, they can hold their own against even a much larger army. They can fall pretty quickly to Orcs, so it appears that they aren't as tough as the tower description says.

Range[edit | edit source]

Strategy[edit | edit source]

  • Try to place barracks near choke point or places where many towers can hit the enemies stalled by your soldiers. Due to the low cost of a barracks, it can sometimes pay off to build a lot of these towers in the back to stop an enemy breakthrough in an emergency.
  • It can be effective to let your militia evade some tougher enemies in favor of blocking less powerful ones. Dead soldiers provide no benefit to their supporting towers. Bandits are notorious for making short work of your level 1 soldiers, so do not use militias to block them.
  • By putting the rally points of two barracks at the same place, the two teams of soldiers will engage an individual powerful enemy as a group, inflicting more damage and taking less damage. Do not use this tactic against enemies with area attack capability (Yetis, Magma Elementals, ...) since those can damage all soldiers at once, able to kill them quickly.
  • The damage of the militia is the lowest of any tower; support is vital to winning the game!
  • The barracks should be upgraded soon after any upgrading any supporting towers, as soldier survivability will otherwise not keep up with the quality of the enemies in later waves.

Strengths[edit | edit source]

  • In terms of defensive capabilities, militia can only deal with the most early waves consisting of Goblins, Orcs or Wulves. The barracks soldiers might be able to take out a goblin or two by themselves, but it is best to rely on other towers for the offence.

Weaknesses[edit | edit source]

  • Almost every enemy higher ranked than Orcs will make short work of your militia. Some strong ones are even capable of taking out all 3 soldiers in one hit from afar. Also, ranged enemies and flying monsters simply pierce through or fly over your blockade.

Additional Stats[edit | edit source]

Kingdom Rush[edit | edit source]

  • Kingdom Rush Toughness Training and Endurance Training gives +5 health respectively, up to total +10 health.
  • Better Armor increases their resistance against physical attacks with 10%
  • In total with all upgrades, their EHP* is 66 points of physical damage per soldier (3 soldiers equals 198 EHP)
  • Gold spend per EHP (for all 3 soldiers) is 0.35

Kingdom Rush: Frontiers[edit | edit source]

  • Kingdom rush: Frontiers Boot Camp gives +5 health
  • Defensive Stance and Veteran Squad give +10% armor for a total of +20%
  • In total with all upgrades, their EHP* is 68 points of physical damage per soldier (3 soldiers equals 204 EHP)
  • Gold spend per EHP (for all 3 soldiers) is 0.34

Note: Effective Hit Points = how much damage a unit needs to take before dying.

Related Upgrades[edit | edit source]

Kingdom Rush[edit | edit source]

  • KR Up Tough.png Toughness Training (1 Star)
    • Barracks train soldiers with more health. (+10% health)
  • KR Up BetArmor.png Better Armor (1 Star)
    • Barracks train soldiers with improved armor. (+10% armor)
  • KR Up ImpDep.png Improved Deployment (2 Stars)
    • Improves rally point range (by 20%) and reduces soldier training time.
      • (Respawn time is reduced by 3 seconds for Holy Order, and by 2 seconds for the others.)
  • KR Up EndTrain.png Endurance Training (2 Stars)
    • Barracks train soldiers with even more health. (+20% health of the main one)
  • KR Up Spiked.png Spiked Armor (3 Stars)
    • When attacked, soldier's spiked armor return a 10% of the damage to the attacker. Spiked Armor also affects Reinforcements and Heroes. (dealt as True Damage)

Kingdom Rush: Frontiers[edit | edit source]

  • Up KRF Stance.png Defensive Stance (1 Star)
    • Barracks train soldiers with better armor. (+10% armor)
  • Up KRF BootCamp.png Boot Camp (1 Star)
    • Barracks train more resilient soldiers. [HP +10%]
  • Up KRF Espirt.png Esprit de Corps (2 Stars)
    • Increases barrack rally point range (+20%) and healing rate (+20% per second).
  • Up KRF Veteran.png Veteran Squad (2 Stars)
    • Soldiers are trained faster and with improved armor. (-2 seconds of respawn time, +10% armor of the main one)
  • Up KRF Courage.png Courage (3 Stars)
    • While in combat, soldiers, mercenaries & reinforcements regenerate 1% HP per second.

Quotes[edit | edit source]

  • "For honor and glory!"
  • "For the king!"
  • "Have at thee!"
  • "Charge!"

Trivia[edit | edit source]

  • "For the king!"
  • "Have at thee!"
    • A battle cry from Marvel's Thor. This is the first occurrence of a quote from this character, more were later added when the hero Thor was introduced.
  • The shield and swords in the top of the tower could be a reference to Armor Games, the flash distrubuter of Ironhide Studios.
  • These names are used in both Kingdom Rush and Kingdom Rush Frontiers.
    • Allister
    • Altair
    • Alvus
    • Arthur
    • Bomb-Squad Phil
    • Borin
    • Bryce
    • Dan McKill
    • Danger Douglas
    • Egbert
    • Eldon
    • Garrett
    • Godwin
    • Gordon
    • Hadrian
    • Henry
    • James Lee
    • Jar Johson
    • Jerold
    • Kelvin
    • Lando
    • Maddox
    • Martin
    • Peyton
    • Ramsey
    • Raymond
    • Robert
    • Robin
    • Rulf
    • Sawyer
    • Silas
    • Simon
    • Stuart
    • Tanner
    • Thomas
    • Usher
    • Wallace
    • Wesley
    • Willard
    • William 

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