- This article is about the tower in Kingdom Rush. For the enemy in Kingdom Rush: Vengeance, see Musketeer.
|“||Locked and loaded!||”|
The Musketeer Garrison is a Level 4 archer tower, with an insane range and solid damage per shot but high variance. This comes at a much slower firerate though. Its abilities include the Sniper Shot, which can instantly kill any enemy regardless of armor, and the Shrapnel Shot, which deals splash damage to enemies in range.
When compared to its counterpart, the Rangers Hideout, the Musketeer Garrison has a wider range and can take out even the toughest enemies with one shot, but deals less damage over time.
Description[edit | edit source]
Patient, careful, and deadly accurate long-range deadeye shooters, with advanced weaponry.
Unlike other archer towers, Musketeers fire quite slowly. However, it has immense range and deal substantially more damage than the other archers.
Sniper Shot is one of the two instant kill abilities in the game, the other one being the Arcane Wizard's Death Ray. Though not guaranteed to kill the target, it can still prove handy, especially during Iron Challenges where Mage Towers are locked. If Sniper Shot fails, it will deal heavy damage based on the target's Max HP.
Shrapnel Shot is a fairly generic area-of-effect damage ability. Often underrated, it's actually quite reliable against masses of mid-level enemies due to its strong power and low cooldown, but also rather expensive. On Steam and Android, it gains significantly more power due to being affected by the Artillery Smart Targeting upgrade, making it deal max damage on every cast.
Abilities[edit | edit source]
Sniper Shot[edit | edit source]
Long range (*1.5 range†) shot with increasing chance of instantly killing an enemy or dealing massive physical damage. If it fails, it deals extra physical damage equal to the insta-kill chance multiplied by the target's max HP in addition to basic attack damage. Essentially, if it fails to kill the target it will take off a considerable percent of the target's maximum health in addition to the base damage; this percent is equal to the chance of instantly killing a target. (Cooldown: 14 seconds)
†: iOS phone version is bugged in that the skill range doesn't increase.
Shrapnel Shot[edit | edit source]
Short range (*0.5 range) shot that blasts an area (96) with shrapnel, dealing explosive damage to all nearby enemies (including flying enemies) within range. This ability, however, doesn't aim for flying enemies themselves (just like artillery towers). (Cooldown: 9 seconds)
The attack is a cluster of 6 grapes, dealing 10-40 / 20-80 / 30 - 120 area damage each. With Smart Targeting, each grape deals 40 / 80 / 120 damage each.
*: Incorrectly described in game.
Range[edit | edit source]
- 68% wider than Level 1 Archer Tower
- 47% wider than Level 2 Marksmen Tower
- 31% wider than Level 3 Sharpshooter Tower
- 18% wider than Rangers Hideout
Strategy[edit | edit source]
The Musketeers are best for stemming the flow of a few, strong enemies, while the Ranger's Hideout is best used for hordes of weak enemies, like Bandits and Giant Spiders. They deal less damage/second than the Rangers Hideout but have superior range. This makes them very useful in lending support to other towers; place them in a location where their range reaches multiple choke points.
Sniper Shot's additional range and lower cooldown compared to Death Ray can make it more useful if the Musketeer is located in a sub-optimal position. However, such long range can also act against the Musketeer, as it may attempt to kill fast, weak enemies first.
The upgraded version of Shrapnel Shot on Android and Steam is one of the highest DPS abilities in the game, dealing huge damage on a very short cooldown. While it is range-limited, it can reliably counter even larger groups of medium strength enemies, such as Trolls or Demon Spawns.
Additional Stats[edit | edit source]
- DPS: 23.33 to 43.33 (average 33.33)
- Total Cost: 570 G
- Cost Efficiency: 17.1 gold per point of DPS
- The Precision upgrade increases the base DPS by 10%: 25.66 to 47.66 (average 36.66)
Related Upgrades[edit | edit source]
- Salvage (1 Star)
- Marksmen Towers return 90% of value when sold. (Normally a rate of return is 60%.)
- Eagle Eye (1 Star)
- Increases Marksmen attack range (by 10%).
- Piercing Shots (2 Stars)
- Piercing shots ignore a 10% of the enemy's physical armor.
- Far Shots (2 Stars)
- Increases marksmen attack range (by 10%).
- Precision (3 Stars)
- Marksmen attacks have a chance of dealing double damage. (10%)
Related Achievements[edit | edit source]
- "This is my boomstick!" (main)
- "Locked and loaded!" (main)
- "One shot...one kill..." (Sniper Shot)
- "Fire at will!" (Shrapnel Shot)
- "This is my boomstick!"
- "One shot, one kill."
- A term used to describe the most efficient way of causing a death with a fire arm. A head-shot kills instantly, and you only need to use one bullet.
- "Fire at will!"
- A commonly used term to stop following procedure and use as much power and force as necessary to get the job done.
- The Musketeer Garrison is the only advanced tower across all three Kingdom Rush games that only has one related achievement instead of the usual two.
Gallery[edit | edit source]
|Towers • Kingdom Rush|
|Standard||Archer Tower • Marksmen Tower • Sharpshooter Tower • Rangers Hideout • Musketeer Garrison • Militia Barracks • Footmen Barracks • Knights Barracks • Holy Order • Barbarian Mead Hall • Mage Tower • Adept Tower • Wizard Tower • Arcane Wizard • Sorcerer Mage • Dwarven Bombard • Dwarven Artillery • Dwarven Howitzer • Big Bertha • Tesla x104|
|Special||Sylvan Elf Hall • Sasquatch • Sunray Tower|
|Towers • Kingdom Rush: Frontiers|
|Standard||Archer Tower • Marksmen Tower • Sharpshooter Tower • Crossbow Fort • Tribal Axethrowers • Militia Barracks • Footmen Barracks • Knights Barracks • Assassin's Guild • Knights Templar • Mage Tower • Adept Tower • Wizard Tower • Archmage Tower • Necromancer Tower • Dwarven Bombard • Dwarven Artillery • Dwarven Howitzer • DWAARP • Battle-Mecha T200|
|Special||Legion Archer • Mercenary Camp • SCUMM Bar • Pirate Cpt. • Spear Maiden • Dwarven Bastion • Dwarf Hall • Pirate Watchtower • Shrine of Regnos • Dark Forge|
|Towers • Kingdom Rush: Origins|
|Standard||Hunter Arbor • Watcher Arbor • Sentinel Arbor • Arcane Archers • Golden Longbows • Defender Barracks • Warden Barracks • Ranger Barracks • Bladesinger Hall • Forest Keepers • Mystic Dais • Arcanist Dais • Eldritch Dais • Wild Magus • High Elven Mage • Stone Circle • Boulder Circle • Menhir Circle • Arch-Druid Henge • Weirdwood|
|Special||Awok Hut • Gryphon Rider • Faery Dragon Aerie • Gnome Garden • Dragon Nest • Young Beresad • Renegade Post • Bastion|
|Towers • Kingdom Rush: Vengeance|
|Standard||Shadow Archers • Orc Warriors Den • Infernal Mage • Rocket Riders • Dark Knights • Melting Furnace • Specters Mausoleum • Goblirangs • Bone Flingers • Elite Harassers • Orc Shaman • Grim Cemetery • Rotten Forest • Blazing Gem • Deep Devil's Reef • Wicked Sisters • Swamp Thing • Goblin War Zeppelin|
|Special||Troll Mercenaries • Spider Nest • Caravan|