- This article is about the tower in Kingdom Rush. For the enemy in Kingdom Rush: Vengeance, see Musketeer.
“ | Locked and loaded! | ” |
The Musketeer Garrison is a Level 4 archer tower, with an insane range and solid damage per shot but high variance. Although this comes with a much slower firerate. Its abilities include the Sniper Shot, which can instantly kill any enemy regardless of armor, and the Shrapnel Shot, which deals splash damage to enemies in range.
Description[]
Patient, careful, and deadly accurate long-range deadeye shooters, with advanced weaponry.
Unlike other archer towers, Musketeers fire slowly but have high damage per shot. Compared to Rangers, Musketeers do less DPS, but have immense range and more specialized abilities.
Sniper Shot is a longer range, single target, high damage attack, with a chance of instant kill. It is one of the two tower instant kill abilities in the game, the other one being the Arcane Wizard's Death Ray.
Shrapnel Shot is an area-of-effect damage ability that has a shorter range than the basic attack. It is very powerful, but also very expensive. On Steam and Android, it is significantly more powerful due to being affected by the Artillery Smart Targeting upgrade, making it deal max damage on every cast.
Abilities[]
Sniper Shot[]
1.5x range shot with a chance of instantly killing an enemy. If it fails, it deals extra physical damage equal to the instakill chance multiplied by the target's max HP in addition to basic attack damage. Sniper Shot does not affect bosses or mini-bosses (Cooldown: 14 seconds)
The formula for calculating a failed Sniper Shot's damage is: (Instakill% * target's current HP) + regular attack damage.
Level | Cost | Insta-kill Chance |
1 | 250 | 20% |
2 | 250 | 40% |
3 | 250 | 60% |
Shrapnel Shot[]
"Eat grapeshot!" (Flash and Steam) "It won't hurt...for long." (mobile)
Short range (0.5x range) shot that blasts an area (96) with shrapnel, dealing explosive damage to all nearby enemies (including flying enemies) within range. This ability, however, does not directly target flying enemies (Identical to artillery towers). (Cooldown: 9 seconds)
The attack is a cluster of 6 grapes, dealing 10-40 / 20-80 / 30 - 120 area damage each, for 180 - 720 total at max level. On all non-Flash versions, the grapes are affected by the "Smart Targeting" star artillery upgrade. With Smart Targeting, each grape deals 40 / 80 / 120 damage each, allowing the garrison to dish out a whopping 720 damage every time.
Level | Cost | Damage* |
1 | 300 | 60-240 |
2 | 300 | 120-480 |
3 | 300 | 180-720 |
*: Incorrectly described in game.
Range[]
- 68% wider than Level 1 Archer Tower
- 47% wider than Level 2 Marksmen Tower
- 31% wider than Level 3 Sharpshooter Tower
- 18% wider than Rangers Hideout
Strategy[]
The Musketeers are best for stemming the flow of a few, strong enemies, while the Ranger's Hideout is best used for hordes of weak enemies.
Musketeers deal less DPS than the Rangers Hideout but have superior range. Their large range means they can still be effective in places where other towers would be ineffective. It also means they can cover more choke points.
Sniper Shot's additional range and lower cooldown (14s) compared to Death Ray/Polymorph (20s to 16s). On average, fully upgraded Sniper Shot will have an instakill per 23 seconds (cd/kill chance). Sniper Shot can substitute for Death Ray/Polymorph if you need an instakill in an iron challenge where mages are disabled.
Shrapnel Shot combined with Smart Targeting on Android, Steam and IOS is the highest DPS ability in the game, dealing huge damage on a 9s cooldown. While it is range-limited, it can be used similarly to artillery, using barracks to stall enemies in a large cluster in front of the Musketeers.
Additional Stats[]
- DPS: 23.33 to 43.33 (average 33.33)
- Total Cost: 570 G
- Cost Efficiency: 17.1 gold per point of DPS
- The Precision upgrade increases the base DPS by 10%: 25.66 to 47.66 (average 36.66)
- Total Cost with abilities fully upgraded: 2220 G
Related Upgrades[]
- Salvage (1 Star)
- Marksmen Towers return 90% of value when sold. (Normal rate of return is 60%.)
- Eagle Eye (1 Star)
- Increases Marksmen attack range (by 10%).
- Piercing Shots (2 Stars)
- Piercing shots ignore a portion of the enemy's physical armor. (10%)
- Far Shots (2 Stars)
- Increases marksmen attack range (by 10%, stacks multiplicatively for 21% total).
- Precision (3 Stars)
- Marksmen attacks have a chance of dealing double damage. (10%)
Related Achievements[]
50 SHOTS 50 KILLS Snipe 50 enemies.
Quotes[]
- "This is my boomstick!" (main)
- "Locked and loaded!" (main)
- "One shot...one kill..." (Sniper Shot)
- "Fire at will!" (Shrapnel Shot)
Trivia[]
- Musketeers are the only specialized towers in the series to have one associated achievement.
- "This is my boomstick!"
- A line spoken by the character Ash in the 1992 cult film Army of Darkness. Ash impresses and frightens the medieval peasants with his double-barreled shotgun, by shooting a knight's sword in two.
- "One shot, one kill."
- A term used to describe the most efficient way of causing a death with a fire arm. A head-shot kills instantly, and you only need to use one bullet.
- "Fire at will!"
- A commonly used term to stop following procedure and use as much power and force as necessary to get the job done.
- The Musketeer Garrison is the only advanced tower across all three Kingdom Rush games that only has one related achievement instead of the usual two.
Gallery[]
Towers • Kingdom Rush | |
Standard | Archer Tower • Marksmen Tower • Sharpshooter Tower • Rangers Hideout • Musketeer Garrison • Militia Barracks • Footmen Barracks • Knights Barracks • Holy Order • Barbarian Mead Hall • Mage Tower • Adept Tower • Wizard Tower • Arcane Wizard • Sorcerer Mage • Dwarven Bombard • Dwarven Artillery • Dwarven Howitzer • Big Bertha • Tesla x104 |
Special | Sylvan Elf Hall • Sasquatch • Sunray Tower |
Towers • Kingdom Rush: Frontiers | |
Standard | Archer Tower • Marksmen Tower • Sharpshooter Tower • Crossbow Fort • Tribal Axethrowers • Militia Barracks • Footmen Barracks • Knights Barracks • Assassin's Guild • Knights Templar • Mage Tower • Adept Tower • Wizard Tower • Archmage Tower • Necromancer Tower • Dwarven Bombard • Dwarven Artillery • Dwarven Howitzer • DWAARP • Battle-Mecha T200 |
Special | Legion Archer • Mercenary Camp • SCUMM Bar • Pirate Cpt. • Spear Maiden • Dwarven Bastion • Dwarf Hall • Pirate Watchtower • Shrine of Regnos • Dark Forge |
Towers • Kingdom Rush: Origins | |
Standard | Hunter Arbor • Watcher Arbor • Sentinel Arbor • Arcane Archers • Golden Longbows • Defender Barracks • Warden Barracks • Ranger Barracks • Bladesinger Hall • Forest Keepers • Mystic Dais • Arcanist Dais • Eldritch Dais • Wild Magus • High Elven Mage • Stone Circle • Boulder Circle • Menhir Circle • Arch-Druid Henge • Weirdwood |
Special | Awok Hut • Gryphon Rider • Faery Dragon Aerie • Gnome Garden • Dragon Nest • Young Beresad • Renegade Post • Bastion |
Towers • Kingdom Rush: Vengeance | |
Standard | Shadow Archers • Orc Warriors Den • Infernal Mage • Rocket Riders • Dark Knights • Melting Furnace • Specters Mausoleum • Goblirangs • Bone Flingers • Elite Harassers • Orc Shaman • Grim Cemetery • Rotten Forest • Blazing Gem • Deep Devil's Reef • Wicked Sisters • Swamp Thing • Shaolin Temple • Ignis Altar • Goblin War Zeppelin • Sandworm Hollow |
Special | Troll Mercenaries • Spider Nest • Caravan • Ancient Sarcophagus |