Kingdom Rush Wiki

We have arrived at the legendary Gates of Nazeru, which block passage to the lost lands. Something foul is at play here, and the troops are nervous. Not the roving enemy war bands we've seen, our men can handle those...
Fortunately, the Archmage Guild is here to aid us in opening the Gates, and we'll have them on our side if battle breaks out.

Nazeru's Gates is the sixth level in Kingdom Rush: Frontiers.

Campaign[]

Set-Up[]

Wave Composition[]

Wave Enemies (North-West) Enemies (West) Enemies (East) Income
1 Dune Raider x10 Desert Thug x30 310
2 Dune Raider x10 Sand Hound x12 Desert Thug x26 350
3 Dune Raider x3
Immortal x4
Sand Hound x30 Desert Thug x30 444
4 Giant Wasp x10
Giant Wasp Queen x1
Giant Wasp x15 280
5 Immortal x8 Sand Hound x10
War Hound x10
Sand Hound x10
War Hound x10
492
6 Immortal x12 War Hound x12 Sand Wraith x2 608
7 Giant Wasp x30
Giant Wasp Queen x1
Dune Terror x24 560
8 Dune Raider x16
Desert Archer x10
Dune Terror x22
Giant Scorpion x2
652
9 Immortal x11
Desert Archer x10
Giant Scorpion x4 Dune Terror x17
Giant Scorpion x3
750
10 Immortal x5
Desert Archer x5
Executioner x1
Dune Raider x8
Executioner x1
Dune Raider x8
Desert Archer x6
Executioner x1
898
11 War Hound x25 War Hound x25 War Hound x30 800
12 Desert Archer x18 Immortal x12 Dune Raider x30 984
13 Sand Wraith x2 Immortal x20 Sand Wraith x2 880
14 Immortal x2
Executioner x2
War Hound x30
Desert Archer x15
Sand Wraith x4 1188

After wave 14, Nazeru spawns from the eyes of the gate and attacks. This is not counted as a wave.

Strategy

General[]

Upgrades and Hero[]

Towers[]

Heroic Challenge[]

Set-Up[]

Wave Composition[]

Wave Enemies (North-West) Enemies (West) Enemies (East) Income
1 Dune Terror x12 Desert Thug x31 Dune Raider x8 403
2 Dune Terror x12 Desert Thug x54 Dune Raider x8
Immortal x7
686
3 Dune Terror x9
Executioner x1
Desert Thug x24
Desert Archer x12
Immortal x15
Executioner x1
974
4 Dune Terror x25 Giant Scorpion x12 586
5 Dune Terror x45 Desert Archer x40 Immortal x8
Giant Scorpion x5
1262
6 Dune Terror x10
Executioner x4
Desert Archer x32
Dune Raider x40
Immortal x35
Executioner x1
Giant Scorpion x10
2894

Strategy

General[]

Upgrades and Hero[]

Towers[]

Iron Challenge[]

Set-Up[]

Wave Composition[]

Wave Enemies (North-West) Enemies (West) Enemies (East) Income
1 Fallen x237
Executioner x3
Sand Hound x93
Giant Scorpion x13
War Hound x20
Desert Thug x20
Desert Archer x48
Dune Raider x20
Immortal x16
Executioner x2
Sand Wraith x3
3359

Strategy

General[]

Replace the Barracks on both lower curves by DWAARPs and put as many soldiers as possible within their range. Max out Furnace Blast giving priority to the eastern DWAARP because it will face tougher enemies in the beginning. As for the Scorpions coming from the west, try to throw all available units at them because the DWAARP alone is not really effective against them.

Use Rain of Fire (preferably with Scorched Earth) on tough enemies (Immortals, Scorpions and Executioners stalled together.

Sand Wraiths will last very long but die anyway if you have Furnace Blast maxed out by the time they arrive.

Upgrades and Hero[]

It is advised to get all the upgrades available for this Challenge.

Towers[]

Events[]

New Tower
Unlocked
Level 4 Mage Tower
Archmage Tower
Archmage tower Dealing heavy damage, it can precharge its homing magic bolts when idle.             
New Enemy
Wave 4
Giant Wasp Queen
EnemySqr WaspQueen Utterly tough flying insects that carry several offspring in their bellies.



Trivia[]

  • The strategy guide for this level leads to a video that is unlisted rather than public on IH's youtube channel


Related Achievements[]

5 GENIE IN A BOTTLE Defeat Nazeru , the red efreeti.