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Nazeru will also summon [[Lesser Efreeti]] to various parts of the map.
 
Nazeru will also summon [[Lesser Efreeti]] to various parts of the map.
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Nazeru is relatively easy to defeat. Using a variety of Archmages and Crossbow Forts, and timing the Rain of Fire well, his health will deplete very quickly.
   
 
When Nazeru dies, he gets put back in a genie lamp and the Nazeru's Gates promptly shatter, allowing you to continue to the [[Crimson Valley]] in the eastern jungle.
 
When Nazeru dies, he gets put back in a genie lamp and the Nazeru's Gates promptly shatter, allowing you to continue to the [[Crimson Valley]] in the eastern jungle.
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* In the [[Heroic Challenge]] and [[Iron Challenge]] modes, a merchant sets up shop near the now-destroyed Nazeru's Gates and puts Nazeru's lamp on sale.
 
* In the [[Heroic Challenge]] and [[Iron Challenge]] modes, a merchant sets up shop near the now-destroyed Nazeru's Gates and puts Nazeru's lamp on sale.
 
* Nazeru, despite being the first boss, is the strongest of all the main campaign bosses in [[Kingdom Rush: Frontiers]]. He is the only one capable of turning soldiers into enemies, temporarily disabling towers, and possessing an area instant kill attack; not even [[Umbra]] can instantly kill soldiers.
 
* Nazeru, despite being the first boss, is the strongest of all the main campaign bosses in [[Kingdom Rush: Frontiers]]. He is the only one capable of turning soldiers into enemies, temporarily disabling towers, and possessing an area instant kill attack; not even [[Umbra]] can instantly kill soldiers.
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* When Nazeru attacks, he snaps his fingers and disintegrates soldiers.
 
[[Category:Bosses]]
 
[[Category:Bosses]]
 
[[Category:Enemies]]
 
[[Category:Enemies]]

Revision as of 12:47, 8 February 2017

Nazeru is the first boss in Kingdom Rush: Frontiers, encountered at Nazeru's Gates. He is a giant red efreeti who appears to be floating on some sort of clouds or bubbles.

Description

Be careful what you wish for, the red efreets are not the genies you dream of...

After the final wave in campaign mode, the two eyes sculpted into the gate form Nazeru out of two beams.

Like Vez'nan and Moloch, Nazeru's attacks deal enormous area-of-effect damage and will invariably kill your units. He also has the ability to temporarily cover your towers in sand, disabling them for a few seconds; unlike J.T.'s freeze slam or Vez'nan's spell lock, it cannot be removed manually.

Nazeru will also summon Lesser Efreeti to various parts of the map.

Nazeru is relatively easy to defeat. Using a variety of Archmages and Crossbow Forts, and timing the Rain of Fire well, his health will deplete very quickly.

When Nazeru dies, he gets put back in a genie lamp and the Nazeru's Gates promptly shatter, allowing you to continue to the Crimson Valley in the eastern jungle.

Strategy

The strategy for this boss is simple. Just lay on the damage, and make sure none of his minions eat through your defenses. Use lines of Archmage towers, paired with archers and barracks to hold off his minions, while the huge damage of the mages rips him apart.

Beware with your Barrack troops, Nazeru has a nasty habit of transforming them into Lesser Efreeti, so sell or move them away from the exit when he appears.

Appearances

Trivia

  • In the Heroic Challenge and Iron Challenge modes, a merchant sets up shop near the now-destroyed Nazeru's Gates and puts Nazeru's lamp on sale.
  • Nazeru, despite being the first boss, is the strongest of all the main campaign bosses in Kingdom Rush: Frontiers. He is the only one capable of turning soldiers into enemies, temporarily disabling towers, and possessing an area instant kill attack; not even Umbra can instantly kill soldiers.
  • When Nazeru attacks, he snaps his fingers and disintegrates soldiers.