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==Strategy== |
==Strategy== |
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− | * [[:Category:Artillery Towers|Artillery]] damage both the skeletons and the Necromancer at the same time: two for one kill! |
+ | * [[:Category:Artillery Towers|Artillery]] damage both the skeletons and the Necromancer at the same time: two for one kill! Especially [[Tesla x104]] is good against these, as the static field deals 15-25 (30-40 on Flash) damage to every target in range on each shot. [[500mm Big Bertha]]'s Cluster Bomb also works well. |
* A [[Rangers Hideout]] with Poison Arrows automatically targets Necromancers, since Skeletons are immune to poison, leading to a quick and easy death, often before even a single group of skeletons is spawned. |
* A [[Rangers Hideout]] with Poison Arrows automatically targets Necromancers, since Skeletons are immune to poison, leading to a quick and easy death, often before even a single group of skeletons is spawned. |
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* [[Rain of Fire]] is a good last resort, especially when there is more than one Necromancer on the field and they have a group of their Skeletons with them. |
* [[Rain of Fire]] is a good last resort, especially when there is more than one Necromancer on the field and they have a group of their Skeletons with them. |
Revision as of 18:08, 25 January 2015
This article is about the enemy in Kingdom Rush. For the advanced tower in Kingdom Rush: Frontiers, see Necromancer Tower. Necromancers are dark mages that can summon Skeletons and Skeleton Knights. They can also attack soldiers from a distance.
Description
"Master of the dark arts, the Necromancer summons undead minions to do their bidding."
Necromancers are relatively rare but very difficult to destroy: not only do they have a solid amount of hit points and a ranged attack that can eliminate soldiers and reinforcements, but they have the ability to spawn a never-ending swarm of meat shields. The Necromancer raises four to six skeletons at a time, along with the occasional Skeleton Knight. The skeletons spawned do not provide any gold, making them even more obnoxious.
Strategy
- Artillery damage both the skeletons and the Necromancer at the same time: two for one kill! Especially Tesla x104 is good against these, as the static field deals 15-25 (30-40 on Flash) damage to every target in range on each shot. 500mm Big Bertha's Cluster Bomb also works well.
- A Rangers Hideout with Poison Arrows automatically targets Necromancers, since Skeletons are immune to poison, leading to a quick and easy death, often before even a single group of skeletons is spawned.
- Rain of Fire is a good last resort, especially when there is more than one Necromancer on the field and they have a group of their Skeletons with them.
- Reinforcements can separate necromancers from their undead.