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''This article is about the enemy in [[Kingdom Rush]]. For the advanced tower in [[Kingdom Rush: Frontiers]], see [[Necromancer Tower]].''
 
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:''This article is about the enemy in [[Kingdom Rush]]. For {{#if:the tower in [[Kingdom Rush: Frontiers]]|the tower in [[Kingdom Rush: Frontiers]]|other uses}}, see {{#if:|[{{{link1}}} Necromancer Tower]|[[Necromancer Tower]]}}. {{#if:|For {{#if:|{{{4}}}|other uses}}, see {{#if:|[{{{link2}}} {{{5}}}]|[[{{PAGENAME}} (disambiguation)]]}}.}} {{#if:|For {{#if:|{{{6}}}|other uses}}, see {{#if:|[{{{link3}}} {{{7}}}]|[[{{PAGENAME}} (disambiguation)]]}}.}}''
 
{{EnemyInfobox
 
{{EnemyInfobox
 
|name = Necromancer
 
|name = Necromancer
 
|image = [[File:EnemySqr_Necro.PNG|center]]
 
|image = [[File:EnemySqr_Necro.PNG|center]]
 
|hp = 560/700/840
 
|hp = 560/700/840
|damage = 20-40
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|damage = [[File:melee.png]] 20-40<br/>[[File:ranged.png]] 20-40
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|rate = [[File:melee.png]] 1.0s<br/>[[File:ranged.png]] 1.3s
 
|armor = None
 
|armor = None
 
|resist = None
 
|resist = None
 
|speed = Slow
 
|speed = Slow
 
|lives = 3
 
|lives = 3
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|bounty = 50
|bounty = 50}}'''Necromancers''' are dark mages that can summon [[Skeleton]]s and [[Skeleton Knight]]s. They can also attack soldiers from a distance.
 
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|ability = Summons undead<br/>Ranged attack}}
 
'''Necromancers''' are dark mages that can summon [[Skeleton]]s and [[Skeleton Knight]]s. They can also attack soldiers from a distance.
   
==Description==
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==Overview==
''"Master of the dark arts, the Necromancer summons undead minions to do their bidding."''
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''Master of the dark arts, the Necromancer summons undead minions to do their bidding.''
   
Necromancers are relatively rare but very difficult to destroy: not only do they have a solid amount of hit points and a ranged attack that can eliminate soldiers and reinforcements, but they have the ability to spawn a never-ending swarm of meat shields. The Necromancer raises four to six skeletons at a time, along with the occasional Skeleton Knight. The skeletons spawned do not provide any [[gold]], making them even more obnoxious.
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Necromancers are relatively rare but very difficult to destroy: not only do they have a solid amount of hit points and a ranged attack that deals [[True Damage]] but also the ability to spawn a never-ending swarm of meat shields made of skeletons. The Necromancer raises four to six skeletons at a time, along with an occasional Skeleton Knight. The skeletons spawned do not provide any [[gold]], making them even more obnoxious.
   
 
==Strategy==
 
==Strategy==
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* If the Necromancer manages to make a huge horde of skeletons, it may be worth it to use [[Rain of Fire]] on it. However, it won't provide any [[gold]], and in the Elite stages, wasting a crucial spell like this is not something the player can afford to do.
* [[:Category:Artillery Towers|Artillery]] damage both the skeletons and the Necromancer at the same time: two for one kill! Especially [[Tesla x104]] is good against these, as the static field deals 15-25 (30-40 on Flash) damage to every target in range on each shot. [[500mm Big Bertha]]'s Cluster Bomb also works well.
 
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* [[:Category:Artillery Towers|Artillery]] damage both the skeletons and the Necromancer at the same time: two for one kill!
* A [[Rangers Hideout]] with Poison Arrows automatically targets Necromancers, since Skeletons are immune to poison, leading to a quick and easy death, often before even a single group of skeletons is spawned.
 
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** The [[Tesla x104]] is able to hurt all skeletons in its range at once simultaneously with Overcharge, nullifying their advantage in number. Once the Necromancer is exposed, the sheer damage of the bolts can tear through his HP, results in an easy death. However, this needs to be supported well so that it can it doesn't get distracted by the skeletons, as the Chain Lightning can only hit four enemies in one shot.
* [[Rain of Fire]] is a good last resort, especially when there is more than one Necromancer on the field and they have a group of their Skeletons with them.
 
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** [[500mm Big Bertha]] does not have the ability to harm all skeletons at once like the Tesla, but it can still deal great area damage with all its attacks, capable of shredding huge number of clustered skeletons along with any other enemies that may be passing by.
* [[Call Reinforcements|Reinforcements]] can separate necromancers from their undead.
 
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* A [[Rangers Hideout]] with '''Poison Arrows''' becomes less effective around Necromancers since [[Skeleton]]s and [[Skeleton Knight]]s are immune to poison, but this makes the rangers ignore the Skeletons and focus on the Necromancer (or other enemies in range that aren't immune to poison).
 
* [[Rain of Fire]] is a good last resort, especially when there is more than one Necromancer on the field and they have a group of their Skeletons with them. The Necromancer is always the priority target; if you use the Rain of Fire just on the Skeletons, more will soon be summoned.
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* [[Call Reinforcements|Reinforcements]] can separate necromancers from their undead. A Necromancer surrounded by skeletons makes it difficult to ensure Reinforcements engage the right targets, so they are best suited as bait. Set them just behind the path of the Necromancer, and they will turn and target them with their magic attacks instead of summoning more skeletons. Reinforcements with the Spear Throw upgrade will help whittle down their HP and provided they are not quickly overwhelmed; an additional reinforcements to engage the Necromancers directly, once the spell has recharged.
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* The Necromancer can't summon Skeletons while in melee combat. Ideally an advanced player will want to use a melee-capable hero ([[Gerald Lightseeker|Gerald]], [[Malik Hammerfury|Malik]], [[Oni]], etc.) or [[Call Reinforcements]] to separate the Necromancer from the Skeletons. The perfect time to do this is right as the Necromancer enters the stage and doesn't have any Skeletons yet. (If the player wasn't prepared, try to keep the Necromancer busy with [[Call Reinforcements|Reinforcements]] until the hero can get to them.)
   
 
==Appearances==
 
==Appearances==
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* [[Ancient Necropolis]]
 
* [[Ancient Necropolis]]
   
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{{Enemiescollapsed}}
<gallery captionalign="left">
 
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[[Category:Kingdom Rush]]
Necromancer Attack.PNG|A Necromancer attacking
 
</gallery>
 
 
[[Category:Enemies]]
 
[[Category:Enemies]]
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[[Category:Ranged Enemy]]

Revision as of 12:53, 13 October 2019

This article is about the enemy in Kingdom Rush. For the tower in Kingdom Rush: Frontiers, see Necromancer Tower.

Necromancers are dark mages that can summon Skeletons and Skeleton Knights. They can also attack soldiers from a distance.

Overview

Master of the dark arts, the Necromancer summons undead minions to do their bidding.

Necromancers are relatively rare but very difficult to destroy: not only do they have a solid amount of hit points and a ranged attack that deals True Damage but also the ability to spawn a never-ending swarm of meat shields made of skeletons. The Necromancer raises four to six skeletons at a time, along with an occasional Skeleton Knight. The skeletons spawned do not provide any gold, making them even more obnoxious.

Strategy

  • If the Necromancer manages to make a huge horde of skeletons, it may be worth it to use Rain of Fire on it. However, it won't provide any gold, and in the Elite stages, wasting a crucial spell like this is not something the player can afford to do.
  • Artillery damage both the skeletons and the Necromancer at the same time: two for one kill!
    • The Tesla x104 is able to hurt all skeletons in its range at once simultaneously with Overcharge, nullifying their advantage in number. Once the Necromancer is exposed, the sheer damage of the bolts can tear through his HP, results in an easy death. However, this needs to be supported well so that it can it doesn't get distracted by the skeletons, as the Chain Lightning can only hit four enemies in one shot.
    • 500mm Big Bertha does not have the ability to harm all skeletons at once like the Tesla, but it can still deal great area damage with all its attacks, capable of shredding huge number of clustered skeletons along with any other enemies that may be passing by.
  • A Rangers Hideout with Poison Arrows becomes less effective around Necromancers since Skeletons and Skeleton Knights are immune to poison, but this makes the rangers ignore the Skeletons and focus on the Necromancer (or other enemies in range that aren't immune to poison).
  • Rain of Fire is a good last resort, especially when there is more than one Necromancer on the field and they have a group of their Skeletons with them. The Necromancer is always the priority target; if you use the Rain of Fire just on the Skeletons, more will soon be summoned.
  • Reinforcements can separate necromancers from their undead. A Necromancer surrounded by skeletons makes it difficult to ensure Reinforcements engage the right targets, so they are best suited as bait. Set them just behind the path of the Necromancer, and they will turn and target them with their magic attacks instead of summoning more skeletons. Reinforcements with the Spear Throw upgrade will help whittle down their HP and provided they are not quickly overwhelmed; an additional reinforcements to engage the Necromancers directly, once the spell has recharged.
  • The Necromancer can't summon Skeletons while in melee combat. Ideally an advanced player will want to use a melee-capable hero (Gerald, Malik, Oni, etc.) or Call Reinforcements to separate the Necromancer from the Skeletons. The perfect time to do this is right as the Necromancer enters the stage and doesn't have any Skeletons yet. (If the player wasn't prepared, try to keep the Necromancer busy with Reinforcements until the hero can get to them.)

Appearances


View All Enemies
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Enemies • Kingdom Rush: Frontiers
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Enemies • Kingdom Rush: Origins
Enemies Gnoll ReaverGnoll BurnerGnoll GnawerHyenaPerythonGnoll BlighterEttinTwilight HarasserGnoll CatapultGnoll WarleaderTwilight BruteBlood GnollBlood OgreOgre MagiSword SpiderSatyr CutthroatSatyr HopliteWebspitter SpiderGloomyTwilight ScourgerScourger BansheeBandersnatchRedcapTwilight AvengerBoomshroomMunchshroomFungus BreederZealotBunnyBlood ServantScreecher BatMounted AvengerRazorboarTwilight EvokerTwilight GolemCloud StalkerSpiderbroodTwilight HereticSon of MactansArachnomancerDriderShadowspawnDevourerDark SpitterShadow Champion
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Enemies • Kingdom Rush: Vengeance
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