“ | Smoking! | ” |

Oloch the Infernal Mage is a free hero in Kingdom Rush: Vengeance. Oloch is unlocked at stage seven, Northerners' Outpost, and starts at level 5.
Description[]
Oloch, the dark arts-trained demon, helped Vez'nan's escape from imprisionment in lieu of a share of his power. He now aids Vez'nan's campaign, biding his time to unleash his treacherous plan to turn the pact in his favor.
Oloch, the demon, always excelled in both learning and using the dark arts. A mage prodigy who constantly got shadowed by his older brother. The resentment and jealousy grew inside him, consistently striving to gather more power and thus show them who’s the best.
He started looking for “alternative” ways to get into a position of prestige, that’s when he found out about my plans to finally escape imprisonment. A deal was struck, power was given and I, the Dark Lord, was now free. Yet, everything always comes with a price, and for this favor, I granted Oloch a position as one of the top servants of my cause.
However, his plans didn’t end there, this was but the beginning of something bigger and far more sinister. Oloch thinks he can plot to take my crown and proclaim himself the new Dark Lord... I do not care for traitors, but it will be amusing to see him try.
Skills[]
Primary[]
DUPLICATION (active, cooldown: 25 seconds) (4/4/4 hero points):
- If an enemy is within 400 range, Oloch creates two illusions of himself that will attack nearby enemies. The illusions cannot be targeted by enemy attacks, have 320 attack range (40 minimum), can't block enemies, deal Magical Damage and last 6 seconds.
Level Ranged Damage (1.6s) 1 10-20 2 16-48 3 24-72
- (The illusions have 150/200/300 Health)
MAGMA ERUPTION (active, cooldown: 25 seconds) (2/2/2 hero points):
- Casts an infernal spell that makes lava geysers erupt under a maximum of 3/4/5 nearby enemies, each dealing 20/40/60 True Damage in a small area (Area: 40). Afterwards, pools of magma remain on the ground for 4 seconds (Area: 40), each dealing 0/10/10 Physical Damage over a second.
- (Cast Range: 400 / Minimum of 2 enemies required -- The pools of magma deal 0/1/1 Physical Damage every 0.1 seconds / The actual damage ticks are 0.7/1.1/1.3, however the game rounds them down to the nearest integer number)
HELLISH INFUSION (active, cooldown: 20 seconds) (1/2/3 hero points):
- Oloch infuses up to 3 nearby towers* (Range: 300), giving them 10%/20%/30% extra damage for 6 seconds.
- *Excludes Pure Barracks types of towers (such as the Orc Warriors Den, but will NOT exclude something like a Deep Devil's Reef)
DEMONIC BLAST (active, cooldown: 30 seconds) (2/2/2 hero points):
- Oloch summons a massive ball of fire and throws it at a target, dealing 60-180/120-360/180-540 Magical Damage.
- (Cast Range: 350 / Minimum range: 50)
Ultimate Spell[]
SEAL OF ISOLATION (active, cooldown: 30/27/24/20 seconds) (1/2/3 hero points):
- Moves enemies* within an area 15/25/35/45 nodes backwards.
- * Maximum of 10 enemies and excludes bosses (Area: 160)
Secondary[]
INFERNAL COMBUSTION
- When Oloch dies, he explodes, dealing 50/70/100 Physical Damage to nearby enemies (Area: 90). Damage increases at levels 5 and 10.
Stats[]
Level | HP | Heal Rate (2.0s) | Melee Damage (1.0s) | Ranged Damage (1.8s) | Armor | Respawn |
---|---|---|---|---|---|---|
1 | 150 | 15 | 1-3 | 4-8 | None | 18s |
2 | 165 | 16 | 2-4 | 7-12 | None | 18s |
3 | 180 | 18 | 3-5 | 10-17 | None | 18s |
4 | 195 | 19 | 4-7 | 12-21 | None | 18s |
5 | 210 | 21 | 4-8 | 13-25 | None | 18s |
6 | 225 | 22 | 5-9 | 16-29 | None | 18s |
7 | 240 | 24 | 6-10 | 18-33 | None | 18s |
8 | 255 | 25 | 6-12 | 20-37 | None | 18s |
9 | 270 | 27 | 7-13 | 22-42 | None | 18s |
10 | 285 | 28 | 8-14 | 25-46 | None | 18s |
- Oloch deals magic damage both in ranged and melee.
Tips and Tricks[]
Oloch is a ranged hero that excels at supporting his chokepoints with infernal spells and nearby towers with Hellish Infusion. His skillset potentially allows for tackling heavily armoured enemies while supported by Barrack units. However, Oloch is also capable of adapting to various battle situations by buffing towers through Hellish Infusion, teleporting foes back with his Seal of Isolation to potentially setting a scenario where Demonic Blast hits the preferred tough mob. Overall, Oloch is a literal swiss army knife for many situations when micromanaged well, as he can adapt his skillsets to numerous scenarios on the fly.
- Duplication helps to whittle and kill weaker foes even when Oloch is by himself, as the clones are untargetable and does not engage in melee combat.
- However, the clones can be prematurely ended by enemies that are capable of doing area attacks. It would therefore be prudent to pick a position where Oloch couldn't be targeted by such foes.
- Magma Eruption helps punish foes already blocked by your units, and it can pre-emptively attack incoming units towards your chokepoints.
- The pools of magma as an aftermath are also quite useful towards stationary targets, rewarding players for casting Magma Eruption on stationary foes.
- Hellish Infusion helps to boost tower damage near Oloch's vicinity by up to 30%, but it will interrupt movement and potentially be casted on a set of towers that does not need the boost.
- Hellish Infusion only triggers when there are 2 nearby shooting towers at minimum the first time, then it works on loners later.
- Demonic Blast will prioritize the first spawned enemy incoming towards Oloch so long as it is in range. If however, players do eliminate or send back the waves of small mobs to make the preferred target the only option before Oloch cast it, then this skill will be potentially more useful to take down difficult foes.
- Oloch's Hero Spell, Seal of Isolation has an incredibly short cooldown of 20 seconds at max level, teleporting them backwards from the path. This can be used in many situations.
- One suggestion is to cast Seal of Isolation on a horde of enemies to buy some time and breathing space while taking on other waves of enemies.
- Players can also cast the spell tactfully to isolate the larger mob which potentially allows Demonic Blast to hit the larger mob.
Range[]
- Scope: 320 in ranged
Related Upgrades[]
BACK TO BATTLE (1 upgrade point)
- Reduces the respawn time of Heroes. (10% respawn reduction)
SPECIAL TRAINING (1 upgrade point)
- Thanks to a secret and intense training heroes level up faster. (25% extra XP gain)
ONE MAN ARMY (2 upgrade points)
- All heroes improve their base attack damage. (15% extra damage)
ULTIMATE POWER (1 upgrade point)
- All heroes' Ultimate skills now have their cool downs reduced. (20% CD reduction)
IRON WILL (2 upgrade points)
- All heroes improve their maximum health. (20% HP increase)
SHIELD OF PROTECTION (2 upgrade points)
- Every basic attack inflicted to a hero has a small chance of dealing no damage. (10% chance to trigger)
SECOND WIND (4 upgrade points)
- Heroes now have a small chance of instantly respawning. (10% chance to trigger)
Quotes[]
- "Wanna make a deal?"
- "Toasty!"
- "Smoking!"
- "Ohh damn, I'm too hot!"
- (death) "The clock ticks life away!"
Trivia[]
- Oloch is the name of the iconic half-orc warpriest in the Pathfinder Roleplaying Game.
- Several of Oloch's abilities are derived from previous Demon enemies in Kingdom Rush. The Infernal Combustion passive is a trait shared by all Demon enemies, Duplication is unique to the Demon Legion, and Demonic Blast comes from the fire throwing Flareon.
- Oloch may have ties to arcane magic as he has the ability to teleport enemies back down the paths like the arcane wizards in Kingdom Rush and his duplication is notably similar to Magnus Spellbane's who is also an arcanist.
- "Wanna make a deal?"
- Demons, particularly Crossroad Demons are known for making deals with humans. It is usually some kind of power or privilege, in exchange for the human soul.
- "Toasty!"
- An Easter Egg found in the video game Mortal Kombat II. The face and voice of sound designer Dan Forden appears on the screen and says this phrase if the player performs a particular move. Making additional button presses during this brief pop-up unlocks a battle with a hidden character.
- "Smoking!"
- A variation of "Smokin'!" The catchphrase of the titular character of the 1994 film The Mask.
- "Ohh damn, I'm too hot!"
- Two sections in reverse from the song Uptown Funk by Mark Ronson. The original line is "I'm too hot, hot damn!"
- "The clock ticks life away!"
- Lyrics from the song "In the End" by American rock band Linkin Park.
Gallery[]
“ | I'll honor my pact! | ” |

Description[]
Afer aiding Vez'nan in his uprising, Oloch embarks on his own quest to stop the Unblinded Cult from summoning an ancient greater evil to this dimension.
Oloch is the third Legend to be introduced in Legends of Kingdom Rush, who is unlocked after unlocking the Temple Crashers achievement.
Stats[]
Level | HP | Armor | Attack | Speed | Range |
---|---|---|---|---|---|
1 | 5 | 0 | 4 | 2 | 4 |
2 | 7 | 0 | 6 | 2 | 4 |
3 | 9 | 0 | 8 | 2 | 5 |
Traits[]
Infernal Combustion : When defeated, this unit explodes, damaging, applying burning and knockbacking to all adjacent enemy units.
- Damage 2 | Burn Duration 2
Preparation : Reduces all refreshing cooldowns for 1 turn if the character ends their turn without using any skills.
Fireborn : This unit is immune to burning status
Skills[]
Tier 1 Skills[]
Name | Cooldown | Type | Range | Effect | Epic | |
---|---|---|---|---|---|---|
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Abyssal Blast | 0 | Regular | Basic | Oloch's basic attack, deals [attack] -1 magic damage. | None. |
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Seal of Immolation | 4 | Full action | Basic + 1 | Stuns all units in a 1-hex radius and burns the floor for 2 turns. | None. |
Tier 2 Skills[]
Name | Cooldown | Type | Range | Effect | Epic | |
---|---|---|---|---|---|---|
![]() |
Magma Eruption | 3 | Regular | Basic | Deals [attack] True damage. | If target is killed, deals 1 physical damage and burns in a 1-hex area. |
![]() |
Magma Rift | 3 | Regular | Basic | Deals [attack]*0.5 damage to 1 target, and spreads to adjacent enemies up to twice. | None |
![]() |
Burning Claw | 3 | Regular | 1 | Deals [attack]*0.5 damage to the target and 2 units beside the main unit. Applies burning for 1 turn to all targets and knockback them for 1 tile. | None |
Tier 3 Skills[]
Name | Cooldown | Type | Range | Effect | Epic | |
---|---|---|---|---|---|---|
![]() |
Demonic Duplication | 4 | Full action | Basic | Summons a copy for 2 turns. The copy has 1 HP and possess Abyssal Blast skill and Infernal Combustion trait. | None |
![]() |
Demon Lord's Call | 4 | Full action | Basic | Summons a Demon Spawn. | None |
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Fire Barrier | 3 | Regular | Basic | Puts a fire barrier around an ally, which grants burning immunity, damage reduction(-1), and damage retribution(1 true damage) to melee attacks. | None |
Related units[]
Demonic Duplicate[]
Stats[]
HP | Armor | Attack | Speed | Range | |
---|---|---|---|---|---|
![]() |
1 | 0 | 6 | 2 | 3 |
Traits[]
Summoned : This is a summoned unit, and it will disappear once its duration expires or its summoner summons a new unit. (Duration: 2 turns)
Infernal Combustion : When defeated, this unit explodes, dealing 3
and applying burning for 2
to all adjacent enemy units.
Fireborn : This unit is immune to burning
Skills[]
Name | Cooldown | Type | Range | Effect | |
---|---|---|---|---|---|
![]() |
Abyssal Blast | 0 | Regular | 3 | Attacks target with a small fireball, dealing 5 ![]() |
Summoned Demon[]
Stats[]
HP | Armor | Attack | Speed | Range | |
---|---|---|---|---|---|
![]() |
5 | 0 | 6 | 2 | 3 |
Traits[]
Summoned : This is a summoned unit, and it will disappear once its duration expires or its summoner summons a new unit. (Duration: 3 turns)
Infernal Combustion : When defeated, this unit explodes, dealing 3
and applying burning for 2
to all adjacent enemy units.
Fireborn : This unit is immune to burning
Skills[]
Name | Cooldown | Type | Range | Effect | |
---|---|---|---|---|---|
![]() |
Melee Attack | 0 | Regular | Melee | Strikes a target to deal [damage]±1 ![]() |
Quotes[]
- "I will honor my pact!" - Upon select
- "Hehe... Smoking..." - Upon upgrade
- "I'll deal with you." - During combat
- "Make them burn!" - During combat
- "The heat is on..." - During combat
- "' - When hurt
- "'" - When hurt
- "'" - When hurt
- "Back... to the abyss..." - When killed
- "Through fire and flames!" - Upon Victory