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This article is about the tower in Kingdom Rush: Vengeance. For the enemy in Kingdom Rush, see Elder Shaman.

TwrIcon OShaman One with the storm!


The Orc Shaman is the third Magic Tower to be introduced in Kingdom Rush: Vengeance, and is unlocked at the start of Lightseeker Camp.


Description

Bending nature to their will, these shamans wield the raw power of the elements as weapons. Their attacks can be as unstable as they can be fulminating.

The Orc Shaman also stuns enemies for .66 seconds when attacking.

Stats

Level Damage
(With Upgrades)
Fire Rate Stun Range Build
Cost
OShaman I 1 4-20
(4-22)
2.3s 0.66s Long 130
OShaman II 2 10-55
(11-60)
2.3s 0.66s Long 190
OShaman III 3 20-110
(22-121)
2.3s 0.66s Long 260
OShaman IV 4 35-190
(38-209)
2.3s 0.66s Long 320

Abilities

Healing Roots

TwrSkill OS 1 "100% Organic"

Fills a zone with powerful healing roots. Allies over it heal over 4 seconds. (Cooldown: 16 seconds)

Requires 2 targets with below 50% of their respective HPs.

Level Cost HP Healed**
1 130 (110) 20 HP
2 130 (110) 40 HP
3 130 (110) 80 HP

**: It is incorrectly described as 30/50/80 HP on mobile.

Meteor Shower

TwrSkill OS 2 "Stand under my umbrella."

Cast a meteor shower that deals magic damage in an area. (Cooldown: 20 seconds)

Requires 2 targets to activate.

Level Cost Meteors Damage per Meteor
1 200 (170) 4 18-33
2 200 (170) 5 28-52
3 200 (170) 6 35-65

Static Shock

TwrSkill OS 3 "Orc! Use Thunderbolt!"

Every attack now deals additional magic damage in a small area (Damage Area: 120).

Level Cost Damage
1 180 (153) 3-13
2 180 (153) 6-26
3 180 (153) 10-38

Strategy

  • This tower is the most damaging tower on a hit-by-hit basis, although the Blazing Gem at level 4, fully upgraded, is capable of dealing more damage per second. The massive attack power compensates for the slow recharge duration of 2.3 seconds.
  • Static Shock grants this tower a slight degree of crowd control, which most mage towers are exceptionally deficient in. This tower is limited by its wide damage range, which limits this tower from achieving its intended purpose of achieving one-hit-kills.
  • Oloch's tower damage boost is capable of massively increasing this tower's damage, making the two a lethal pair against physically armored enemies.

Range

Related Upgrades

  • KRVUp Runes RUNES OF POWER (2 souls)
    • All mage towers have a slight chance of dealing double damage on each attack. (10% chance of double damage)
  • KRVUp Guild GUILD OF MERCHANTS (2 souls)
    • Costs of towers' special skills is now reduced. (15% cost reduction)
  • KRVUp Master MASTER ARCHITECTS (2 souls)
    • All towers gain extra bonus damage. (10% additional basic attack damage)

Related Achievements

VAch Struck THUNDERSTRUCK (30 gems) Deal a total of 5000 damage to enemies with the basic attack

Quotes

  • "Electrifying!"
  • "Nature's my weapon."
  • "Feel the wrath of nature!"

Tier 4:

  • "One with the storm!" (when built)
  • "Get off my lawn!" (Healing Roots)
  • "It's raining rocks!" (Meteor Shower)
  • "Thunderstruck!" (Static Shock)

Trivia

  • "Electrifying!"
    • Likely from the song 'Your the one that I want" from the 1978 film musical Grease, where the phrase "It's electrifying" is used.
  • "Thunderstruck"
    • The name of a song from rock band AC/DC.
  • Orc! Use Thunderbolt!
    • A reference from the Pokemon series, A quote Pokemon Trainer Ash says to his Pokemon Pikachu in battle "Pikachu! Use Thunderbolt!".
  • Stand under my umbrella
  • This tower has the highest maximum damage of any basic tower in the entire series.

Gallery

View All Towers
Towers • Kingdom Rush
Standard Archer TowerMarksmen TowerSharpshooter TowerRangers HideoutMusketeer GarrisonMilitia BarracksFootmen BarracksKnights BarracksHoly OrderBarbarian Mead HallMage TowerAdept TowerWizard TowerArcane WizardSorcerer MageDwarven BombardDwarven ArtilleryDwarven HowitzerBig BerthaTesla x104
Special Sylvan Elf HallSasquatchSunray Tower
Towers • Kingdom Rush: Frontiers
Standard Archer TowerMarksmen TowerSharpshooter TowerCrossbow FortTribal AxethrowersMilitia BarracksFootmen BarracksKnights BarracksAssassin's GuildKnights TemplarMage TowerAdept TowerWizard TowerArchmage TowerNecromancer TowerDwarven BombardDwarven ArtilleryDwarven HowitzerDWAARPBattle-Mecha T200
Special Legion ArcherMercenary CampSCUMM BarPirate Cpt.Spear MaidenDwarven BastionDwarf HallPirate WatchtowerShrine of RegnosDark Forge
Towers • Kingdom Rush: Origins
Standard Hunter ArborWatcher ArborSentinel ArborArcane ArchersGolden LongbowsDefender BarracksWarden BarracksRanger BarracksBladesinger HallForest KeepersMystic DaisArcanist DaisEldritch DaisWild MagusHigh Elven MageStone CircleBoulder CircleMenhir CircleArch-Druid HengeWeirdwood
Special Awok HutGryphon RiderFaery Dragon AerieGnome GardenDragon NestYoung BeresadRenegade PostBastion
Towers • Kingdom Rush: Vengeance
Standard Shadow ArchersOrc Warriors DenInfernal MageRocket RidersDark KnightsMelting FurnaceSpecters MausoleumGoblirangsBone FlingersElite HarassersOrc ShamanGrim CemeteryRotten ForestBlazing GemDeep Devil's ReefWicked SistersSwamp ThingShaolin TempleIgnis AltarGoblin War ZeppelinSandworm Hollow
Special Troll MercenariesSpider NestCaravanAncient Sarcophagus
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