m (Remember that the damage is proportional of how many hit points an victim has, not the default HP.) |
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|name = Parasyte |
|name = Parasyte |
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|hp = 100 / 120 / 140 |
|hp = 100 / 120 / 140 |
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− | |damage = 10-20 |
+ | |damage = [[File:Melee.png]] 10-20 |
|rate=1.0s |
|rate=1.0s |
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|armor = None |
|armor = None |
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Line 18: | Line 18: | ||
==Strategy== |
==Strategy== |
||
− | * Kill Parasytes quickly: [[DWAARP]] are particularly effective at getting rid of a lot of them. Buy Furnace Blast or stack the DWAARP with Falconer bonus from [[Crossbow Fort]]s, to increase the damage of the tower. Even when they are off the ground and in the process of face-hugging, |
+ | * Kill Parasytes quickly: [[DWAARP]] are particularly effective at getting rid of a lot of them. Buy Furnace Blast or stack the DWAARP with Falconer bonus from [[Crossbow Fort]]s, to increase the damage of the tower. Even when they are off the ground and in the process of face-hugging, they still get damaged from [[DWAARP]] 's attack. |
− | * Parasyte's damage is directly |
+ | * Parasyte's damage is directly proportional to the victim's remaining health—20% for [[Heroes]] and 40% for other units, meaning they can kill [[Heroes]] in 4 seconds and other units in 2 seconds. It doesn't matter to them how many hit points soldiers have. Upgrading [[Knights Templar]] with Toughness is a waste of gold for it makes no difference. Upgrading low level [[:Category:Melee Towers|Barracks]] to higher level can unleash soldiers from their attack, but only for a second. |
* Do not use too many barracks, as they will only serve as fodder for the Parasytes. In the Lost Jungle [[Iron Challenge]], it is recommended to sell at least three of the basic barracks the game has pre-built for you. |
* Do not use too many barracks, as they will only serve as fodder for the Parasytes. In the Lost Jungle [[Iron Challenge]], it is recommended to sell at least three of the basic barracks the game has pre-built for you. |
||
* Due to the Parasytes' dangerously fast speed, it is advised to keep at least one [[Knights Templar]] behind your main kill zone to distract the ones leaking through. [[Necromancer Tower]]s can play a similar role; however, the summoned group of walking bones can easily be run over by overwhelming Ma'qwa forces, opening a hole for Parasytes to swarm through. |
* Due to the Parasytes' dangerously fast speed, it is advised to keep at least one [[Knights Templar]] behind your main kill zone to distract the ones leaking through. [[Necromancer Tower]]s can play a similar role; however, the summoned group of walking bones can easily be run over by overwhelming Ma'qwa forces, opening a hole for Parasytes to swarm through. |
||
− | * By virtue of his Spiked Armor, [[Alric]] is the only hero who can survive after being attacked by them. |
+ | * By virtue of his Spiked Armor, [[Alric]] is the only hero who can survive unassissted after being attacked by them. |
* [[Alric]]'s Sand Warriors and [[Bonehart]]'s Bone Golems don't generate Reapers when they die, so sending them in as fodder is effective (as a Parasyte will die after consuming an invalid host). Same can be said for Skeletons and Skeleton Knights raised by the [[Necromancer Tower|Necromancers]]. |
* [[Alric]]'s Sand Warriors and [[Bonehart]]'s Bone Golems don't generate Reapers when they die, so sending them in as fodder is effective (as a Parasyte will die after consuming an invalid host). Same can be said for Skeletons and Skeleton Knights raised by the [[Necromancer Tower|Necromancers]]. |
||
+ | * Fully upgraded [[Call Reinforcements|reinforcements]] can be used to attack Parasytes from afar, especially if they are latched onto other units. |
||
==Related [[Achievements]]== |
==Related [[Achievements]]== |
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Line 36: | Line 37: | ||
==Notes== |
==Notes== |
||
* Parasytes only spawn in Temple of Saqra [[campaign]] mode when the glyphs under [[Scenery|Indiana Jones]] are pressed in the wrong order (other than middle-left-right). |
* Parasytes only spawn in Temple of Saqra [[campaign]] mode when the glyphs under [[Scenery|Indiana Jones]] are pressed in the wrong order (other than middle-left-right). |
||
− | * When a Parasyte is attached to a hero, you can't move them. |
+ | * When a Parasyte is attached to a hero or soldier, you can't move them. |
* If [[Sha'tra]] is killed by a Parasyte, Final Countdown does not activate. |
* If [[Sha'tra]] is killed by a Parasyte, Final Countdown does not activate. |
||
==[[Trivia]]== |
==[[Trivia]]== |
||
− | * |
+ | * Their attack method is based on the Face-hugger from the [[wikipedia:Alien (franchise)|''Alien'']] movie series, while their appearance is based on the Headcrab from the [[wikipedia:Half-Life (series)|''Half-Life'']] series. |
* [[wikipedia:Parasyte|Parasyte]] is also the name of a manga that ran between 1990 and 1995, where aliens creatures take humans as hosts by crawling into their brains. |
* [[wikipedia:Parasyte|Parasyte]] is also the name of a manga that ran between 1990 and 1995, where aliens creatures take humans as hosts by crawling into their brains. |
||
− | * At the end of level 6 of the game "Iron Marines", you can see |
+ | * At the end of level 6 of the game "Iron Marines", you can see a Parasyte entering the spaceship before taking off. |
+ | {{Enemiescollapsed}} |
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− | {{Enemies}} |
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+ | [[Category:Kingdom Rush: Frontiers]] |
||
[[Category:Enemies]] |
[[Category:Enemies]] |
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+ | [[Category:Magic Resistant Enemies]] |
Revision as of 14:07, 22 June 2020
Parasytes are mysterious aliens inhabiting the jungle stages in Kingdom Rush: Frontiers. They appear to have come to the planet by the crashed spaceship in the Lost Jungle.
Overview
These creatures lay eggs inside their victims, which later spawn horrible monsters.
Parasytes do not spawn from entrances (except in the Iron Challenge), but from violet egg sacs. They are one of the most annoying enemies in the entire game. They crawl up a soldier and secure their eight finger-like appendages tightly around the victim's head. When the host dies from their attack, they turn to Reapers and emerge forcibly from the host's body. Their 'attack' renders a soldier useless and pretty much kills your Barracks defenses as a face-hugged soldier isn't considered dead yet and thus will not respawn. Worse still, they will be periodically spawned in groups during later waves, and worst of all, don't give any gold when get killed. On Steam, they do give 5 gold when killed before they consume the host and shift to Reapers.
Strategy
- Kill Parasytes quickly: DWAARP are particularly effective at getting rid of a lot of them. Buy Furnace Blast or stack the DWAARP with Falconer bonus from Crossbow Forts, to increase the damage of the tower. Even when they are off the ground and in the process of face-hugging, they still get damaged from DWAARP 's attack.
- Parasyte's damage is directly proportional to the victim's remaining health—20% for Heroes and 40% for other units, meaning they can kill Heroes in 4 seconds and other units in 2 seconds. It doesn't matter to them how many hit points soldiers have. Upgrading Knights Templar with Toughness is a waste of gold for it makes no difference. Upgrading low level Barracks to higher level can unleash soldiers from their attack, but only for a second.
- Do not use too many barracks, as they will only serve as fodder for the Parasytes. In the Lost Jungle Iron Challenge, it is recommended to sell at least three of the basic barracks the game has pre-built for you.
- Due to the Parasytes' dangerously fast speed, it is advised to keep at least one Knights Templar behind your main kill zone to distract the ones leaking through. Necromancer Towers can play a similar role; however, the summoned group of walking bones can easily be run over by overwhelming Ma'qwa forces, opening a hole for Parasytes to swarm through.
- By virtue of his Spiked Armor, Alric is the only hero who can survive unassissted after being attacked by them.
- Alric's Sand Warriors and Bonehart's Bone Golems don't generate Reapers when they die, so sending them in as fodder is effective (as a Parasyte will die after consuming an invalid host). Same can be said for Skeletons and Skeleton Knights raised by the Necromancers.
- Fully upgraded reinforcements can be used to attack Parasytes from afar, especially if they are latched onto other units.
Related Achievements
COLONIAL MARINE Kill 30 Parasytes or Reapers.
Appearances
Notes
- Parasytes only spawn in Temple of Saqra campaign mode when the glyphs under Indiana Jones are pressed in the wrong order (other than middle-left-right).
- When a Parasyte is attached to a hero or soldier, you can't move them.
- If Sha'tra is killed by a Parasyte, Final Countdown does not activate.
Trivia
- Their attack method is based on the Face-hugger from the Alien movie series, while their appearance is based on the Headcrab from the Half-Life series.
- Parasyte is also the name of a manga that ran between 1990 and 1995, where aliens creatures take humans as hosts by crawling into their brains.
- At the end of level 6 of the game "Iron Marines", you can see a Parasyte entering the spaceship before taking off.
Enemies • Kingdom Rush | |
Enemies | Goblin • Orc • Shaman • Ogre • Gargoyle • Shadow Archer • Dark Knight • Wulf • Worg • Golem Head • Goblin Zapper • Orc Champion • Worg Rider • Forest Troll • Hobgoblin Chief • Bandit • Brigand • Marauder • Giant Spider • Spider Matriarch • Spider Hatchling • Raider • Pillager • Troll • Troll Champion • Troll Chieftain • Yeti • Rocket Rider • Dark Slayer • Son of Sarelgaz • Troll Pathfinder • Troll Breaker • Demon Spawn • Demon Lord • Demon Hound • Demon Imp • Skeleton • Skeleton Knight • Necromancer • Magma Elemental • Husk • Noxious Creeper • Mutated Hatchling • Tainted Treant • Swamp Thing • Rotshroom • Zombie • Giant Rat • Wererat • Fallen Knight • Spectral Knight • Abomination • Werewolf • Lycan • Black Hag • Sheep • Demon Legion • Flareon • Gulaemon • Cerberus |
Bosses | The Juggernaut • J.T. • Vez'nan • Sarelgaz • Gul'Thak • Greenmuck • The Kingpin • Ulguk-Hai • Moloch • Myconid • Lord Blackburn |
Enemies • Kingdom Rush: Frontiers | |
Enemies | Desert Thug • Dune Raider • Desert Archer • Sand Hound • War Hound • Immortal • Fallen • Executioner • Giant Scorpion • Giant Wasp • Giant Wasp Queen • Dune Terror • Sand Wraith • Lesser Efreeti • Anoobis • Jungle Spider • Jungle Matriarch • Spiderling • Savage Warrior • Savage Hunter • Witch Doctor • Earth Shaman • Spirit Shaman • Blood Trickster • Savage Zombie • Savage Brute • Gorillon • Poukai Rider • Poukai • Parasyte • Reaper • Mandrilos • Reaper Lord • Saurian Razorwing • Saurian Quetzal • Saurian Broodguard • Saurian Myrmidon • Saurian Blazefang • Saurian Nightscale • Saurian Darter • Saurian Brute • Saurian Savant • Shade Elemental • Shred of Darkness • Saurian Deathcoil • Gunboat • Greenfin • Redspine • Blacksurge • Deviltide • Bluegale • Bloodshell • Zombie • Ghoul • Bat • Werewolf • Abomination • Lycan • Ghost • Phantom Warrior • Jack'O Lantern • Vampiresa |
Bosses | Nazeru • Quincon • Umbra • Leviathan • Vasile • Xyzzy |
Enemies • Kingdom Rush: Origins | |
Enemies | Gnoll Reaver • Gnoll Burner • Gnoll Gnawer • Hyena • Perython • Gnoll Blighter • Ettin • Twilight Harasser • Gnoll Catapult • Gnoll Warleader • Twilight Brute • Blood Gnoll • Blood Ogre • Ogre Magi • Sword Spider • Satyr Cutthroat • Satyr Hoplite • Webspitter Spider • Gloomy • Twilight Scourger • Scourger Banshee • Bandersnatch • Redcap • Twilight Avenger • Boomshroom • Munchshroom • Fungus Breeder • Zealot • Bunny • Blood Servant • Screecher Bat • Mounted Avenger • Razorboar • Twilight Evoker • Twilight Golem • Cloud Stalker • Spiderbrood • Twilight Heretic • Son of Mactans • Arachnomancer • Drider • Shadowspawn • Devourer • Dark Spitter • Shadow Champion |
Bosses | Hi-Hi Enha • Malicia • Spider Goddess • Bram the Beheader • Baj'Nimen the Hateful • Godieth |