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==Strategy==
 
==Strategy==
 
*[[Archmage Tower]]s are essential to stop them because of the high magical damage of the mages. Build multiple [[Archmage Tower|Archmages]] on the path that Phantom Warriors tend to take, and buy the Critical Mass upgrade for them to deal extra damage. The Twister spell is also a good way to slow the Phantoms down, as well as clear [[Ghost]]s out of the way.
 
*[[Archmage Tower]]s are essential to stop them because of the high magical damage of the mages. Build multiple [[Archmage Tower|Archmages]] on the path that Phantom Warriors tend to take, and buy the Critical Mass upgrade for them to deal extra damage. The Twister spell is also a good way to slow the Phantoms down, as well as clear [[Ghost]]s out of the way.
* [[Necromancer Tower|All undead]] [[Bonehart|units]] are immune to Death Aura, so they can block for quite a while, although most of them cannot directly damage them. On iOS, Skeleton Knights still take damage from it on mobile, which is a bug. 
+
* [[Necromancer Tower|All undead]] [[Bonehart|units]] are immune to Death Aura, so they can block for quite a while, although most of them cannot directly damage them. On iOS, Skeleton Knights still take damage from it, which is a bug. 
 
* Phantom Warriors are immune to most of the ground-based attacks, including [[Necromancer Tower|Pestilence]] and [[Rain of Fire|Scorched Earth]] (because they deal physical damage), but are still affected by [[DWAARP|DWAARP's ]]Furnace Blast ability. They can also be stunned by artilleries' [[Upgrades|Shock and Awe]] star upgrade, making DWAARP quite useful when dealing with other enemies along with them.
 
* Phantom Warriors are immune to most of the ground-based attacks, including [[Necromancer Tower|Pestilence]] and [[Rain of Fire|Scorched Earth]] (because they deal physical damage), but are still affected by [[DWAARP|DWAARP's ]]Furnace Blast ability. They can also be stunned by artilleries' [[Upgrades|Shock and Awe]] star upgrade, making DWAARP quite useful when dealing with other enemies along with them.
 
* [[Tribal Axethrowers]]'s Totems of Spirits can disable the Death Aura, enabling [[:Category:Melee Towers|Barracks]] to stall them for a little longer. The player should note that Phantom Warriors are immune to [[Knights Templar|Arterial Strike]]. They are still vulnerable to [[Assassin's Guild|Sneak Attack]] but '''only if it's an instant kill''', regular Sneak Attacks deal no damage.
 
* [[Tribal Axethrowers]]'s Totems of Spirits can disable the Death Aura, enabling [[:Category:Melee Towers|Barracks]] to stall them for a little longer. The player should note that Phantom Warriors are immune to [[Knights Templar|Arterial Strike]]. They are still vulnerable to [[Assassin's Guild|Sneak Attack]] but '''only if it's an instant kill''', regular Sneak Attacks deal no damage.

Revision as of 18:42, 14 November 2019

Phantom Warriors (Phantoms on mobile versions) are spectral warriors that appear in the Shadowmoon mini-campaign in Kingdom Rush: Frontiers.

Overview

Specters of ancient warriors... their cold presence snuffs the life out of the living.

Phantom Warriors can be treated as more powerful versions of Ghosts, with much more health and the same ability to completely ignore all physical attacks. In addition to this, simply being in their vicinity deals damage to non-undead units: 1 damage per 0.1 second to heroes, and 3 damage per 0.1 second to the others. Militia Barracks will die in moments, while other soldiers can last a bit longer, but of course that does not stop the Phantom Warrior from using his sword to cleave them out.

Being incorporeal creatures, Phantom Warriors are immune to Scorched Earth (they only take damage from the initial meteors) and do not leave corpses for Necromancer Towers to use.

Strategy

  • Archmage Towers are essential to stop them because of the high magical damage of the mages. Build multiple Archmages on the path that Phantom Warriors tend to take, and buy the Critical Mass upgrade for them to deal extra damage. The Twister spell is also a good way to slow the Phantoms down, as well as clear Ghosts out of the way.
  • All undead units are immune to Death Aura, so they can block for quite a while, although most of them cannot directly damage them. On iOS, Skeleton Knights still take damage from it, which is a bug. 
  • Phantom Warriors are immune to most of the ground-based attacks, including Pestilence and Scorched Earth (because they deal physical damage), but are still affected by DWAARP's Furnace Blast ability. They can also be stunned by artilleries' Shock and Awe star upgrade, making DWAARP quite useful when dealing with other enemies along with them.
  • Tribal Axethrowers's Totems of Spirits can disable the Death Aura, enabling Barracks to stall them for a little longer. The player should note that Phantom Warriors are immune to Arterial Strike. They are still vulnerable to Sneak Attack but only if it's an instant kill, regular Sneak Attacks deal no damage.
  • Lucrezia's Drain Life and Cloak abilities - as well as her standard attack - can also damage Phantom Warriors, so use her to tank any of them that leak away from your Mage towers, as she has high armor and moderate health (in addition to Life Drain). Be aware that Phantom's Death Aura can still harm Lucrezia.
  • Alric's spiked armor can damage and kill Phantom Warriors, including the death aura. Use Alric to block and kill if no other option is left.
  • Sha'tra can damage Phantom Warriors, however, he will not last long against them in single combat.
  • Cronan, Captain Blackthorne, and Saitam cannot harm them. Apparently Cronan cannot use Deep Lash on them.
  • Mirage's Shadow Dance and Lethal Strike deal True Damage to them.
  • Dante's Relic of Power can remove their immunity (exept for the Steam version) and his Holy Grenade can stop their death aura to give your troops a very good advantage against them.

Related Achievements

6ISeeDead I SEE DEAD PEOPLE Defeat 6 Phantom Warriors before they harm any soldier with their aura of death.

Appearances


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Enemies • Kingdom Rush
Enemies GoblinOrcShamanOgreGargoyleShadow ArcherDark KnightWulfWorgGolem HeadGoblin ZapperOrc ChampionWorg RiderForest TrollHobgoblin ChiefBanditBrigandMarauderGiant SpiderSpider MatriarchSpider HatchlingRaiderPillagerTrollTroll ChampionTroll ChieftainYetiRocket RiderDark SlayerSon of SarelgazTroll PathfinderTroll BreakerDemon SpawnDemon LordDemon HoundDemon ImpSkeletonSkeleton KnightNecromancerMagma ElementalHuskNoxious CreeperMutated HatchlingTainted TreantSwamp ThingRotshroomZombieGiant RatWereratFallen KnightSpectral KnightAbominationWerewolfLycanBlack HagSheepDemon LegionFlareonGulaemonCerberus
Bosses The JuggernautJ.T.Vez'nanSarelgazGul'ThakGreenmuckThe KingpinUlguk-HaiMolochMyconidLord Blackburn
Enemies • Kingdom Rush: Frontiers
Enemies Desert ThugDune RaiderDesert ArcherSand HoundWar HoundImmortalFallenExecutionerGiant ScorpionGiant WaspGiant Wasp QueenDune TerrorSand WraithLesser EfreetiAnoobisJungle SpiderJungle MatriarchSpiderlingSavage WarriorSavage HunterWitch DoctorEarth ShamanSpirit ShamanBlood TricksterSavage ZombieSavage BruteGorillonPoukai RiderPoukaiParasyteReaperMandrilosReaper LordSaurian RazorwingSaurian QuetzalSaurian BroodguardSaurian MyrmidonSaurian BlazefangSaurian NightscaleSaurian DarterSaurian BruteSaurian SavantShade ElementalShred of DarknessSaurian DeathcoilGunboatGreenfinRedspineBlacksurgeDeviltideBluegaleBloodshellZombieGhoulBatWerewolfAbominationLycanGhostPhantom WarriorJack'O LanternVampiresa
Bosses NazeruQuinconUmbraLeviathanVasileXyzzy
Enemies • Kingdom Rush: Origins
Enemies Gnoll ReaverGnoll BurnerGnoll GnawerHyenaPerythonGnoll BlighterEttinTwilight HarasserGnoll CatapultGnoll WarleaderTwilight BruteBlood GnollBlood OgreOgre MagiSword SpiderSatyr CutthroatSatyr HopliteWebspitter SpiderGloomyTwilight ScourgerScourger BansheeBandersnatchRedcapTwilight AvengerBoomshroomMunchshroomFungus BreederZealotBunnyBlood ServantScreecher BatMounted AvengerRazorboarTwilight EvokerTwilight GolemCloud StalkerSpiderbroodTwilight HereticSon of MactansArachnomancerDriderShadowspawnDevourerDark SpitterShadow Champion
Bosses Hi-Hi EnhaMaliciaSpider GoddessBram the BeheaderBaj'Nimen the HatefulGodieth
Enemies • Kingdom Rush: Vengeance
Enemies Human WoodcutterHuman WorkerDwarf BruiserWarhammer GuardClockwork SpiderChomp BotCyclopterTinbeard GunmanSmokebeard EngineerSulfur AlchemistQuarry WorkerStonebeard GeomancerMechaDwarf MK.9Northern WildlingNorthern HuntressGlacial WolfBlue WyvernNorthern BerserkerNanoq WarbearApex StalkerApex ShardIce WitchLeap DragonValkyrieDraugrSvell DruidFrost GiantSnow GolemFrozen HeartFrozen SoulIce ReaperWinter LordRecruitFootmanWatchdogTroop CaptainFarmerHunting EagleJoe JenkinsBaa SanAlleria SwiftwindElven RangerDevoted PriestGryphon BombardierArcane MagusHigh SorcererSheepPaladinGolem HouseShieldbearerCavalierMusketeerWar WagonAnurian ChaserAnurian WardenCrystal AmphiptereAnurian InfuserAnurian EruditeAnurian ChannelerCrystal DemolisherGhostHaunted SkeletonWerewolfBone CarrierCorrosive SoulScreecher BatLichMogwaiNianCarnival DragonCave DwarfVelociraptorPrehistoric DwarfPterodactylLegionnaireLegion ArcherCamel RiderFalconerDesert EagleNomadMagic CarpetDjinniMaster AssassinSand MysticMerchantWar ElephantDrum ElephantSand Warrior
Bosses Bolgur the Golden KingJokullGerald LightseekerParagonPolyx the WiseThe Winter QueenAncient GhostDragon KingGreat-TMirageAlricMalik