|“||Like a whisper!||”|
The Rangers Hideout is a Level 4 ranged tower, with a good range and a high rate of fire. Its spells include Wrath of the Forest, which traps ground-based enemies in place, and Poison Arrows, which deals true damage over time.
When compared to its counterpart, the Musketeer Garrison, the Rangers Hideout deals more damage over time and has generally better crowd control. However, its range is noticeably lower and it performs poorly against heavily armored and large targets, which its counterpart is more suited for.
"Legendary masters of the bow, they can unleash a hail of arrows faster and further than any other force in the realm."
Perched on platforms placed in an ancient tree, Rangers fire a deadly rain of arrows at the enemy, with the fastest fire rate in the game. They are masters at taking down light and medium enemies, although their damage per shot is rather minimal. The Rangers Hideout is the first advanced tower to be introduced in the game, making its first appearance in Silveroak Forest.
While its Poison Arrows do allow it to take down some weaker armored troops, it's best not to rely on them. One should place the Rangers Hideout next to large groups of unarmored enemies, where Wrath of the Forest can be used to its full extent, such as near graveyards or demon portals.
"It won't hurt...for long."
Poisons enemies, causing them to take True Damage over 3 seconds. A Rangers Hideout upgraded with Poison Arrows prioritizes enemies which are not immune to poison but are not currently poisoned, this is however not consistent on all versions, and some will switch to targeting enemies closest to the exit once all vulnerable targets have been poisoned. This effect does not stack.
|Level||Cost||Damage Per Second|
The following enemies are immune to poison:
- Giant Spiders
- Spider Matriarch
- Spider Hatchling
- Skeleton Knight
- Magma Elemental
- Son of Sarelgaz
- Noxious Creeper
- Mutated Hatchlings
Wrath of the ForestEdit
"It's a trap!"
Summons thorns and vines that trap up to 8 enemies* in the range, dealing 40 physical damage every second. This ability takes two targets to trigger in some cases. (Cooldown: 8 seconds)
*: Excludes bosses and mini-bosses.
Wrath of the Forest does not affect Spectral Knights. This is most likely because they are immune to physical damage.
- 43% wider than the Level 1 Archer Tower
- 25% wider than the Level 2 Marksmen Tower
- 11% wider than the Level 3 Sharpshooter Tower
- 15% narrower than Musketeer Garrison
- Useful for taking out groups of small unarmored or lightly armored units, such as Orcs or Bandits.
- The Piercing Shots upgrade is very effective when attacking lightly armored units. Use poison arrows to deal damage against armored units such as Marauders or Brigands.
- A fully upgraded Wrath of the Forest is very effective against graveyards, since it will kill all Skeletons on easy and normal difficulty.
- Poison Arrows cause the Rangers to spread their attacks onto multiple foes, while also dealing a little more damage. This is especially effective when dealing with Gargoyles and wolves (Worgs, Winter Wolves, Demon Hounds) since the tower can simultaneously weaken many enemies for other towers to kill.
- Unlike bullets from Musketeers, arrows from Rangers can often miss their targets, potentially reducing their killing efficiency. This is usually only a concern for especially fast or flying enemies, which are naturally harder to consistently hit.
- The Rangers Hideout is the most cost effective way to take out most Demonic enemies, making it an excellent choice in the later stages of the campaign and any other level where Demons appear, most notably Pandaemonium. Be warned that artillery can still prove the superior choice in some situations, as the number of affected targets only goes so far.
- Troll enemies are also perfect targets for the Rangers Hideout, although Chieftains and Breakers especially will take a long time to fall, likely making it past the tower in the latter case.
The Rangers Hideout is one of the most versatile towers in Kingdom Rush, with the fastest fire rate in the game (0.4s), great range, good DPS, and abilities which allow them to manage groups of small enemies and weaken armored enemies. Although they cannot do much against the more powerful enemies, these masters of the bow will prove useful in almost all situations.
Additional Stats Edit
- DPS: 32.5 to 47.5 (average 40)
- Total Cost: 570 G
- Cost Efficiency: 14.25 gold per point of DPS
- The Precision upgrade increases the base DPS by 10%: 35.75 to 52.25 (average 44)
- Poison Arrows Level 3 increases the DPS by 15 points per enemy affected. Poison does true damage.
- Wrath of the Forest Level 3 increases the DPS by 10 points per enemy affected (40×3/12)
- Total Cost with abilities fully upgraded: 1920 G
- DPS with max abilities and upgrades (single target): 60.75 to 77.25 (average 69)
- Salvage (1 Star)
- Marksmen Towers return 90% of value when sold. (Normally a rate of return is 60%.)
- Eagle Eye (1 Star)
- Increases Marksmen attack range (by 10%).
- Piercing Shots (2 Stars)
- Piercing shots ignore a 10% of the enemy's physical armor.
- Far Shots (2 Stars)
- Increases marksmen attack range (by 10%).
- Precision (3 Stars)
- Marksmen attacks have a chance of dealing double damage. (10%)
ENTANGLED Hold 500 or more enemies with Wrath of the Forest.
- "Like a whisper!" (main)
- "I see dead people..." (Poison Arrows)
- "Born to be wild!" (Wrath of the Forest)
- "I see dead people."
- A line spoken by the character Cole in the 1999 film The Sixth Sense, about a young boy who can see and communicate with the ghosts of dead people.
- "Born to be wild!"
- A line from the song Born to be Wild by rock band Steppenwolf. This is the first instance of this song being used for a quote (chronologically) as another line from the song was later used for the hero Thor, when he was introduced to the game and a third for the Wild Magus tower in Kingdom Rush: Origins.
- The Wrath of the Forest upgrade adds an old man sitting on the rock next to the stairs. He uses his staff to trap people.
|Towers • Kingdom Rush|
|Standard||Archer Tower • Marksmen Tower • Sharpshooter Tower • Rangers Hideout • Musketeer Garrison • Militia Barracks • Footmen Barracks • Knights Barracks • Holy Order • Barbarian Mead Hall • Mage Tower • Adept Tower • Wizard Tower • Arcane Wizard • Sorcerer Mage • Dwarven Bombard • Dwarven Artillery • Dwarven Howitzer • Big Bertha • Tesla x104|
|Special||Sylvan Elf Hall • Sasquatch • Sunray Tower|
|Towers • Kingdom Rush: Frontiers|
|Standard||Archer Tower • Marksmen Tower • Sharpshooter Tower • Crossbow Fort • Tribal Axethrowers • Militia Barracks • Footmen Barracks • Knights Barracks • Assassin's Guild • Knights Templar • Mage Tower • Adept Tower • Wizard Tower • Archmage Tower • Necromancer Tower • Dwarven Bombard • Dwarven Artillery • Dwarven Howitzer • DWAARP • Battle-Mecha T200|
|Special||Legion Archer • Mercenary Camp • SCUMM Bar • Pirate Cap • Spear Maiden • Dwarven Bastion • Dwarf Hall • Pirate Watchtower • Shrine of Regnos • Dark Forge|
|Towers • Kingdom Rush: Origins|
|Standard||Hunter Arbor • Watcher Arbor • Sentinel Arbor • Arcane Archers • Golden Longbows • Defender Barracks • Warden Barracks • Ranger Barracks • Bladesinger Hall • Forest Keepers • Mystic Dais • Arcanist Dais • Eldritch Dais • Wild Magus • High Elven Mage • Stone Circle • Boulder Circle • Menhir Circle • Arch-Druid Henge • Weirdwood|
|Special||Awok Hut • Gryphon Rider • Faery Dragon Aerie • Gnome Garden • Dragon Nest • Young Beresad • Renegade Post • Bastion|
|Towers • Kingdom Rush: Vengeance|
|Standard||Shadow Archers • Orc Warriors Den • Infernal Mage • Rocket Riders • Dark Knights • Melting Furnace • Specters Mausoleum • Goblirangs • Bone Flingers • Elite Harassers • Orc Shaman • Grim Cemetery • Rotten Forest • Blazing Gem • Deep Devil's Reef • Wicked Sisters • Swamp Thing • Goblin War Zeppelin|
|Special||Troll Mercenaries • Spider Nest • Caravan|