- This article is about the enemy in Kingdom Rush: Frontiers. For the tower in Kingdom Rush: Vengeance, see Deep Devil's Reef.
Redspines are elite mooks with high health and strong attacks that possess the ability to throw javelins, which are used to soften soldiers before going in for the kill rather than as a primary attack. Redspines are otherwise fairly durable and not very easy to kill (even at later waves), and, alongside Greenfins and Deviltides, serve mostly to quickly get through towers and reduce lives while the Blacksurges and Bluegales mostly concern themselves with crippling your defenses.
Their ranged attack deals physical damage.
Redspines supposedly have a very high physical armor rating, but this is actually not true, meaning that it's okay to use Archer Towers against them. However, make them as high-level as possible, as they have quite a lot of HP. When not blocked, they ranged attack with their spears, even on units behind them. But they keep proceeding to the exit. It's recommended to stall them with Reinforcements and armored heroes. If you really wish to use Barracks troops against them, go for Templars or Assassins. Redspines, in addition to their toughness, deal quite heavy damage with each attack. With the Templars' high HP and medium armor, they can mitigate a Redspine's heavily damaging attack, whereas Assassins can conceal themselves until the Redspine is in melee range and then dodge his blows.
- The appearance of the Redspines appears to be based on the Deep Ones from H. P. Lovecraft's novella The Shadow Over Innsmouth.
|Kingdom Rush - Enemies|
|Goblin • Orc • Shaman • Ogre • Gargoyle • Shadow Archer • Dark Knight • Wulf • Worg • Golem Head • Goblin Zapper • Orc Champion • Worg Rider • Forest Troll • Hobgoblin Chief|
|Bandit • Brigand • Marauder • Giant Spider • Spider Matriarch • Spider Hatchling • Raider • Pillager|
|Troll • Troll Champion • Troll Chieftain • Yeti • Rocket Rider • Dark Slayer • Son of Sarelgaz • Troll Pathfinder • Troll Breaker|
|Demon Spawn • Demon Lord • Demon Hound • Demon Imp • Skeleton • Skeleton Knight • Necromancer • Magma Elemental • Husk • Noxious Creeper • Mutated Hatchling • Tainted Treant • Swamp Thing • Rotshroom|
|Zombie • Giant Rat • Wererat • Fallen Knight • Spectral Knight • Abomination • Werewolf • Lycan • Black Hag • Sheep|
|Demon Legion • Flareon • Gulaemon • Cerberus|
|The Juggernaut • J.T. • Vez'nan • Sarelgaz • Gul'Thak • Greenmuck • The Kingpin • Ulguk-Hai • Moloch • Myconid • Lord Blackburn|
|Kingdom Rush: Origins - Enemies|
|Gnoll Reaver • Gnoll Burner • Gnoll Gnawer • Hyena • Perython • Gnoll Blighter • Ettin • Twilight Harasser • Gnoll Catapult • Gnoll Warleader • Twilight Brute • Blood Gnoll • Blood Ogre • Ogre Magi|
|Sword Spider • Satyr Cutthroat • Satyr Hoplite • Webspitter Spider • Gloomy • Twilight Scourger • Scourger Banshee • Bandersnatch • Redcap • Twilight Avenger • Boomshroom • Munchshroom • Fungus Breeder • Zealot • Bunny • Blood Servant • Screecher Bat • Mounted Avenger|
|Razorboar • Twilight Evoker • Twilight Golem • Cloud Stalker • Spiderbrood • Twilight Heretic • Son of Mactans • Arachnomancer • Drider|
|Shadowspawn • Devourer • Dark Spitter • Shadow Champion|
|Hi-Hi Enha • Malicia • Spider Goddess • Bram the Beheader • Baj'Nimen the Hateful • Godieth|