- This article is about the tower in Kingdom Rush: Vengeance. For the enemy in Kingdom Rush, see Rocket Rider.
|“||Prepare for trouble!||”|
Soar high and explode big is these rocket-riding goblins' motto. They keep this in mind as they crash against the ground, damaging all enemies caught in the explosion.
"Ready for the big boom-boom?" the twitchy goblin lighting the fuse asked the one riding the rocket.
"To infinity and beyooooond!!!!" replied the rider as the rocket blasted off soaring higher and higher.
When the first rocket prototypes were introduced they were a big hit amongst the Dark Army, but they would always miss their mark, someone would have to control them, but who would be crazy enough to do so? There was only one answer, the reckless explosion loving Goblins!
"Soar high and explode big!" is their motto and the only thing they love more than a bunch of gunpowder is getting to light it up.
"Watch your step!"
Places a land mine that explode as enemies pass over. Each mine lasts 50 seconds. (Cooldown: 10 seconds)
"Pedal to the metal!"
Fires a range-boosted rocket, hitting a far away target. (Cooldown: 15 seconds)
Fires a defective rocket, which explodes in mid-air, raining 5 pieces of debris onto the track below.
(Cooldown: 22 seconds)
- The Rocket Riders are the first artillery introduced in the game, and thus far the only "standard" artillery tower.
- Compared to the other artillery towers, Rocket Riders provide something the other sorely lack - range. Unlike their brethren, the Rocket Riders can deal with distant enemies, especially if Nitro Boosters is purchased. Their damage is also fairly significant, meaning they do not lose much for being able to attack at range.
- Nitro Boosters is the cheapest and likely most useful skill of the Rocket Riders, maximizing their range, and making sure that the rocket deals high damage. This is the bread-and-butter skill of the Riders, due to its reliability and cost.
- Defective Engines acts as a supplement to the AoE damage of the Rocket Riders, allowing them to hit a much greater area, shoring up their weakness as compared to the Melting Furnace or Rotten Forest.
- Minefield is the least usable skill of the riders, mainly due to its cost and unreliability. The cost is much greater than other abilities, and unfortunately, the triggering area for each mine is quite small, leading to an unreliable ability.
- BIGGER BOMBS (1 soul): Infused with powerful alchemy, explosions now have a bigger range of effect. (20% additional area of effect)
- GUILD OF MERCHANTS (2 souls): Costs of towers' special skills is now reduced. (15% cost reduction)
- MASTER ARCHITECTS (2 souls):All towers gain extra bonus damage. (10% additional basic attack damage)
- "Riding High."
- "Want me to crash?"
- "To infinity and beyond!"
- "Prepare for trouble!" (Building)
- "Haha! Watch your step!" (Minefield)
- "Ride or die!" (Nitro Boosters)
- "Witness me!!" (Defective Engines)
- The Rocket Rider is based on the Goblin race from the first Kingdom Rush, but not a specific enemy. It does share a name with the Rocket Rider enemy, but appears to be unrelated in ability.
- "To infinity and beyond!"
- The catchphrase of Buzz Lightyear, from the 1995 animated film Toy Story
- "Prepare for trouble!"
- Part of the Team Rocket motto from the anime Pokémon. The motto begins "Prepare for trouble, and make it double!"
- "Ride or Die!"
- A song by The Knocks.
- "Witness me!!"
- The last words spoken by Morsov the War Boy in Mad max: Fury Road.
|Towers • Kingdom Rush|
|Standard||Archer Tower • Marksmen Tower • Sharpshooter Tower • Rangers Hideout • Musketeer Garrison • Militia Barracks • Footmen Barracks • Knights Barracks • Holy Order • Barbarian Mead Hall • Mage Tower • Adept Tower • Wizard Tower • Arcane Wizard • Sorcerer Mage • Dwarven Bombard • Dwarven Artillery • Dwarven Howitzer • Big Bertha • Tesla x104|
|Special||Sylvan Elf Hall • Sasquatch • Sunray Tower|
|Towers • Kingdom Rush: Frontiers|
|Standard||Archer Tower • Marksmen Tower • Sharpshooter Tower • Crossbow Fort • Tribal Axethrowers • Militia Barracks • Footmen Barracks • Knights Barracks • Assassin's Guild • Knights Templar • Mage Tower • Adept Tower • Wizard Tower • Archmage Tower • Necromancer Tower • Dwarven Bombard • Dwarven Artillery • Dwarven Howitzer • DWAARP • Battle-Mecha T200|
|Special||Legion Archer • Mercenary Camp • SCUMM Bar • Pirate Cap • Spear Maiden • Dwarven Bastion • Dwarf Hall • Pirate Watchtower • Shrine of Regnos • Dark Forge|
|Towers • Kingdom Rush: Origins|
|Standard||Hunter Arbor • Watcher Arbor • Sentinel Arbor • Arcane Archers • Golden Longbows • Defender Barracks • Warden Barracks • Ranger Barracks • Bladesinger Hall • Forest Keepers • Mystic Dais • Arcanist Dais • Eldritch Dais • Wild Magus • High Elven Mage • Stone Circle • Boulder Circle • Menhir Circle • Arch-Druid Henge • Weirdwood|
|Special||Awok Hut • Gryphon Rider • Faery Dragon Aerie • Gnome Garden • Dragon Nest • Young Beresad • Renegade Post • Bastion|
|Towers • Kingdom Rush: Vengeance|
|Standard||Shadow Archers • Orc Warriors Den • Infernal Mage • Rocket Riders • Dark Knights • Melting Furnace • Specters Mausoleum • Goblirangs • Bone Flingers • Elite Harassers • Orc Shaman • Grim Cemetery • Rotten Forest • Blazing Gem • Deep Devil's Reef • Wicked Sisters • Swamp Thing • Goblin War Zeppelin|
|Special||Troll Mercenaries • Spider Nest • Caravan|