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"Defender of Linirea! The realm is at peace, but evil does not rest! Our agents report that the Ruins of Acaroth have been invaded by orc and goblinoid hordes.
Gul'Thak, a new orcish warlord, has taken advantage of the power vacuum left by Vez'nan, and his forces are terrorizing the area.
You must drive these invaders away from the ruins!"

Ruins of Acaroth is the fourteenth stage of Kingdom Rush. It requires the Premium Content on Flash.


Campaign[]

Set-Up[]

Wave Composition[]

Wave Enemies
(East)
Enemies
(North > South)
Enemies
(North > West)
Income
1 Goblin x38 Goblin x28 198
2 Goblin x20
Orc x10
Goblin x16 Orc x6 252
3 Orc x8
Ogre x1
Orc x10 Goblin x30 302
4 Gargoyle x8 Gargoyle x8 192
5 Orc x13
Orc Champion x2
Orc x13
Orc Champion x2
354
6 Orc x10
Orc Champion x7
Orc x12 Wulf x20 508
7 Shaman x6
Orc Champion x6
Ogre x1
Shaman x4
Orc Champion x4
Ogre x1
500
8 Wulf x25
Shaman x8
Orc Champion x13
595
9 Goblin Sapper x15 Orc Champion x10 Goblin Sapper x15 600
10 Worg x8
Shaman x12
Orc Champion x8
Goblin Sapper x3
Worg x4
Orc Champion x8
Worg x10 894
11 Gargoyle x20 Gargoyle x15 Gargoyle x15 600
12 Orc Champion x16
Ogre x6
Forest Troll x1
980
13 Orc Champion x10
Forest Troll x1
Goblin Sapper x16
Forest Troll x1
Worg x20 1100
14 Worg x60 Worg x44 1248
15 Shaman x15
Worg Rider x18
Worg x30 1500
16 Worg x17
Worg Rider x18
Goblin Sapper x10
Forest Troll x2
1694
17 Orc Champion x6 Orc Champion x10
Goblin Sapper x10
Worg Rider x14
1350
18 Shaman x12
Orc Champion x24
Forest Troll x4 Shaman x12
Orc Champion x24
2480
19 Forest Troll x6 Forest Troll x5 Forest Troll x5 3200
20 Gul'Thak
Orc Champion x30
Forest Troll x3
Ogre x14
Forest Troll x4
Wulf x80
Worg x50
Worg Rider x10
4550

Strategy

General[]

  • All paths converge near the exit. Place your defenses accordingly.
  • The boss will arrive on the bottom path, so build some more dps towers there (instead of mostly instakills).

Upgrades and Hero[]

  • Make sure your reinforcements, Rain of Fire, and Artillery are fully upgraded. Mage and Archer upgrades are also good, get both of them to at least tier 3. Barracks upgrades aren't as useful.
  • Due to Forest Trolls, with their huge hp pools, heroes with instakills or heroes that can stall them are recommended, such as heroes like Oni or Hacksaw, or Elora or Gerald.

Towers[]

  • Tesla is great, as always, but don't use more than a few of them (preferably in curves) - you will need to save gold for other towers. Only upgrade Overcharge, to level 3. This is useful to clear out the large numbers of low health enemies, along with dealing good damage to anything else.
  • Worg Riders often appear in relatively large numbers and Goblin Sappers often stay behind other enemies. Wrath of the Forest from the Rangers Hideout is great against both of them, as it can be used for stalling. Poison is decent; it lowers the enemies' health quicker.
  • Sorcerer Mages will lower the armor of Orc Champions; they have an 'instakill' in the form of Polymorph (which can be used against Forest Trolls) and they have an Earth Elemental that's great at stalling troublesome enemies, like Ogres, Orc Champions or Forest Trolls. A few of them are definitely recommended.
  • Arcane Wizards can both instakill and stall, with their Death Ray and Teleport abilities. This makes them amazing counters to Forest Trolls. Try to get a lot of them. Do not upgrade Death Ray past level 1.
  • Musketeers have an instakill and an area burst damage ability. Both are useful in this level - the instakill against Forest Trolls and the are burst damage against medium health enemies like Ogres, Worg Riders and Orc Champions. Get Sniper Shot up to level 3 quickly. Not only does it increase the chance to instakill but also increases the physical damage when it fails to instakill. Since Forest Trolls have no armor, this amount of damage is often crippling enough to take them down easily.
  • Shrapnel Shot is best on Android/Steam/Switch, because it's affected by Smart Targeting (tier 5 artillery upgrade), but it's sill usable on iOS. Try to group enemies up with some heavy armored barracks, because the damage area isn't massive.
  • Barbarians are strongly not advised to be used in this stage. There are very few enemies that they can kill effectively without dying themselves. Goblin Sappers only make this issue worse, because they comes in numbers and Barbarians barely have any armor and don't have healing abilities, unlike Paladins.
  • Paladins (Holy Order) can be useful to stall tough enemies, such as Worg Riders, Orc Champions, and Forest Trolls. Placing them in your main chokepoint near the end means you can't have a Tesla and a Sorcerer there, which is a big sacrifice to make. That said, one of them on the bottommost spot can be good, though a level 3 barracks is often enough.

Heroic Challenge[]

Set-Up[]

Wave Composition[]

Wave Enemies
(East)
Enemies
(North > South)
Enemies
(North > West)
Income
1 Orc x8 Ogre x6 Goblin x80 612
2 Orc x50
Goblin Sapper x12
Ogre x7
Shaman x16
1080
3 Worg x12
Goblin Sapper x14
Worg Rider x7
Goblin Sapper x9
759
4 Orc x40
Forest Troll x1
Orc x40
Forest Troll x1
Orc x40
Forest Troll x1
1680
5 Orc x12
Shaman x14
Orc x20
Ogre x10
Goblin Sapper x20
Orc x20
Ogre x10
Goblin Sapper x20
2008
6 Worg Rider x18 Forest Troll x3 Worg Rider x10 2140

Strategy

General[]

  • The Heroic challenge isn't that much different from the main stage, so you can almost copy your strategy.

Upgrades and Hero[]

  • Make sure your reinforcements, Rain of Fire and Artillery are fully upgraded. Mage and Archer upgrades are also good, get both of them to at least tier 3. Barracks upgrades aren't as useful.
  • Due to Forest Trolls, with their huge hp pools, heroes with instakills or heroes that can stall them are recommended - heroes like Oni or Hacksaw, or Elora or Gerald.

Towers[]

  • Tesla is preferably in curves, but will need a lot of room for other towers. Only upgrade Overcharge, to level 3.
  • Worg Riders often appear in relatively large numbers and Goblin Sappers often stay behind other enemies. Wrath of the Forest, on the Rangers Hideout, is great against both of them. Poison is decent, but there are better things to upgrade. Its main gimmick is that it bypasses armor, but a Sorcerer often does that more reliably.
  • Sorcerer Mages will lower the armor of Orc Champions; they have an 'instakill' in the form of Polymorph and they have an Earth Elemental that's great at stalling troublesome enemies. One of them are definitely recommended. Upgrading Polymorph past level 1 is not recommended. Make use of the fact that upgrading the Elemental heals it to full hp if you need to.
  • Arcane Wizards can both instakill and stall, with their Death Ray and Teleport abilities. This makes them a very useful counters to Forest Trolls. Try to get at least one of them. Do not upgrade Death Ray past level 1.
  • Musketeers have an instakill and an area burst damage ability. Both are great in this level. Get Sniper Shot up to level 3 quickly - not only does it increase the chance to instakill, but also increases the physical damage when it fails to instakill. Since Forest Trolls have no armor, this amount of damage is often crippling enough to take them down easily.
  • Shrapnel Shot is best on Android/Steam/Switch, because it's affected by Smart Targeting (tier 5 artillery upgrade), but it's sill usable on iOS. Try to group enemies up with reinforcements, hero, and Elementals, because the damage area isn't massive.

Iron Challenge[]

Set-Up[]

Wave Composition[]

Wave Enemies
(East)
Enemies
(North > South)
Enemies
(North > West)
Income
1 Goblin x45
Orc x50
Orc Champion x18
Worg x10
Ogre x10
Goblin x45
Goblin Sapper x24
Gargoyle x15
Ogre x8
Forest Troll x3
Goblin x45
Orc x50
Orc Champion x18
Worg x10
Ogre x10
5045

Strategy

General[]

  • Not very different from the main stage - artillery and mages were some of the most useful towers anyway.

Upgrades and Hero[]

  • Make sure your reinforcements, Rain of Fire, Artillery and Mages are fully upgraded.
  • Due to Forest Trolls, with their huge hp pools, heroes with instakills or heroes that can stall them are recommended - heroes like Oni or Hacksaw, or Elora or Gerald.

Towers[]

Events[]

Warning!
KR EliteStage This is a stage of extreme difficulty...
Over 50 stars are recommended to face this stage.
New Enemy
Wave 5
Orc Champion
EnemySqr OrcChamp

The elite fighting force of the goblinoid horde, equipped with heavy armor.

  • Slow speed
  • Great armor
New Enemy
Wave 9
Goblin Sapper
EnemySqr Zapper

Hardened and fearless goblins that run into battle tossing bombs at their enemies.

  • Average speed
  • Throws bombs
  • Explodes on death
New Enemy
Wave 13
Forest Troll
EnemySqr ForestTroll Very hard to kill, these behemoths can regenerate their wounds almost instantly.


  • Very tough
  • Slow speed
  • Superb regeneration
New Enemy
Wave 15
Worg Rider
EnemySqr WorgRider

Fearsome mounted champions. They dismount only when their Worg dies.

  • High magic resistance
  • Fast speed
  • Can dismount

Related Achievements[]

Orcsmustdie ORCS MUST DIE Defeat Gul'Thak and his minions.

Trivia[]

  • At the middle of the bottom of the map, and at the north-eastern corner, there are two bas-reliefs of the Triforce in The Legend of Zelda carved into a rock and a pillar.
Levels • Kingdom Rush
Main Campaign SouthportThe FarmlandsPagrasTwin RiversSilveroak ForestThe CitadelColdstep MinesIcewind PassStormcloud TempleThe WastesForsaken ValleyThe Dark Tower
Elite Ruins of AcarothSarelgaz's LairRotten ForestFungal ForestHushwoodBandit's LairGlacial HeightsHa'Kraj PlateauPit of FirePandaemoniumRotwickAncient NecropolisNightfang SwaleCastle Blackburn
DLC
Endless Rage Valley
Levels • Kingdom Rush: Frontiers
Main Campaign HammerholdSandhawk HamletSape OasisDunes of DespairBuccaneer's DenNazeru's GatesCrimson ValleySnapvine BridgeLost JungleMa'qwa UrquTemple of SaqraThe UnderpassBeresad's LairThe Dark DescentEmberspike Depths
Elite Port TortugaStorm AtollThe Sunken CitadelBonesburgDesecrated GroveDusk ChateauDarklight Depths
DLC
Endless Ruins of Nas'DeTemple of Ethereal Evil
Levels • Kingdom Rush: Origins
Main Campaign Gray RavensThe High CrossWaterfall TrailsRedwood StandRoyal GardensGryphon PointRockhengeGrimmsburgThe Crystal LakeNeverwonderThe Unseelie CourtThe AscentArcane QuartersMactans' RetreatShrine of Elynie
Elite Galadrian's WallBlood QuarryBeheader's SeatDuskwood OutpostDuredhel OutskirtsDwaraman GatesTainted Pit
DLC
Endless Valor's RestTwilight Invasion
Levels • Kingdom Rush: Vengeance
Main Campaign Vez'nan's TowerDwarven GateCorridors of the Old CityKazan MinesGolden BreweryClockwork FactoryBolgur's ThroneNortherners' OutpostFrozen RapidsNortherners' VillageDragons' BoneyardJokull's NestOtil FarmlandsSilveroak OutpostCity of LozagonLightseeker CampDenas's Castle
Elite Maginicia ShoresAnurian PlazaPond of the SageBreaking the IceInto the MountainsThe Frozen ThroneBack To The Rotten ForestA Night In The SwampThe Ancient GhostsAncient GateCity of RiversDragon's PowerExcavation GatewayLost PassageThe Original World
DLC Wizard's LandingSape OasisThe Lost EmpireHammerhold StreetsThe Grand Arena
Endless
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