Description[]
Reduces the Armor or Magic resistance of all creeps inside the area of effect. Reduces resistance of all creeps inside an area.
Stats[]
| Level | Rank | Cooldown |
Area of Effect |
|---|---|---|---|
| 1 | D | ||
| 2 | D | ||
| 3 | D+ | ||
| 4 | C | ||
| 5 | C+ | 18.5s | 112 |
| 6 | B | 18s | 112 |
| 7 | B | 18s | 116 |
| 8 | B+ | 18s | 120 |
| 9 | A | 18s | 124 |
| 10 | ? | ||
| 11 | ? | ||
| 12 | ? | ||
| 13 | ? | ||
| 14 | ? | ||
| 15 | ? |
Perks[]
Spire Pulse[]
- 2% decrease in all tower's skill cooldowns
Tips and Tricks[]
- Unlike in other Kingdom Rush Games, all enemies in Kingdom Rush Battles have a fixed resistance of 95%. Presumably, Sabotage's 95% debuff is additive, reducing all resistances within its area of effect to 0.
- The ability to remove resistances enables a mono-type build, useful in arenas that predominately contain enemies with only 1 resistance type. However, Sabotage does not offer any other utility than its resistance removal.
- Sabotage's cooldown begins immediately after it is used, allowing it to remain active for a significant portion of time while playing.
- The two stats changed by upgrading, Area of Effect and Cooldown, offer minor changes in gameplay allowing Sabotage to still be viable at lower levels.

