Sand Wraiths are powerful desert ghost wizards who possess a ranged attack, can summon Fallen and heal other enemies.
Often in command of dark armies, they leave a path of death and decay in their wake.
Sand Wraiths are very similar to Necromancers from the original Kingdom Rush: rare but very durable enemies. Not only do they have a solid amount of hit points and a ranged attack that can eliminate soldiers and reinforcements, but they have the ability to spawn a swarm of meat shields. Unlike the Necromancers, however, Sand Wraiths do not raise undead next to them, but from a sarcophagus that they summon a distance in front of them, which allows these Fallen to bypass part of your defenses. The sarcophagus cannot be destroyed, but only crumbles after summoning a certain amount of Fallen.
Sand Wraiths also possess the ability to heal 100 health to nearby allies every 8 seconds, but this is more of a side gimmick than an actual threat, as the healing is rather inefficient.
Their ranged attack does physical damage, even though they are mages.
- Place Reinforcements next to them to prevent them from summoning Fallen. But they won't last long because Sand Wraiths are stronger in melee and have fast attack speed (1.0 s).
- Use a strong melee hero, like Alric to block and kill the Sand Wraiths and prevent them from summoning any Fallen. This is also an excellent way to earn the Mummy at the Gates achievement.
|Kingdom Rush - Enemies|
|Goblin • Orc • Shaman • Ogre • Gargoyle • Shadow Archer • Dark Knight • Wulf • Worg • Golem Head • Goblin Zapper • Orc Champion • Worg Rider • Forest Troll • Hobgoblin Chief|
|Bandit • Brigand • Marauder • Giant Spider • Spider Matriarch • Spider Hatchling • Raider • Pillager|
|Troll • Troll Champion • Troll Chieftain • Yeti • Rocket Rider • Dark Slayer • Son of Sarelgaz • Troll Pathfinder • Troll Breaker|
|Demon Spawn • Demon Lord • Demon Hound • Demon Imp • Skeleton • Skeleton Knight • Necromancer • Magma Elemental • Husk • Noxious Creeper • Mutated Hatchling • Tainted Treant • Swamp Thing • Rotshroom|
|Zombie • Giant Rat • Wererat • Fallen Knight • Spectral Knight • Abomination • Werewolf • Lycan • Black Hag • Sheep|
|Demon Legion • Flareon • Gulaemon • Cerberus|
|The Juggernaut • J.T. • Vez'nan • Sarelgaz • Gul'Thak • Greenmuck • The Kingpin • Ulguk-Hai • Moloch • Myconid • Lord Blackburn|
|Kingdom Rush: Origins - Enemies|
|Gnoll Reaver • Gnoll Burner • Gnoll Gnawer • Hyena • Perython • Gnoll Blighter • Ettin • Twilight Harasser • Gnoll Catapult • Gnoll Warleader • Twilight Brute • Blood Gnoll • Blood Ogre • Ogre Magi|
|Sword Spider • Satyr Cutthroat • Satyr Hoplite • Webspitter Spider • Gloomy • Twilight Scourger • Scourger Banshee • Bandersnatch • Redcap • Twilight Avenger • Boomshroom • Munchshroom • Fungus Breeder • Zealot • Bunny • Blood Servant • Screecher Bat • Mounted Avenger|
|Razorboar • Twilight Evoker • Twilight Golem • Cloud Stalker • Spiderbrood • Twilight Heretic • Son of Mactans • Arachnomancer • Drider|
|Shadowspawn • Devourer • Dark Spitter • Shadow Champion|
|Hi-Hi Enha • Malicia • Spider Goddess • Bram the Beheader • Baj'Nimen the Hateful • Godieth|