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''Often in command of dark armies, they leave a path of death and decay in their wake.'' |
''Often in command of dark armies, they leave a path of death and decay in their wake.'' |
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− | Sand Wraiths are very similar to [[Necromancer]]s from the original [[Kingdom Rush]]: rare but very durable enemies. Not only do they have a solid amount of hit points and a ranged attack that can eliminate [[:Category:Melee Towers|soldiers]] and reinforcements, but they have the ability to spawn a swarm of meat shields. Unlike the Necromancers, however, Sand Wraiths do not raise undead next to them, but from a sarcophagus that they summon a distance in front of them, which allows these [[Fallen]] to bypass part of |
+ | Sand Wraiths are very similar to [[Necromancer]]s from the original [[Kingdom Rush]]: rare but very durable enemies. Not only do they have a solid amount of hit points and a ranged attack that can eliminate [[:Category:Melee Towers|soldiers]] and reinforcements, but they have the ability to spawn a swarm of meat shields. Unlike the Necromancers, however, Sand Wraiths do not raise undead next to them, but from a sarcophagus that they summon a distance in front of them, which allows these [[Fallen]] to bypass part of the player's defenses. The sarcophagus cannot be destroyed, but only crumbles after summoning a certain amount of Fallen. |
Sand Wraiths also possess the ability to heal 100 health to nearby allies every 8 seconds, but this is more of a side gimmick than an actual threat, as the healing is rather inefficient. |
Sand Wraiths also possess the ability to heal 100 health to nearby allies every 8 seconds, but this is more of a side gimmick than an actual threat, as the healing is rather inefficient. |
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==Strategy== |
==Strategy== |
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− | * |
+ | * Placing [[Call Reinforcements|Reinforcements]] next to them will prevent them from summoning Fallen. They won't last long, howerver, because Sand Wraiths are stronger in melee and have a fast attack speed (1.0 s). Tower support will be needed to kill them. |
− | * |
+ | ** It is a better idea to block them with a powerful melee hero like [[Alric]] and use tower support or a [[Rain of Fire]] to kill them. This is also an excellent way to earn the Mummy at the Gates achievement. |
==Related [[Achievements]]== |
==Related [[Achievements]]== |
Revision as of 11:37, 1 November 2019
Sand Wraiths are powerful desert ghost wizards who possess a ranged attack, can summon Fallen and heal other enemies.
Overview
Often in command of dark armies, they leave a path of death and decay in their wake.
Sand Wraiths are very similar to Necromancers from the original Kingdom Rush: rare but very durable enemies. Not only do they have a solid amount of hit points and a ranged attack that can eliminate soldiers and reinforcements, but they have the ability to spawn a swarm of meat shields. Unlike the Necromancers, however, Sand Wraiths do not raise undead next to them, but from a sarcophagus that they summon a distance in front of them, which allows these Fallen to bypass part of the player's defenses. The sarcophagus cannot be destroyed, but only crumbles after summoning a certain amount of Fallen.
Sand Wraiths also possess the ability to heal 100 health to nearby allies every 8 seconds, but this is more of a side gimmick than an actual threat, as the healing is rather inefficient.
Their ranged attack does physical damage, even though they are mages.
Strategy
- Placing Reinforcements next to them will prevent them from summoning Fallen. They won't last long, howerver, because Sand Wraiths are stronger in melee and have a fast attack speed (1.0 s). Tower support will be needed to kill them.
- It is a better idea to block them with a powerful melee hero like Alric and use tower support or a Rain of Fire to kill them. This is also an excellent way to earn the Mummy at the Gates achievement.
Related Achievements
MUMMY AT THE GATES Kill a Sand Wraith before it summons any Fallen.
Appearances
Enemies • Kingdom Rush | |
Enemies | Goblin • Orc • Shaman • Ogre • Gargoyle • Shadow Archer • Dark Knight • Wulf • Worg • Golem Head • Goblin Zapper • Orc Champion • Worg Rider • Forest Troll • Hobgoblin Chief • Bandit • Brigand • Marauder • Giant Spider • Spider Matriarch • Spider Hatchling • Raider • Pillager • Troll • Troll Champion • Troll Chieftain • Yeti • Rocket Rider • Dark Slayer • Son of Sarelgaz • Troll Pathfinder • Troll Breaker • Demon Spawn • Demon Lord • Demon Hound • Demon Imp • Skeleton • Skeleton Knight • Necromancer • Magma Elemental • Husk • Noxious Creeper • Mutated Hatchling • Tainted Treant • Swamp Thing • Rotshroom • Zombie • Giant Rat • Wererat • Fallen Knight • Spectral Knight • Abomination • Werewolf • Lycan • Black Hag • Sheep • Demon Legion • Flareon • Gulaemon • Cerberus |
Bosses | The Juggernaut • J.T. • Vez'nan • Sarelgaz • Gul'Thak • Greenmuck • The Kingpin • Ulguk-Hai • Moloch • Myconid • Lord Blackburn |
Enemies • Kingdom Rush: Frontiers | |
Enemies | Desert Thug • Dune Raider • Desert Archer • Sand Hound • War Hound • Immortal • Fallen • Executioner • Giant Scorpion • Giant Wasp • Giant Wasp Queen • Dune Terror • Sand Wraith • Lesser Efreeti • Anoobis • Jungle Spider • Jungle Matriarch • Spiderling • Savage Warrior • Savage Hunter • Witch Doctor • Earth Shaman • Spirit Shaman • Blood Trickster • Savage Zombie • Savage Brute • Gorillon • Poukai Rider • Poukai • Parasyte • Reaper • Mandrilos • Reaper Lord • Saurian Razorwing • Saurian Quetzal • Saurian Broodguard • Saurian Myrmidon • Saurian Blazefang • Saurian Nightscale • Saurian Darter • Saurian Brute • Saurian Savant • Shade Elemental • Shred of Darkness • Saurian Deathcoil • Gunboat • Greenfin • Redspine • Blacksurge • Deviltide • Bluegale • Bloodshell • Zombie • Ghoul • Bat • Werewolf • Abomination • Lycan • Ghost • Phantom Warrior • Jack'O Lantern • Vampiresa |
Bosses | Nazeru • Quincon • Umbra • Leviathan • Vasile • Xyzzy |
Enemies • Kingdom Rush: Origins | |
Enemies | Gnoll Reaver • Gnoll Burner • Gnoll Gnawer • Hyena • Perython • Gnoll Blighter • Ettin • Twilight Harasser • Gnoll Catapult • Gnoll Warleader • Twilight Brute • Blood Gnoll • Blood Ogre • Ogre Magi • Sword Spider • Satyr Cutthroat • Satyr Hoplite • Webspitter Spider • Gloomy • Twilight Scourger • Scourger Banshee • Bandersnatch • Redcap • Twilight Avenger • Boomshroom • Munchshroom • Fungus Breeder • Zealot • Bunny • Blood Servant • Screecher Bat • Mounted Avenger • Razorboar • Twilight Evoker • Twilight Golem • Cloud Stalker • Spiderbrood • Twilight Heretic • Son of Mactans • Arachnomancer • Drider • Shadowspawn • Devourer • Dark Spitter • Shadow Champion |
Bosses | Hi-Hi Enha • Malicia • Spider Goddess • Bram the Beheader • Baj'Nimen the Hateful • Godieth |