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''Often in command of dark armies, they leave a path of death and decay in their wake.''
 
''Often in command of dark armies, they leave a path of death and decay in their wake.''
   
Sand Wraiths are very similar to [[Necromancer]]s from the original [[Kingdom Rush]]: rare but very durable enemies. Not only do they have a solid amount of hit points and a ranged attack that can eliminate [[:Category:Melee Towers|soldiers]] and reinforcements, but they have the ability to spawn a swarm of meat shields. Unlike the Necromancers, however, Sand Wraiths do not raise undead next to them, but from a sarcophagus that they summon a distance in front of them, which allows these [[Fallen]] to bypass part of your defenses. The sarcophagus cannot be destroyed, but only crumbles after summoning a certain amount of Fallen.
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Sand Wraiths are very similar to [[Necromancer]]s from the original [[Kingdom Rush]]: rare but very durable enemies. Not only do they have a solid amount of hit points and a ranged attack that can eliminate [[:Category:Melee Towers|soldiers]] and reinforcements, but they have the ability to spawn a swarm of meat shields. Unlike the Necromancers, however, Sand Wraiths do not raise undead next to them, but from a sarcophagus that they summon a distance in front of them, which allows these [[Fallen]] to bypass part of the player's defenses. The sarcophagus cannot be destroyed, but only crumbles after summoning a certain amount of Fallen.
   
 
Sand Wraiths also possess the ability to heal 100 health to nearby allies every 8 seconds, but this is more of a side gimmick than an actual threat, as the healing is rather inefficient.
 
Sand Wraiths also possess the ability to heal 100 health to nearby allies every 8 seconds, but this is more of a side gimmick than an actual threat, as the healing is rather inefficient.
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==Strategy==
 
==Strategy==
* Place [[Call Reinforcements|Reinforcements]] next to them to prevent them from summoning Fallen. They won't last long, howerver, because Sand Wraiths are stronger in melee and have a fast attack speed (1.0 s). Tower support will be needed to kill them.
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* Placing [[Call Reinforcements|Reinforcements]] next to them will prevent them from summoning Fallen. They won't last long, howerver, because Sand Wraiths are stronger in melee and have a fast attack speed (1.0 s). Tower support will be needed to kill them.
* Use a strong melee hero like Alric to block and kill the Sand Wraiths and prevent them from summoning any Fallen. This is also an excellent way to earn the Mummy at the Gates achievement.
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** It is a better idea to block them with a powerful melee hero like [[Alric]] and use tower support or a [[Rain of Fire]] to kill them. This is also an excellent way to earn the Mummy at the Gates achievement.
   
 
==Related [[Achievements]]==
 
==Related [[Achievements]]==

Revision as of 11:37, 1 November 2019

Sand Wraiths are powerful desert ghost wizards who possess a ranged attack, can summon Fallen and heal other enemies.

Overview

Often in command of dark armies, they leave a path of death and decay in their wake.

Sand Wraiths are very similar to Necromancers from the original Kingdom Rush: rare but very durable enemies. Not only do they have a solid amount of hit points and a ranged attack that can eliminate soldiers and reinforcements, but they have the ability to spawn a swarm of meat shields. Unlike the Necromancers, however, Sand Wraiths do not raise undead next to them, but from a sarcophagus that they summon a distance in front of them, which allows these Fallen to bypass part of the player's defenses. The sarcophagus cannot be destroyed, but only crumbles after summoning a certain amount of Fallen.

Sand Wraiths also possess the ability to heal 100 health to nearby allies every 8 seconds, but this is more of a side gimmick than an actual threat, as the healing is rather inefficient.

Their ranged attack does physical damage, even though they are mages.

Strategy

  • Placing Reinforcements next to them will prevent them from summoning Fallen. They won't last long, howerver, because Sand Wraiths are stronger in melee and have a fast attack speed (1.0 s). Tower support will be needed to kill them.
    • It is a better idea to block them with a powerful melee hero like Alric and use tower support or a Rain of Fire to kill them. This is also an excellent way to earn the Mummy at the Gates achievement.

Related Achievements

9 MUMMY AT THE GATES Kill a Sand Wraith before it summons any Fallen.

Appearances


View All Enemies
Enemies • Kingdom Rush
Enemies GoblinOrcShamanOgreGargoyleShadow ArcherDark KnightWulfWorgGolem HeadGoblin ZapperOrc ChampionWorg RiderForest TrollHobgoblin ChiefBanditBrigandMarauderGiant SpiderSpider MatriarchSpider HatchlingRaiderPillagerTrollTroll ChampionTroll ChieftainYetiRocket RiderDark SlayerSon of SarelgazTroll PathfinderTroll BreakerDemon SpawnDemon LordDemon HoundDemon ImpSkeletonSkeleton KnightNecromancerMagma ElementalHuskNoxious CreeperMutated HatchlingTainted TreantSwamp ThingRotshroomZombieGiant RatWereratFallen KnightSpectral KnightAbominationWerewolfLycanBlack HagSheepDemon LegionFlareonGulaemonCerberus
Bosses The JuggernautJ.T.Vez'nanSarelgazGul'ThakGreenmuckThe KingpinUlguk-HaiMolochMyconidLord Blackburn
Enemies • Kingdom Rush: Frontiers
Enemies Desert ThugDune RaiderDesert ArcherSand HoundWar HoundImmortalFallenExecutionerGiant ScorpionGiant WaspGiant Wasp QueenDune TerrorSand WraithLesser EfreetiAnoobisJungle SpiderJungle MatriarchSpiderlingSavage WarriorSavage HunterWitch DoctorEarth ShamanSpirit ShamanBlood TricksterSavage ZombieSavage BruteGorillonPoukai RiderPoukaiParasyteReaperMandrilosReaper LordSaurian RazorwingSaurian QuetzalSaurian BroodguardSaurian MyrmidonSaurian BlazefangSaurian NightscaleSaurian DarterSaurian BruteSaurian SavantShade ElementalShred of DarknessSaurian DeathcoilGunboatGreenfinRedspineBlacksurgeDeviltideBluegaleBloodshellZombieGhoulBatWerewolfAbominationLycanGhostPhantom WarriorJack'O LanternVampiresa
Bosses NazeruQuinconUmbraLeviathanVasileXyzzy
Enemies • Kingdom Rush: Origins
Enemies Gnoll ReaverGnoll BurnerGnoll GnawerHyenaPerythonGnoll BlighterEttinTwilight HarasserGnoll CatapultGnoll WarleaderTwilight BruteBlood GnollBlood OgreOgre MagiSword SpiderSatyr CutthroatSatyr HopliteWebspitter SpiderGloomyTwilight ScourgerScourger BansheeBandersnatchRedcapTwilight AvengerBoomshroomMunchshroomFungus BreederZealotBunnyBlood ServantScreecher BatMounted AvengerRazorboarTwilight EvokerTwilight GolemCloud StalkerSpiderbroodTwilight HereticSon of MactansArachnomancerDriderShadowspawnDevourerDark SpitterShadow Champion
Bosses Hi-Hi EnhaMaliciaSpider GoddessBram the BeheaderBaj'Nimen the HatefulGodieth
Enemies • Kingdom Rush: Vengeance
Enemies Human WoodcutterHuman WorkerDwarf BruiserWarhammer GuardClockwork SpiderChomp BotCyclopterTinbeard GunmanSmokebeard EngineerSulfur AlchemistQuarry WorkerStonebeard GeomancerMechaDwarf MK.9Northern WildlingNorthern HuntressGlacial WolfBlue WyvernNorthern BerserkerNanoq WarbearApex StalkerApex ShardIce WitchLeap DragonValkyrieDraugrSvell DruidFrost GiantSnow GolemFrozen HeartFrozen SoulIce ReaperWinter LordRecruitFootmanWatchdogTroop CaptainFarmerHunting EagleJoe JenkinsBaa SanAlleria SwiftwindElven RangerDevoted PriestGryphon BombardierArcane MagusHigh SorcererSheepPaladinGolem HouseShieldbearerCavalierMusketeerWar WagonAnurian ChaserAnurian WardenCrystal AmphiptereAnurian InfuserAnurian EruditeAnurian ChannelerCrystal DemolisherGhostHaunted SkeletonWerewolfBone CarrierCorrosive SoulScreecher BatLichMogwaiNianCarnival DragonCave DwarfVelociraptorPrehistoric DwarfPterodactylLegionnaireLegion ArcherCamel RiderFalconerDesert EagleNomadMagic CarpetDjinniMaster AssassinSand MysticMerchantWar ElephantDrum ElephantSand Warrior
Bosses Bolgur the Golden KingJokullGerald LightseekerParagonPolyx the WiseThe Winter QueenAncient GhostDragon KingGreat-TMirageAlricMalik