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This article is about the level in Kingdom Rush: Frontiers. For the level in Kingdom Rush: Vengeance, see Sape Oasis (DLC).

Our armies have amassed under your command, as we pursue Lord Malagar across the Azsare desert!
We have followed his trail to the Sape Oasis, one of the few green spots in this wasteland. As such, the nomad tribes do not take kindly to trespassers, so don't provoke the desert's fiercest denizens, the Duskar!

Sape Oasis is the third level of Kingdom Rush: Frontiers. The stage has two entry points in north and east and only one exit in west. Level 3 towers are unlocked at this stage.

At the peak of the mountain, we can see 2 nomad tribes who will shoot at any single unit that is on a melee combat for a moment. Each shot deals 100-200 physical damage, with a cooldown of 20s. It can target an ally or enemy unit, so be careful.

Campaign[]

Set-Up[]

Wave Composition[]

Wave Enemies (North) Enemies (East) Income
1 Desert Thug x10 Desert Thug x10 100
2 Sand Hound x20 100
3 Dune Raider x4
Desert Thug x12
Sand Hound x20 224
4 War Hound x8
Sand Hound x24
200
5 Dune Raider x4
Desert Thug x15
War Hound x12 259
6 Immortal x3
Desert Thug x31
Dune Raider x4
291
7 Immortal x6
Desert Thug x5
Dune Raider x8
Desert Thug x10
347
8 Immortal x6
Desert Thug x20
War Hound x10
Dune Raider x5
424
9 Dune Raider x16 Sand Hound x38 636
10 Immortal x7
Dune Raider x10
War Hound x15
Sand Hound x30
628

Strategy

General[]

Upgrades and Hero[]

Towers[]

Heroic Challenge[]

Set-Up[]

Wave Composition[]

Wave Enemies (North) Enemies (East) Income
1 Desert Thug x18
Dune Raider x2
122
2 Sand Hound x28
Immortal x1
Desert Thug x3
179
3 Desert Thug x30
Dune Raider x3
Immortal x2
Desert Thug x10
593
4 War Hound x4
Sand Hound x6
War Hound x4
Sand Hound x6
140
5 Desert Thug x40
Sand Hound x18
Sand Hound x18
Desert Thug x40
580
6 Sand Hound x34
Dune Raider x5
War Hound x4
Sand Hound x25
Immortal x3
War Hound x5
537

Strategy

General[]

Upgrades and Hero[]

Towers[]

Iron Challenge[]

Set-Up[]

Wave Composition[]

Wave Enemies (North) Enemies (East) Income
1 Sand Hound x125
War Hound x3
Desert Thug x64
Dune Raider x4
Immortal x2
1087

Strategy

General[]

Upgrades and Hero[]

Towers[]

Events[]

New Tower Upgrades!

Tower level 3 available
You can now upgrade your Towers up to level 3.

Archer Tower
TowSqr KRF SharpShooter

Militia Barracks
TowSqr KRF Knights

Mages Guild
TowSqr KRF Wizard

Artillery
TowSqr KRF Howitzer

New Enemy
Wave 4
War Hounds
EnemySqr Warhound Cunning, fast beasts that can dodge melee attacks and resist magic attacks.


  • Very fast
  • Can dodge melee attacks
  • Magic resistance
Magic Resistant Enemies

KRF MagicRes
Some enemies enjoy different levels of magic resistance that protects them against magical attacks.
Magic resistant enemies take less damage from Wizards

New Enemy
Wave 6
Immortals
EnemySqr Immortal Relentless elite warriors with a reputation for invincibility.


  • Armored
  • High damage
  • Return as Fallen

Related Achievements[]

Froggy ONE FROGGY EVENING Find the singing frog.

Banta ORGANIC IMPULSE Make a Desert Bantah move.

Trivia[]

  • The Duskars are a reference to a tribal creature in Star Wars, the Tusken Raider.
Levels • Kingdom Rush
Main Campaign SouthportThe FarmlandsPagrasTwin RiversSilveroak ForestThe CitadelColdstep MinesIcewind PassStormcloud TempleThe WastesForsaken ValleyThe Dark Tower
Elite Ruins of AcarothSarelgaz's LairRotten ForestFungal ForestHushwoodBandit's LairGlacial HeightsHa'Kraj PlateauPit of FirePandaemoniumRotwickAncient NecropolisNightfang SwaleCastle Blackburn
DLC
Endless Rage Valley
Levels • Kingdom Rush: Frontiers
Main Campaign HammerholdSandhawk HamletSape OasisDunes of DespairBuccaneer's DenNazeru's GatesCrimson ValleySnapvine BridgeLost JungleMa'qwa UrquTemple of SaqraThe UnderpassBeresad's LairThe Dark DescentEmberspike Depths
Elite Port TortugaStorm AtollThe Sunken CitadelBonesburgDesecrated GroveDusk ChateauDarklight Depths
DLC
Endless Ruins of Nas'DeTemple of Ethereal Evil
Levels • Kingdom Rush: Origins
Main Campaign Gray RavensThe High CrossWaterfall TrailsRedwood StandRoyal GardensGryphon PointRockhengeGrimmsburgThe Crystal LakeNeverwonderThe Unseelie CourtThe AscentArcane QuartersMactans' RetreatShrine of Elynie
Elite Galadrian's WallBlood QuarryBeheader's SeatDuskwood OutpostDuredhel OutskirtsDwaraman GatesTainted Pit
DLC
Endless Valor's RestTwilight Invasion
Levels • Kingdom Rush: Vengeance
Main Campaign Vez'nan's TowerDwarven GateCorridors of the Old CityKazan MinesGolden BreweryClockwork FactoryBolgur's ThroneNortherners' OutpostFrozen RapidsNortherners' VillageDragons' BoneyardJokull's NestOtil FarmlandsSilveroak OutpostCity of LozagonLightseeker CampDenas's Castle
Elite Maginicia ShoresAnurian PlazaPond of the SageBreaking the IceInto the MountainsThe Frozen ThroneBack To The Rotten ForestA Night In The SwampThe Ancient GhostsAncient GateCity of RiversDragon's PowerExcavation GatewayLost PassageThe Original World
DLC Wizard's LandingSape OasisThe Lost EmpireHammerhold StreetsThe Grand Arena
Endless
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