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|name = Savage Zombie |
|name = Savage Zombie |
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|image = [[File:EnemySqr_SavZombie.PNG|center]] |
|image = [[File:EnemySqr_SavZombie.PNG|center]] |
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− | |hp = 350 / 400 / |
+ | |hp = 350 / 400 / 500 |
− | |damage = 30-50 |
+ | |damage = [[File:Melee.png]] 30-50 |
+ | |rate= 1.0s |
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|armor = None |
|armor = None |
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|resist = None |
|resist = None |
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''Reanimated fallen savages, they crave only brains... and plants.'' |
''Reanimated fallen savages, they crave only brains... and plants.'' |
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− | Zombies are effectively 'second lives' of savages - they move slowly, but hit hard, have a lot of health and give no [[Gold]], making them very obnoxious. As their Blood Trickster masters are usually in the back rows shielded by other savages, they can easily raise a lot of zombies before being killed. If you don't use [[Rain of Fire]] or keep them busy with [[Call Reinforcements|reinforcements]], your defenses might very well be overrun by |
+ | Zombies are effectively 'second lives' of savages - they move slowly, but hit hard, have a lot of health and give no [[Gold]], making them very obnoxious. As their Blood Trickster masters are usually in the back rows shielded by other savages, they can easily raise a lot of zombies before being killed. If you don't use [[Rain of Fire]] or keep them busy with [[Call Reinforcements|reinforcements]], your defenses might very well be overrun by mindless voodoo zombies. |
− | Savage Zombies' corpses can't be |
+ | Savage Zombies' corpses can't be reused by Blood Tricksters a seconds time to create more zombies. However, [[Necromancer Tower]]s can use them to make [[skeleton]]s. |
+ | |||
+ | Savages destroyed by Artillery do not have any corpses (as they are literally blown apart rather than pierced by projectiles) so Artillery can be used to counter these enemies. |
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==Strategy== |
==Strategy== |
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* They have a tendency of coming as a huge group, so [[DWAARP]] with Furnace Blast upgrade shines against them. |
* They have a tendency of coming as a huge group, so [[DWAARP]] with Furnace Blast upgrade shines against them. |
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− | * [[Necromancer Tower]]'s skeletons can hold them off for a bit when buffed by Death Rider, and can |
+ | * [[Necromancer Tower]]'s skeletons can hold them off for a bit when buffed by Death Rider, and can hold them even longer when used with pestilence, as it deals massive area damage similar to that of DWAARP's. |
==Related [[Achievements]]== |
==Related [[Achievements]]== |
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− | [[File:3Walking.png| |
+ | [[File:3Walking.png|50px]] '''THE WALKING DEAD''' Kill 100 Savage Zombies. |
==Appereances== |
==Appereances== |
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* [[Temple of Evil]] |
* [[Temple of Evil]] |
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− | == Trivia== |
+ | == [[Trivia]]== |
Their description states that ''they crave only brains ... and plants. ''This could be a reference to Popcap's Plants vs. Zombies game. |
Their description states that ''they crave only brains ... and plants. ''This could be a reference to Popcap's Plants vs. Zombies game. |
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+ | |||
+ | {{Enemiescollapsed}} |
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+ | [[Category:Kingdom Rush: Frontiers]] |
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[[Category:Enemies]] |
[[Category:Enemies]] |
Revision as of 16:05, 13 October 2019
Savage Zombies are zombies raised by Blood Tricksters from the corpses of other savages in Kingdom Rush: Frontiers.
Overview
Reanimated fallen savages, they crave only brains... and plants.
Zombies are effectively 'second lives' of savages - they move slowly, but hit hard, have a lot of health and give no Gold, making them very obnoxious. As their Blood Trickster masters are usually in the back rows shielded by other savages, they can easily raise a lot of zombies before being killed. If you don't use Rain of Fire or keep them busy with reinforcements, your defenses might very well be overrun by mindless voodoo zombies.
Savage Zombies' corpses can't be reused by Blood Tricksters a seconds time to create more zombies. However, Necromancer Towers can use them to make skeletons.
Savages destroyed by Artillery do not have any corpses (as they are literally blown apart rather than pierced by projectiles) so Artillery can be used to counter these enemies.
Strategy
- They have a tendency of coming as a huge group, so DWAARP with Furnace Blast upgrade shines against them.
- Necromancer Tower's skeletons can hold them off for a bit when buffed by Death Rider, and can hold them even longer when used with pestilence, as it deals massive area damage similar to that of DWAARP's.
Related Achievements
THE WALKING DEAD Kill 100 Savage Zombies.
Appereances
Trivia
Their description states that they crave only brains ... and plants. This could be a reference to Popcap's Plants vs. Zombies game.
Enemies • Kingdom Rush | |
Enemies | Goblin • Orc • Shaman • Ogre • Gargoyle • Shadow Archer • Dark Knight • Wulf • Worg • Golem Head • Goblin Zapper • Orc Champion • Worg Rider • Forest Troll • Hobgoblin Chief • Bandit • Brigand • Marauder • Giant Spider • Spider Matriarch • Spider Hatchling • Raider • Pillager • Troll • Troll Champion • Troll Chieftain • Yeti • Rocket Rider • Dark Slayer • Son of Sarelgaz • Troll Pathfinder • Troll Breaker • Demon Spawn • Demon Lord • Demon Hound • Demon Imp • Skeleton • Skeleton Knight • Necromancer • Magma Elemental • Husk • Noxious Creeper • Mutated Hatchling • Tainted Treant • Swamp Thing • Rotshroom • Zombie • Giant Rat • Wererat • Fallen Knight • Spectral Knight • Abomination • Werewolf • Lycan • Black Hag • Sheep • Demon Legion • Flareon • Gulaemon • Cerberus |
Bosses | The Juggernaut • J.T. • Vez'nan • Sarelgaz • Gul'Thak • Greenmuck • The Kingpin • Ulguk-Hai • Moloch • Myconid • Lord Blackburn |
Enemies • Kingdom Rush: Frontiers | |
Enemies | Desert Thug • Dune Raider • Desert Archer • Sand Hound • War Hound • Immortal • Fallen • Executioner • Giant Scorpion • Giant Wasp • Giant Wasp Queen • Dune Terror • Sand Wraith • Lesser Efreeti • Anoobis • Jungle Spider • Jungle Matriarch • Spiderling • Savage Warrior • Savage Hunter • Witch Doctor • Earth Shaman • Spirit Shaman • Blood Trickster • Savage Zombie • Savage Brute • Gorillon • Poukai Rider • Poukai • Parasyte • Reaper • Mandrilos • Reaper Lord • Saurian Razorwing • Saurian Quetzal • Saurian Broodguard • Saurian Myrmidon • Saurian Blazefang • Saurian Nightscale • Saurian Darter • Saurian Brute • Saurian Savant • Shade Elemental • Shred of Darkness • Saurian Deathcoil • Gunboat • Greenfin • Redspine • Blacksurge • Deviltide • Bluegale • Bloodshell • Zombie • Ghoul • Bat • Werewolf • Abomination • Lycan • Ghost • Phantom Warrior • Jack'O Lantern • Vampiresa |
Bosses | Nazeru • Quincon • Umbra • Leviathan • Vasile • Xyzzy |
Enemies • Kingdom Rush: Origins | |
Enemies | Gnoll Reaver • Gnoll Burner • Gnoll Gnawer • Hyena • Perython • Gnoll Blighter • Ettin • Twilight Harasser • Gnoll Catapult • Gnoll Warleader • Twilight Brute • Blood Gnoll • Blood Ogre • Ogre Magi • Sword Spider • Satyr Cutthroat • Satyr Hoplite • Webspitter Spider • Gloomy • Twilight Scourger • Scourger Banshee • Bandersnatch • Redcap • Twilight Avenger • Boomshroom • Munchshroom • Fungus Breeder • Zealot • Bunny • Blood Servant • Screecher Bat • Mounted Avenger • Razorboar • Twilight Evoker • Twilight Golem • Cloud Stalker • Spiderbrood • Twilight Heretic • Son of Mactans • Arachnomancer • Drider • Shadowspawn • Devourer • Dark Spitter • Shadow Champion |
Bosses | Hi-Hi Enha • Malicia • Spider Goddess • Bram the Beheader • Baj'Nimen the Hateful • Godieth |