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Savage Zombies are zombies raised by Blood Tricksters from the corpses of other savages in Kingdom Rush: Frontiers.

Overview

Reanimated fallen savages, they crave only brains... and plants.

Zombies are effectively 'second lives' of savages - they move slowly, but hit hard, have a lot of health and give no Gold, making them very obnoxious. As their Blood Trickster masters are usually in the back rows shielded by other savages, they can easily raise a lot of zombies before being killed. If you don't use Rain of Fire or keep them busy with reinforcements, your defences might very well be overrun by stupid voodoo zombies.

Savage Zombies are not technically treated as savages, so they do not benefit from the aurae of Witch Doctors, Earth Shamans and Spirit Shamans, and their corpses can't be RE-reused by Blood Tricksters. Necromancer Towers can't use them to make skeleton minions either.

Strategy

  • They have a tendency of coming as a huge group, so DWAARP with Furnace Blast upgrade shines against them.
  • Necromancer Tower's skeletons can hold them off for a bit when buffed by Death Rider, and can even hold them longer when used with pestilence, as it deals massive area damage similar to that of DWAARP's.

Related Achievements

3Walking THE WALKING DEAD Kill 100 Savage Zombies.

Appereances

Trivia

Their description states that they crave only brains ... and plants. This could be a reference to Popcap's Plants vs. Zombies game.

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