Orc Shaman are tribal healers with high magic resistance and the ability to cast healing spells on themselves or nearby allies.
Overview[]
Tribal healers resistant to magical attacks.
Orc Shaman are the player's introduction to magic resistance. They can generally be defeated with a sufficient physical damage output. Alone they are not much of a threat, however, they possess the ability to heal themselves and allies for 50 health (Cooldown: 9 seconds) making them very annoying and difficult to deal with in groups. This ability has limited range so keeping Orc Shaman away from their allies with soldiers can help if the player doesn't have a strong kill zone.
Strategy[]
- Archers are the best way to deal with Orc Shaman, as they attack fast enough that Orc Shaman will usually die before healing sufficiently
- Leveled up towers in general can pick off surrounding enemies, reducing the effectiveness of the Shamans' healing.
- Shamans do not have a high attack damage, so allied units can be sent to hold them for a good amount of time, separating them from other units and allowing towers in the vicinity to deal chip damage to them.
- Unlike many other enemies that heal, Orc Shaman can heal even when blocked. However, this interrupts one of their attacks.
- Orc Shaman can form a very strong combo with Ogres, so the player should try to separate them at all costs, Call Reinforcements works fine for this job.
Trivia[]
- A total of 127 shamans (109 on the Flash version) appear throughout all of the levels in Kingdom Rush.
Appearances[]
- Pagras
- Twin Rivers
- The Citadel
- The Dark Tower Flash only
- Sarelgaz's Lair Flash only
- Ruins of Acaroth
- Rage Valley
- This article is about the enemy in Legends of Kingdom Rush. For the tower in Kingdom Rush: Vengeance, see Orc Shaman .
Overview[]
These are the first healer enemies that are encountered and seemingly the evil version of the Shaman Unit. They are found sometimes found with orcs.
Traits[]
None
Skills[]
Name | Cooldown | Type | Range | Effect | |
---|---|---|---|---|---|
Shaminic Bolt | 0 | Regular | 3 | The Shaman's basic attack, deals [attack] ± 1 . | |
Dark Healing | 2 | Regular | 4 | Heals an allied unit in range 6 |
Strategy[]
- Their weak health makes them easy to kill but they prefer to stay in back of other orcs and heal them. They should be taken out before they can use their healing abilities.
Appearances[]
Enemies • Kingdom Rush | |
Enemies | Goblin • Orc • Shaman • Ogre • Gargoyle • Shadow Archer • Dark Knight • Wulf • Worg • Golem Head • Goblin Zapper • Orc Champion • Worg Rider • Forest Troll • Hobgoblin Chief • Bandit • Brigand • Marauder • Giant Spider • Spider Matriarch • Spider Hatchling • Raider • Pillager • Troll • Troll Champion • Troll Chieftain • Yeti • Rocket Rider • Dark Slayer • Son of Sarelgaz • Troll Pathfinder • Troll Breaker • Demon Spawn • Demon Lord • Demon Hound • Demon Imp • Skeleton • Skeleton Knight • Necromancer • Magma Elemental • Husk • Noxious Creeper • Mutated Hatchling • Tainted Treant • Swamp Thing • Rotshroom • Zombie • Giant Rat • Wererat • Fallen Knight • Spectral Knight • Abomination • Werewolf • Lycan • Black Hag • Sheep • Demon Legion • Flareon • Gulaemon • Cerberus |
Bosses | The Juggernaut • J.T. • Vez'nan • Sarelgaz • Gul'Thak • Greenmuck • The Kingpin • Ulguk-Hai • Moloch • Myconid • Lord Blackburn |
Enemies • Kingdom Rush: Frontiers | |
Enemies | Desert Thug • Dune Raider • Desert Archer • Sand Hound • War Hound • Immortal • Fallen • Executioner • Giant Scorpion • Giant Wasp • Giant Wasp Queen • Dune Terror • Sand Wraith • Lesser Efreeti • Anoobis • Jungle Spider • Jungle Matriarch • Spiderling • Savage Warrior • Savage Hunter • Witch Doctor • Earth Shaman • Spirit Shaman • Blood Trickster • Savage Zombie • Savage Brute • Gorillon • Poukai Rider • Poukai • Parasyte • Reaper • Mandrilos • Reaper Lord • Saurian Razorwing • Saurian Quetzal • Saurian Broodguard • Saurian Myrmidon • Saurian Blazefang • Saurian Nightscale • Saurian Darter • Saurian Brute • Saurian Savant • Shade Elemental • Shred of Darkness • Saurian Deathcoil • Gunboat • Greenfin • Redspine • Blacksurge • Deviltide • Bluegale • Bloodshell • Zombie • Ghoul • Bat • Werewolf • Abomination • Lycan • Ghost • Phantom Warrior • Jack'O Lantern • Vampiresa |
Bosses | Nazeru • Quincon • Umbra • Leviathan • Vasile • Xyzzy |
Enemies • Kingdom Rush: Origins | |
Enemies | Gnoll Reaver • Gnoll Burner • Gnoll Gnawer • Hyena • Perython • Gnoll Blighter • Ettin • Twilight Harasser • Gnoll Catapult • Gnoll Warleader • Twilight Brute • Blood Gnoll • Blood Ogre • Ogre Magi • Sword Spider • Satyr Cutthroat • Satyr Hoplite • Webspitter Spider • Gloomy • Twilight Scourger • Scourger Banshee • Bandersnatch • Redcap • Twilight Avenger • Boomshroom • Munchshroom • Fungus Breeder • Zealot • Bunny • Blood Servant • Screecher Bat • Mounted Avenger • Razorboar • Twilight Evoker • Twilight Golem • Cloud Stalker • Spiderbrood • Twilight Heretic • Son of Mactans • Arachnomancer • Drider • Shadowspawn • Devourer • Dark Spitter • Shadow Champion |
Bosses | Hi-Hi Enha • Malicia • Spider Goddess • Bram the Beheader • Baj'Nimen the Hateful • Godieth |