- "General, enemy armies have been deployed around our goddess' statue. While we speak Mactans and Malicia unleash their power to take possession of the powerful Tear of Elynie. The place is brimming with the ancient power that gave birth to our race giving out tired soldiers renewed strength.
- We are ready to face this last battle, the fate of our goddess and our race depends on our victory.
- For the Light! For Elynie!"
Shrine of Elynie is the fifteenth level in Kingdom Rush: Origins and the final level in the main campaign.
Upon completion, the end credits will play, followed by a final cinematic comic that sets the story for the next game in the timeline.
Campaign[]
Set-Up[]
- Gold 1550
- Strategic Point ×13
- Sorcerer's Stone x3
- Renegade Post x1
- Teleporter x6
- Spiderweb x3
- Mactans
Wave Composition[]
Over the course of the level Mactans will leave her position and descend onto the map, either trapping towers in webbing or covering the path with more web and laying Spiderbrood Eggs. She can be tapped on to stop her short of disabling towers, but she will not fail to cover the path and deposit some eggs regardless of how quickly she is tapped. If allied units are on the path that Mactans webs, they will be ensnared in the same fashion as against Webspitter Spiders.
At the end of Wave 15, Mactans and Malicia will break the shield around Elynie's Tear, and together be transformed into the Spider Goddess. This is not counted as a wave.
Group | Enemies NW > SW (NW Teleport) |
Enemies NW > SE (NW Teleport) |
Enemies NE > SE (NE Teleport) |
Enemies (Other) |
Income |
1 | Drider x7 | Twilight Harasser x12 Twilight Evoker x2 |
Spiderbrood x6 Son of Mactans x8 |
1150 | |
2 | Son of Mactans x9 | Drider x7 | Spiderbrood x8 Son of Mactans x10 |
1135 | |
3 | Son of Mactans x9 | Spiderbrood x20 | Spiderbrood x6 Son of Mactans x10 |
1055 | |
4 | Spiderbrood x20 Son of Mactans x9 |
Spiderbrood x20 | Spiderbrood x12 Son of Mactans x15 |
1020 |
Heroic Challenge[]
Set-Up[]
- Gold 2800
- Strategic Point ×13
- Sorcerer's Stone x3
- Renegade Post x1
- Teleporter x6
- Spiderweb x3
Wave Composition[]
Wave | Enemies NW > SW (NW Teleport) |
Enemies NW > SW (C Teleport) |
Enemies NW > SE (NW Teleport) |
Enemies NE > SE (C Teleport) |
Enemies NE > SE (E Teleport) |
Enemies NE > SW (NE Teleport) |
Enemies NE > SE (NE Teleport) |
Income |
1 | Twilight Scourger x8 Twilight Evoker x4 |
Twilight Golem x1 | Twilight Harasser x16 | 1105 | ||||
2 | Twilight Heretic x2 Twilight Scourger x2 |
Twilight Avenger x2 | Twilight Avenger x1 Twilight Harasser x4 |
Spiderbrood x9 Sword Spider x12 |
897 | |||
3 | Razorboar x5 | Twilight Harasser x8 | Razorboar x5 | Cloud Stalker x8 | 1070 | |||
4 | Twilight Scourger x6 Twilight Evoker x2 Twilight Heretic x1 |
Twilight Golem x2 Twilight Scourger x2 Twilight Evoker x2 |
Twilight Harasser x11 | Spiderbrood x13 Twilight Avenger x2 |
1510 | |||
5 | Sword Spider x26 | Spiderbrood x25 | 791 | |||||
6 | Drider x8 Twilight Heretic x2 Twilight Scourger x4 |
Arachnomancer x2 Twilight Avenger x2 |
Twilight Golem x2 Twilight Evoker x4 Twilight Harasser x4 |
1750 |
Iron Challenge[]
Set-Up[]
- Gold 2800
- Strategic Point ×12
- Sorcerer's Stone x3
- Renegade Post x2
- Teleporter x6
- Spiderweb x3
Wave Composition[]
Wave | Enemies NW > SW (NW Teleport) |
Enemies NW > SW (C Teleport) |
Enemies NE > SE (C Teleport) |
Enemies NE > SE (NE Teleport) |
Income |
1 | Drider x9 Twilight Heretic x1 Spiderbrood x7 Twilight Scourger x4 Son of Mactans x2 Twilight Golem x2 |
Arachnomancer x1 | Arachnomancer x1 | Drider x9 Twilight Heretic x1 Spiderbrood x7 Twilight Scourger x4 Son of Mactans x2 Twilight Golem x2 |
2590 |
Related Achievements[]
BROTHER AGAINST BROTHER Have your Renegades defeat 50 twilight elves.
WE ARE THE CHAMPIONS Defeat the Spider Goddess!
Trivia[]
- Like bosses from previous games, both Mactans and Malicia will taunt the player or make comments while they try to break the shield.
- In the game's ending comic strip, Vez'nan, Eridan and Prince Denas find the corrupted Tear of Elynie. Denas says that the corrupted Tear must be destroyed, and Eridan suggests casting it into the Rift of Cinders, at which point Vez'nan volunteers to do it - the first step in his fall from a hero to an evil overlord.
- Following the completion of the level, replaying on either Iron or Heroic Challenge shows Vez'nan and two demons guarding the corrupted tear. If Vez'nan is chosen as the player's hero, he does not appear with the demons.
- The demons guarding the Tear resemble Demon Legions from the original game.
- The total amount of gold made throughout the campaign level including starting gold and boss waves is 25,784