- This article is about the level in Kingdom Rush. For the level in Kingdom Rush: Vengeance, see Silveroak Outpost.
- "With Twin Rivers Pass blocked, and after days of marching, we've finally reached the Silveroak Forest outpost... Only to find its troop compliment decimated!
- The garrison's men have endured several attacks recently, and their scouts report an even greater enemy force approaching.
- Good thing elite ranger units are on the way to help us."
Silveroak Forest is the fifth level in the game comprised of fifteen waves. The player starts with 700 Gold, twelve Strategic Points to build at, and, unlike any other level to date, a pre-built Sharpshooter Tower. Additionally, the player has access to Sylvan Elf Hall, a special non-constructable tower largely worth of investment. The map features three points of entry covering western, southern, and south-eastern approaches. There is a number of choke points favoring extensive use of soldier formations to block great numbers of enemy troops with minimal loss in firepower. Rangers Hideout is unlocked on this level at the start of Wave 5.
Campaign[]
Set-Up[]
- Gold 700
- Strategic Point ×12
- Sharpshooter Tower ×1
- Sylvan Elf Hall (unbuilt) x1
Wave Composition[]
Wave | Enemies (South > North) |
Enemies (South > West) |
Enemies (East) |
Income |
1 | 4x Bandit | 3x Brigand | 77 | |
2 | 8x Bandit | 4x Brigand | 124 | |
3 | 7x Giant Spiders | 42 | ||
4 | 8x Giant Spiders | 48 | ||
5 | 5x Bandit 3x Brigand |
5x Bandit 3x Brigand |
170 | |
6 | 3x Bandit 5x Brigand |
10x Bandit 3x Brigand |
224 | |
7 | 15x Wulf | 15x Wulf | 150 | |
8 | 3x Worg | 3x Worg | 72 | |
9 | 5x Wulf 6x Worg |
5x Wulf 6x Worg |
194 | |
10 | 20x Giant Spiders | 120 | ||
11 | 3x Spider Matriarch | 60 | ||
12 | 4x Spider Matriarch | 80 | ||
13 | 6x Worg | 15x Wulf | 6x Spider Matriarch | 267 |
14 | 12x Brigand | 12x Bandit 8x Worg |
6x Spider Matriarch | 492 |
15 | 6x Bandit 3x Brigand 1x Marauder |
6x Bandit 3x Brigand 2x Marauder |
306 |
The wave composition is different on the Flash version for waves 11-15.
Wave | Enemies (South > North) |
Enemies (South > West) |
Enemies (East) |
Income |
11 | 2x Spider Matriarch | 40 | ||
12 | 3x Spider Matriarch | 60 | ||
13 | 6x Worg | 15x Wulf | 4x Spider Matriarch | 227 |
14 | 12x Brigand | 12x Bandit 8x Worg |
4x Spider Matriarch | 452 |
15 | 6x Bandit 3x Brigand 1x Marauder |
6x Bandit 3x Brigand 1x Marauder |
266 |
Note that Spider Hatchlings vary for income, as they give 1 gold on iOS and Flash, but no gold on other versions.
Strategy | ||
---|---|---|
General[]Upgrades and Hero[]Towers[] |
Heroic Challenge[]
Set-Up[]
- Gold 1000
- Strategic Point ×12
- Sharpshooter Tower ×1
- Sylvan Elf Hall (unbuilt) x1
Wave Composition[]
Wave | Enemies (South > North) |
Enemies (South > West) |
Enemies (East) |
Income |
1 | 7x Bandit | 5x Brigand | 7x Giant Spiders | 173 |
2 | 30x Bandit | 15x Giant Spiders | 330 | |
3 | 12x Bandit 2x Marauder |
12x Giant Spiders | 332 | |
4 | 18x Giant Spiders 5x Spider Matriarch |
208 | ||
5 | 28x Bandit | 15x Brigand | 24x Giant Spiders | 593 |
6 | 4x Marauder | 4x Marauder | 4x Spider Matriarch | 400 |
Strategy |
---|
o[]Gerald Lightseeker is a solid choice. Try placing him near a Barracks in the northeast, he can stall the spiders efficiently. Do not prioritize getting the Rangers Hideout. Although it is a good boost, the Sharpshooters should be able to handle things. Towers[]Get all 4 Elves from the Sylvan Elf Hall, then place a barracks right in front of them. They can easily deal with anything that comes that way. Watch that area, though, as Bandits may slip t
General[]Upgrades and Hero[]Towers[] |
Iron Challenge[]
- Gold 1500
- Strategic Point ×9
- Sharpshooter Tower ×3
- Sylvan Elf Hall (unbuilt) x2
Wave Composition[]
Wave | Enemies (South > North) |
Enemies (South > West) |
Enemies (East) |
Income |
1 | 3x Marauder 55x Bandit |
4x Marauder 3x Brigand |
25x Giant Spiders 10x Spider Matriarch |
1115 |
Events[]
New Enemy Wave 3 |
Giant Spiders |
---|---|
Quick, vicious enemies resistant to magic
|
New Tower Unlocked (Wave 5) |
Level 4 Marksmen Tower Rangers Hideout |
---|---|
Fastest rate of fire and excellent range. |
New Enemy Wave 8 |
Worg |
---|---|
Cunning fast beasts that can dodge melee attacks and resist magic attacks.
|
New Enemy Wave 11 |
Spider Matriarch |
---|---|
Tough magic resistant beast that can spawn several Spider Hatchlings.
|
New Enemy Wave 15 |
Marauders |
---|---|
Hulking, well-trained armored outlaws, often seen leading Brigands and Bandits.
|
Related Achievements[]
FOREST DIPLOMACY Recruit max elves at The Silveroak Forest.
Levels • Kingdom Rush | |
Main Campaign | Southport • The Farmlands • Pagras • Twin Rivers • Silveroak Forest • The Citadel • Coldstep Mines • Icewind Pass • Stormcloud Temple • The Wastes • Forsaken Valley • The Dark Tower |
Elite | Ruins of Acaroth • Sarelgaz's Lair • Rotten Forest • Fungal Forest • Hushwood • Bandit's Lair • Glacial Heights • Ha'Kraj Plateau • Pit of Fire • Pandaemonium • Rotwick • Ancient Necropolis • Nightfang Swale • Castle Blackburn |
DLC | |
Endless | Rage Valley |
Levels • Kingdom Rush: Frontiers | |
Main Campaign | Hammerhold • Sandhawk Hamlet • Sape Oasis • Dunes of Despair • Buccaneer's Den • Nazeru's Gates • Crimson Valley • Snapvine Bridge • Lost Jungle • Ma'qwa Urqu • Temple of Saqra • The Underpass • Beresad's Lair • The Dark Descent • Emberspike Depths |
Elite | Port Tortuga • Storm Atoll • The Sunken Citadel • Bonesburg • Desecrated Grove • Dusk Chateau • Darklight Depths |
DLC | |
Endless | Ruins of Nas'De • Temple of Ethereal Evil |
Levels • Kingdom Rush: Origins | |
Main Campaign | Gray Ravens • The High Cross • Waterfall Trails • Redwood Stand • Royal Gardens • Gryphon Point • Rockhenge • Grimmsburg • The Crystal Lake • Neverwonder • The Unseelie Court • The Ascent • Arcane Quarters • Mactans' Retreat • Shrine of Elynie |
Elite | Galadrian's Wall • Blood Quarry • Beheader's Seat • Duskwood Outpost • Duredhel Outskirts • Dwaraman Gates • Tainted Pit |
DLC | |
Endless | Valor's Rest • Twilight Invasion |