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This article is about the level in Kingdom Rush. For the level in Kingdom Rush: Vengeance, see Silveroak Outpost.


"With Twin Rivers Pass blocked, and after days of marching, we've finally reached the Silveroak Forest outpost... Only to find its troop compliment decimated!
The garrison's men have endured several attacks recently, and their scouts report an even greater enemy force approaching.
Good thing elite ranger units are on the way to help us."

Silveroak Forest is the fifth level in the game comprised of fifteen waves. The player starts with 700 Gold, twelve Strategic Points to build at, and, unlike any other level to date, a pre-built Sharpshooter Tower. Additionally, the player has access to Sylvan Elf Hall, a special non-constructable tower largely worth of investment. The map features three points of entry covering western, southern, and south-eastern approaches. There is a number of choke points favoring extensive use of soldier formations to block great numbers of enemy troops with minimal loss in firepower. Rangers Hideout is unlocked on this level at the start of Wave 5.

Campaign[]

Set-Up[]

Wave Composition[]

Wave Enemies
(South > North)
Enemies
(South > West)
Enemies
(East)
Income
1 4x Bandit 3x Brigand 77
2 8x Bandit 4x Brigand 124
3 7x Giant Spiders 42
4 8x Giant Spiders 48
5 5x Bandit
3x Brigand
5x Bandit
3x Brigand
170
6 3x Bandit
5x Brigand
10x Bandit
3x Brigand
224
7 15x Wulf 15x Wulf 150
8 3x Worg 3x Worg 72
9 5x Wulf
6x Worg
5x Wulf
6x Worg
194
10 20x Giant Spiders 120
11 3x Spider Matriarch 60
12 4x Spider Matriarch 80
13 6x Worg 15x Wulf 6x Spider Matriarch 267
14 12x Brigand 12x Bandit
8x Worg
6x Spider Matriarch 492
15 6x Bandit
3x Brigand
1x Marauder
6x Bandit
3x Brigand
2x Marauder
306

The wave composition is different on the Flash version for waves 11-15.

Wave Enemies
(South > North)
Enemies
(South > West)
Enemies
(East)
Income
11 2x Spider Matriarch 40
12 3x Spider Matriarch 60
13 6x Worg 15x Wulf 4x Spider Matriarch 227
14 12x Brigand 12x Bandit
8x Worg
4x Spider Matriarch 452
15 6x Bandit
3x Brigand
1x Marauder
6x Bandit
3x Brigand
1x Marauder
266

Note that Spider Hatchlings vary for income, as they give 1 gold on iOS and Flash, but no gold on other versions.

Strategy

Strategy[]

General[]

The Spiders and Matriarchs are the biggest problem in the level. Their sheer numbers make them a much bigger problem than you may think.

Upgrades and Hero[]

Gerald Lightseeker is a solid choice. Try placing him near a Barracks in the northeast, he can stall the spiders efficiently.

Do not prioritize getting the Rangers Hideout. Although it is a good boost, the Sharpshooters should be able to handle things.

Towers[]

Get all 4 Elves from the Sylvan Elf Hall, then place a barracks right in front of them. They can easily deal with anything that comes that way. Watch that area, though, as Bandits may slip through and kill the elves.

• Place Bombards near the east entrance, as the Spiders that come out are easily killed by them.

Mage Towers near the South entrance is enough to deal with things there. Watch out for the wargs though, You'll need Archers for them.

General[]

Upgrades and Hero[]

Towers[]

Heroic Challenge[]

Set-Up[]

Wave Composition[]

Wave Enemies
(South > North)
Enemies
(South > West)
Enemies
(East)
Income
1 7x Bandit 5x Brigand 7x Giant Spiders 173
2 30x Bandit 15x Giant Spiders 330
3 12x Bandit
2x Marauder
12x Giant Spiders 332
4 18x Giant Spiders
5x Spider Matriarch
208
5 28x Bandit 15x Brigand 24x Giant Spiders 593
6 4x Marauder 4x Marauder 4x Spider Matriarch 400

Strategy


o[]

Gerald Lightseeker is a solid choice. Try placing him near a Barracks in the northeast, he can stall the spiders efficiently.

Do not prioritize getting the Rangers Hideout. Although it is a good boost, the Sharpshooters should be able to handle things.

Towers[]

Get all 4 Elves from the Sylvan Elf Hall, then place a barracks right in front of them. They can easily deal with anything that comes that way. Watch that area, though, as Bandits may slip t


General

General[]

Upgrades and Hero[]

Towers[]

Iron Challenge[]

Wave Composition[]

Wave Enemies
(South > North)
Enemies
(South > West)
Enemies
(East)
Income
1 3x Marauder
55x Bandit
4x Marauder
3x Brigand
25x Giant Spiders
10x Spider Matriarch
1115

Strategy

General[]

Upgrades and Hero []

Towers[]

Events[]

New Enemy
Wave 3
Giant Spiders
Pedia mob Giant Spiders Quick, vicious enemies resistant to magic


  • High magic resistance
  • Low health
  • Fast speed
New Tower
Unlocked (Wave 5)
Level 4 Marksmen Tower
Rangers Hideout
Pedia tower Rangers Hideout Fastest rate of fire and excellent range.
New Enemy
Wave 8
Worg
Pedia mob Worg Cunning fast beasts that can dodge melee attacks and resist magic attacks.


  • Magic resistance
  • Can dodge melee attacks
  • Very fast speed
New Enemy
Wave 11
Spider Matriarch
Pedia mob Spider Matriarch Tough magic resistant beast that can spawn several Spider Hatchlings.
  • High magic resistance
  • Spawns Spider Hatchlings
  • Costs 2 lives
  • Average speed
New Enemy
Wave 15
Marauders
Pedia mob Marauder Hulking, well-trained armored outlaws, often seen leading Brigands and Bandits.


  • Slow speed
  • Armored
  • Costs 3 lives

Related Achievements[]

Achievement Forest Diplomacy FOREST DIPLOMACY Recruit max elves at The Silveroak Forest.

Levels • Kingdom Rush
Main Campaign SouthportThe FarmlandsPagrasTwin RiversSilveroak ForestThe CitadelColdstep MinesIcewind PassStormcloud TempleThe WastesForsaken ValleyThe Dark Tower
Elite Ruins of AcarothSarelgaz's LairRotten ForestFungal ForestHushwoodBandit's LairGlacial HeightsHa'Kraj PlateauPit of FirePandaemoniumRotwickAncient NecropolisNightfang SwaleCastle Blackburn
DLC
Endless Rage Valley
Levels • Kingdom Rush: Frontiers
Main Campaign HammerholdSandhawk HamletSape OasisDunes of DespairBuccaneer's DenNazeru's GatesCrimson ValleySnapvine BridgeLost JungleMa'qwa UrquTemple of SaqraThe UnderpassBeresad's LairThe Dark DescentEmberspike Depths
Elite Port TortugaStorm AtollThe Sunken CitadelBonesburgDesecrated GroveDusk ChateauDarklight Depths
DLC
Endless Ruins of Nas'DeTemple of Ethereal Evil
Levels • Kingdom Rush: Origins
Main Campaign Gray RavensThe High CrossWaterfall TrailsRedwood StandRoyal GardensGryphon PointRockhengeGrimmsburgThe Crystal LakeNeverwonderThe Unseelie CourtThe AscentArcane QuartersMactans' RetreatShrine of Elynie
Elite Galadrian's WallBlood QuarryBeheader's SeatDuskwood OutpostDuredhel OutskirtsDwaraman GatesTainted Pit
DLC
Endless Valor's RestTwilight Invasion
Levels • Kingdom Rush: Vengeance
Main Campaign Vez'nan's TowerDwarven GateCorridors of the Old CityKazan MinesGolden BreweryClockwork FactoryBolgur's ThroneNortherners' OutpostFrozen RapidsNortherners' VillageDragons' BoneyardJokull's NestOtil FarmlandsSilveroak OutpostCity of LozagonLightseeker CampDenas's Castle
Elite Maginicia ShoresAnurian PlazaPond of the SageBreaking the IceInto the MountainsThe Frozen ThroneBack To The Rotten ForestA Night In The SwampThe Ancient GhostsAncient GateCity of RiversDragon's PowerExcavation GatewayLost PassageThe Original World
DLC Wizard's LandingSape OasisThe Lost EmpireHammerhold StreetsThe Grand Arena
Endless
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