- This article is about the enemy in Kingdom Rush and Legends of Kingdom Rush. For the support unit in Kingdom Rush: Frontiers, see Necromancer Tower. For the tower in Kingdom Rush: Vengeance, see Bone Flingers.
Skeletons are basic units that can only be spawned by Graveyards, Skeleton Piles and Necromancers, in the final case, give no gold when killed. They are spawned in Graveyards when a humanoid enemy with less than 300 maximum health is slain (like Shadow Archers or Brigands). Their stronger counterpart is the Skeleton Knight.
Skeletons reappear in Kingdom Rush: Frontiers, this time as a soldier summoned by the Necromancer Tower, spawned from the corpses of human-sized humanoid enemies, like Savage Zombies or Saurian Nightscales. However, they are weaker than a Level 1 Barracks with only 40 HP and 1-6 attack damage.
Mindless automatons that obey the orders of their evil masters.
These enemies, though weak, are doubly dangerous when in groups. When lots of enemies are being killed elsewhere, they can easily swarm past towers guarding their graveyards.
Skeletons are immune to poison from Rangers Hideouts.
- At least one tower should be built to keep an eye on graveyards - they produce lots of skeletons. Advanced artillery works best, especially when coupled with a strong melee hero to block the walking bones.
- Level 3 Wrath of the Forest kills them in one use on Easy and Normal difficulty, while severely crippling them on Veteran difficulty.
- Barbarians are also a good choice, when upgraded with More Axes and Throwing Axes to boost their DPS, can take on hordes of Skeletons at ease.
- Paladins deal lower damage, but their Holy Strike, when fully upgraded, makes short work of Skeletons every time it triggers.
- If Necromancers are present, they should be killed first, then their skeletons. If just the skeletons are killed, more will soon appear.
- If a Rain of Fire kills a lot of enemies in one go, it can result in a sudden swarm of skeletons spawning from the graveyard.
- The player should not rely on Mage Towers - they don't have enough crowd control capability to put a dent in the larger swarms. Archer Towers are a little better, especially the Rangers Hideout with Wrath of the Forest.
- Most melee Heroes can destroy groups of skeletons before being forced to retreat. Malik Hammerfury is a good choice, as he has area attacks that can hit multiple skeletons. At level 7 onwards, his Earthquake ability has a chance of one-shotting large groups.
These skeletons can reanimate themselves to create a problem for the player.
Bloodless : This unit is immune to Poison and Bleeding
Reassemble : Once per combat, returns to life after 1 if its reaches 0.
|Melee Attack||0||Regular||1||The Skeleton's basic attack, deals [physical] [attack] ± 1 damage.|
- Their speed and reanimation are the most dangerous parts of them. They should be taken out quickly and ranged units should be protected when they reanimate.
|Enemies • Kingdom Rush|
|Enemies||Goblin • Orc • Shaman • Ogre • Gargoyle • Shadow Archer • Dark Knight • Wulf • Worg • Golem Head • Goblin Zapper • Orc Champion • Worg Rider • Forest Troll • Hobgoblin Chief • Bandit • Brigand • Marauder • Giant Spider • Spider Matriarch • Spider Hatchling • Raider • Pillager • Troll • Troll Champion • Troll Chieftain • Yeti • Rocket Rider • Dark Slayer • Son of Sarelgaz • Troll Pathfinder • Troll Breaker • Demon Spawn • Demon Lord • Demon Hound • Demon Imp • Skeleton • Skeleton Knight • Necromancer • Magma Elemental • Husk • Noxious Creeper • Mutated Hatchling • Tainted Treant • Swamp Thing • Rotshroom • Zombie • Giant Rat • Wererat • Fallen Knight • Spectral Knight • Abomination • Werewolf • Lycan • Black Hag • Sheep • Demon Legion • Flareon • Gulaemon • Cerberus|
|Bosses||The Juggernaut • J.T. • Vez'nan • Sarelgaz • Gul'Thak • Greenmuck • The Kingpin • Ulguk-Hai • Moloch • Myconid • Lord Blackburn|
|Enemies • Kingdom Rush: Frontiers|
|Enemies||Desert Thug • Dune Raider • Desert Archer • Sand Hound • War Hound • Immortal • Fallen • Executioner • Giant Scorpion • Giant Wasp • Giant Wasp Queen • Dune Terror • Sand Wraith • Lesser Efreeti • Anoobis • Jungle Spider • Jungle Matriarch • Spiderling • Savage Warrior • Savage Hunter • Witch Doctor • Earth Shaman • Spirit Shaman • Blood Trickster • Savage Zombie • Savage Brute • Gorillon • Poukai Rider • Poukai • Parasyte • Reaper • Mandrilos • Reaper Lord • Saurian Razorwing • Saurian Quetzal • Saurian Broodguard • Saurian Myrmidon • Saurian Blazefang • Saurian Nightscale • Saurian Darter • Saurian Brute • Saurian Savant • Shade Elemental • Shred of Darkness • Saurian Deathcoil • Gunboat • Greenfin • Redspine • Blacksurge • Deviltide • Bluegale • Bloodshell • Zombie • Ghoul • Bat • Werewolf • Abomination • Lycan • Ghost • Phantom Warrior • Jack'O Lantern • Vampiresa|
|Bosses||Nazeru • Quincon • Umbra • Leviathan • Vasile • Xyzzy|
|Enemies • Kingdom Rush: Origins|
|Enemies||Gnoll Reaver • Gnoll Burner • Gnoll Gnawer • Hyena • Perython • Gnoll Blighter • Ettin • Twilight Harasser • Gnoll Catapult • Gnoll Warleader • Twilight Brute • Blood Gnoll • Blood Ogre • Ogre Magi • Sword Spider • Satyr Cutthroat • Satyr Hoplite • Webspitter Spider • Gloomy • Twilight Scourger • Scourger Banshee • Bandersnatch • Redcap • Twilight Avenger • Boomshroom • Munchshroom • Fungus Breeder • Zealot • Bunny • Blood Servant • Screecher Bat • Mounted Avenger • Razorboar • Twilight Evoker • Twilight Golem • Cloud Stalker • Spiderbrood • Twilight Heretic • Son of Mactans • Arachnomancer • Drider • Shadowspawn • Devourer • Dark Spitter • Shadow Champion|
|Bosses||Hi-Hi Enha • Malicia • Spider Goddess • Bram the Beheader • Baj'Nimen the Hateful • Godieth|