- This article is about the enemy in Kingdom Rush and Legends of Kingdom Rush. For the support unit in Kingdom Rush: Frontiers, see Necromancer Tower. For the support unit in Kingdom Rush: Vengeance, see Bone Flingers.
Skeleton Knights only spawn in Graveyards, Skeleton Piles and when summoned by Necromancers. (In the last case, they have no bounty). They're the stronger variant of the Skeletons. They are spawned in Graveyards when a humanoid enemy with 300 or more maximum health is killed (like Dark Knights or Demon Spawns on hard difficulty).
Overview[]
Skeleton Knights are the reanimated bones of once great warriors.
Skeleton Knights are more than 3 times stronger than their lesser undead comrades, the Skeletons, with almost quadruple hit points, low armor and double the damage output, rivaling that of Trolls. Thus, they are deadly to low-level soldiers, and still pose a threat even to the mighty Paladins. Swarming out from beneath their graves, if these warriors come out in big groups, they can clear out any unorganized, unprepared defense.
Strategy[]
- At least one tower should be built to keep an eye on Graveyards - they produce lots of skeletons. Good choices are Big Bertha and Teslas, these towers are capable of dealing area damage and thus can destroy groups of Skeletons and Skeleton Knights at once.
- Focusing Necromancers rather than their skeletons is important. If only the skeletons are killed, more will soon appear. The Rangers Hideout with Poison Arrows is best for this: since skeletons are immune to poison, it will prioritize the Necromancers over them.
- As usual, magic towers are best against armored enemies. While possessing a decent amount of health, Skeleton Knights move slowly, thus are extra vulnerable to the Mages' bolts.
- Sorcerer Mages can use the Earth Elemental to block them and deal area damage.
Appearances[]
- The Wastes (first appearance on Graveyard)
- Forsaken Valley (Spawned from Necromancer only)
- The Dark Tower (Spawned from Necromancer and Graveyard)
- Sarelgaz's Lair (Spawned from Necromancer only)
- Rotten Forest (Spawned from Necromancer only)
- Rotwick
- Ancient Necropolis
- Nightfang Swale
- Castle Blackburn
Overview[]
These Skeleton Champions can reanimate themselves to create a problem for the player.
Traits[]
Bloodless : This unit is immune to Poison and Bleeding
Reassemble : Once per combat, returns to life after 1 if its reaches 0.
Skills[]
Name | Cooldown | Type | Range | Effect | |
---|---|---|---|---|---|
Melee Attack | 0 | Regular | 1 | The Skeleton's basic attack, deals [physical] [attack] ± 1 damage. | |
Shield Bash | 2 | Regular | 1 | Bashes an enemy and applies stunned for one turn, deals [physical] 3 damage. |
Strategy[]
- Their stun and reanimation are the most dangerous parts of them. They should be taken out quickly, before Skeleton Warrirors, while ranged units should be protected when they reanimate.
Appearances[]