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{{EnemyInfobox
 
{{EnemyInfobox
 
|name = Son of Sarelgaz
 
|name = Son of Sarelgaz
 
|image = [[File:EnemySqr_SonofSarl.png|center]]
|hp = 1250
+
|hp = 1000 / 1250 / 1500
|damage = 50-100
+
|damage = [[File:Melee.png]] 50-100
|armor = High
 
|resist = High
+
|rate = 1.0s
 
|armor = 70%
  +
|resist = 70%
 
|speed = Medium
 
|speed = Medium
 
|lives = 1
 
|lives = 1
 
|bounty = 80}}'''Sons of Sarelgaz''' are huge spiders, the sons of [[Sarelgaz|the spider queen]], formidable opponents that serve as her guardians. They are prominently featured in [[Sarelgaz's Lair]].
|image = [[File:EnemySqr_SonofSarl.png|center]]|bounty = 80}}
 
'''Sons of Sarelgaz''' are huge spiders, offspring of the Spider Queen [[Sarelgaz]]. They are prominently featured in [[Sarelgaz's Lair]].
 
   
==Description==
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==Overview==
 
''Deadly, unyielding monsters, Sarelgaz's offspring make for terrifying foes.''
 
''Deadly, unyielding monsters, Sarelgaz's offspring make for terrifying foes.''
   
Sons of Sarelgaz are the only enemies in both games to possess both physical armour and magical resistance. However, even though they might look tough, they start to spawn fairly late in the stage, where they are not very strong compared to the towers.
+
Sons of Sarelgaz are one of two enemies in all four games to possess both physical armor '''and''' magical resistance, the other being the [[Paragon]]s. This makes them the only non-boss enemy to have this advantage. However, even though they might look tough, they start to spawn fairly late in the stage, when they are not very strong compared to the towers. Furthermore, they only take one [[Lives|life]].
   
 
==Strategy==
 
==Strategy==
* [[:Category:Artillery Towers|Artillery]] is effective against Sons of Sarelgaz, since they ignore half of physical armour.
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* [[:Category:Artillery Towers|Artillery]] is effective against Sons of Sarelgaz, since they ignore half of physical armor. When used in conjunction with the [[Sorcerer Mage]]s' curse and Earth Elemental, they will be even more effective.
* Try to use the [[Arcane Wizard]]'s Death Ray or the [[Musketeer Garrison]]'s Sniper Shot to instantly kill them. The [[Sorceror Mage]]'s Polymorph is also rather effective, though you will miss out on it's rather large bounty of 80 Gold.
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* [[Arcane Wizard]]'s Death Ray or the [[Musketeer Garrison]]'s Sniper Shot can instantly kill them. The [[Sorcerer Mage]]'s Polymorph is also effective. However they tend to appear in groups alongside lesser spiders, which can sometimes tank the instant kills.
  +
* [[Holy Order|Paladins]] with Shield of Valor and Level 3 Healing Light can stall them for a long time, giving other towers time to kill them.
   
 
==Appearances==
 
==Appearances==
 
* [[Sarelgaz's Lair]]
 
* [[Sarelgaz's Lair]]
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  +
{{Enemiescollapsed}}
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[[Category:Kingdom Rush]]
 
[[Category:Enemies]]
 
[[Category:Enemies]]
  +
[[Category:Armored Enemies]]
  +
[[Category:Magic Resistant Enemies]]

Revision as of 15:52, 13 October 2019

Sons of Sarelgaz are huge spiders, the sons of the spider queen, formidable opponents that serve as her guardians. They are prominently featured in Sarelgaz's Lair.

Overview

Deadly, unyielding monsters, Sarelgaz's offspring make for terrifying foes.

Sons of Sarelgaz are one of two enemies in all four games to possess both physical armor and magical resistance, the other being the Paragons. This makes them the only non-boss enemy to have this advantage. However, even though they might look tough, they start to spawn fairly late in the stage, when they are not very strong compared to the towers. Furthermore, they only take one life.

Strategy

  • Artillery is effective against Sons of Sarelgaz, since they ignore half of physical armor. When used in conjunction with the Sorcerer Mages' curse and Earth Elemental, they will be even more effective.
  • Arcane Wizard's Death Ray or the Musketeer Garrison's Sniper Shot can instantly kill them. The Sorcerer Mage's Polymorph is also effective. However they tend to appear in groups alongside lesser spiders, which can sometimes tank the instant kills.
  • Paladins with Shield of Valor and Level 3 Healing Light can stall them for a long time, giving other towers time to kill them.

Appearances


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