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"Ashes to ashes!"

The Sorcerer Mage is a Level 4 Mages Guild, which functions primarily as an support towers, although it still has a decent attack capability. It can summon Elementals, which act as strong footsoldiers, or Polymorph enemies into harmless sheep. It is also the only tower to have an intrinsic passive ability: Cursing attack. Upgraded from the Level 3 Wizard Tower, Sorcerer Mage Towers handle forces that are close to darkness itself, but most Linireans accept them regardless.

Description

"Sorcerers handle forces that are close to darkness, weaving spells that temporary lower enemy armor and deal damage."

Compared to the Arcane Wizard, the Sorcerer Mage has better crowd control and acts as an excellent support tower, thanks to the Elemental, ability to lower enemy resistance and a higher rate of fire. The polymorph ability allows even the toughest enemies to be clicked into oblivion. The Sorcerer Mage joins your ranks in Stormcloud Temple.

The passive ability Cursing attack allows the sorcerer to place a curse on the enemy on every hit. This curse lowers physical armor, allowing other towers to deal more damage, and also deals a little damage over time for each second that the curse is applied. (10 damage per second for 4 seconds)

However, it only deals around half the damage of the Arcane Wizard, barely being able to take out one bandit per shot, which can lead to some serious drawbacks when facing larger enemies.

Abilities

Polymorph

Polymorph "Meeeeh!"

Sorcerers also tend to transform their opponents into sheep, rendering their form incapable of acting in combat, disabling any abilities (except the ability to fly) and armor, and halving their original health. However, sheep are unblockable and will still take lives. Terrain does not affect the polymorph effect: enemies are always turned into sheep. The transformation is irreversible. Bosses are immune to polymorph. While in sheep form, enemies can be clicked to death, similar to sheep and goat critters on various stages.

  • Level 1: (300g) cooldown of 20 seconds
  • Level 2: (150g) cooldown of 18 seconds
  • Level 3: (150g) cooldown of 16 seconds

Summon Elemental

SummonElement "Rock is Eternal"

As the only tower besides the Barracks capable of summoning units on the path, the summon elemental ability gives you an exceptionally resilient foot soldier crafted from the spirit of the land itself to support your human soldiers. The Rock Elemental does area damage. An Elemental killed in a level with a Poison Pool will spawn a Swamp Thing.

  • Level 1: (350g) 600 HP, 30-50 damage, Medium armor, 8 sec respawn
  • Level 2: (150g) 700 HP, 40-60 damage, Medium armor, 8 sec respawn
  • Level 3: (150g) 800 HP, 50-70 damage, Medium armor, 8 sec respawn

Tactics

  • The appearance of the elemental does not change when upgraded. However, any hit points lost will be refunded when the ability is upgraded. Use this to your advantage.
  • Sorcerer mages have another target priority. Instead of targeting the enemy nearest to the exit, they target the enemy nearest to the exit without an active curse from the Cursing attack ability. Place your towers accordingly.
  • Enemies transformed into sheep can be clicked upon to make them explode like other cattle on the map, killing them instantly! This is useful in killing tough enemies, but you won't gain any gold.
  • Fully upgrading polymorph is only 150g cheaper then the Death Ray. Thus, when you have to choose, the choice will most likely fall on upgrading the Death Ray.
  • Place Sorcerer Towers near the beginning of the map; this way, the benefit of the curse is used to its maximum potential, plus other towers get more time to kill off tough polymorphed enemies, such as Yetis or Forest Trolls.
  • As polymorphing disables armor and abilities, this ability is a godsend when dealing with TrollsTroll ChampionsTroll Chieftains, Troll Breakers, Swamp Things, and Forest Trolls due to their HP regeneration. It also enables you to kill off armored enemies with other towers in less time.
  • Against enemies with high health, but no armor or magic resistance, Polymorph can sometimes be detrimental, as it allows the creature to pass through your defenders, while keeping its strength. Examples of such enemies are Yetis and Magma Elementals.
  • Although the damage dealt by sorcerer towers is somewhat disappointing, it still pays off to have at least one of them on the map for the cursing attack and Polymorph.
  • Certain enemies will retain some characteristics when polymorphed: for example, Wulves will retain their speed, and flying enemies will turn into flying sheep.
  • Try to have at least one Sorcerer near Artillery choke points, because any units who have their armor lowered will take extra damage from the bombs.

Strengths

  • Due to their good damage and reasonable rate of fire, Sorcerer Towers are able to shred hordes of mid to high HP enemies with great physical armor. They can also aid towers that would otherwise be less effective against high armoured enemies, with their curse effect helping to lower enemy armour.

Weaknesses

  • Sorcerer Mages lack the power and instant-kill spell of the Arcane Wizard to deal with tough enemies effectively, such as Forest Trolls or Dark Slayers (though the polymorph spell does negate this slightly), and have to rely on other towers to kill them off. Naturally, high magic resistance is the mage's bane.

Related achievements

Achievement Shepherd SHEPHERD Polymorph 50 Enemies into sheeps [sic].

Achievement Elementalist ELEMENTALIST Summon 5 rock elementals in any one stage.

Quotes

  • "Do or do not, there is no try!"
  • "Back to the shadows of Hell!"
  • "Ashes to ashes!"

Trivia

Gallery

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