TeslaIcon.png Charged and ready.

The Tesla x104 is a Level 4 Artillery Tower in the original Kingdom Rush, with decent range and high damage. Its abilities allow its bolt to chain between more enemies, and create a static field that damages all enemies in its range. It is the last advanced tower to be unlocked (only available from Level 10, The Wastes).

It has the highest physical damage per shot of any tower in the entire game but is limited to hitting 3 targets per shot, or 5 targets per shot with Supercharged Bolt fully upgraded. Compared to the 500mm Big Bertha, the Tesla is stronger against spread-out enemies and deals higher single-target DPS. It's also more reliable against flying enemies than the Dragonbreath Missile.

Description[edit | edit source]

"Dwarven engineering at its finest, harnessing the power of a thousand thunderstorms. Who should we aim it at?"

This tower testifies to the true ingenuity of the dwarven race: the technological advances used in the Tesla are quite 'shocking', to say the least. Channeling electricity through its large coil, it fires a lightning bolt that chains between multiple enemies, even flying ones.

Abilities[edit | edit source]

Overcharge[edit | edit source]

Overcharge.png "Ride the lightning!"

Whenever the Tesla x104 attacks, a static field is created around the tower, dealing damage to all nearby enemies. This damage is explosive, like the main attack, and therefore ignores half of the enemies' armor. This ability is effective for dealing with numerous, but relatively weak enemies, such as Wulves and Skeletons.

Level Cost Damage*
1 250 (187) 10-20
2 125 (93) 20-30
3 125 (93) 30-40

*Note: This is the actual damage.

Supercharged Bolt[edit | edit source]

SuperCharge.png "You've been Thunderstruck!"

Increases the maximum number of targets that the bolt arcs to. Base maximum amount that the Tesla can reach is 3 targets.

Level Cost Maximum Targets
1 250 (187) 4
2 250 (187) 5

Range[edit | edit source]

Strategy[edit | edit source]

Strengths[edit | edit source]

  • The main bolt can chain across a considerable distance, allowing the Tesla to effectively deal with spread-out enemies, a typical weakness of artillery towers. With Supercharged Bolt and the Smart Targeting Upgrade the Tesla can deal its full damage to several enemies that may be out of its normal range.
  • Overcharge allows the Tesla to reliably damage all enemies in range. This efficiently kills off weaker enemies (Orcs, Bandits, Skeletons), no matter how numerous. Clearing out these weaker enemies allows its main attack, and the attacks and abilities of other towers, to focus on stronger enemies. One of the best spots for a Tesla to be built is in a curveline, where the enemies have to take a long route around the Tesla. That way Overcharge will be benefit as its finest.
  • Unlike other artillery towers, the Tesla can hit flying targets with its normal attack.
  • The Tesla is one of the strongest towers in the game, if not the strongest, with regard to its raw damage output.

Weaknesses[edit | edit source]

  • Unlike other Artillery, the Tesla can hit only a limited number of enemies with its innate attack and must rely on Overcharge to deal any damage to more than 5 enemies at once. Consequently, too many durable enemies can overwhelm it.
  • Tesla Towers deal physical damage. Armored enemies such as Dark Slayers, even though half their armor rating is ignored, resist it nevertheless.
  • Tesla's special abilities offer no utility, only increasing damage output.

Additional Stats[edit | edit source]

  • DPS: 27.27 to 50 (average 38.63)
  • Total Cost: 1040 G (935 G with Field Logistic)
  • Cost Efficiency: 26.92 gold per point of DPS (24.2 with Field Logistic)
  • The Concentrated Fire upgrade increases the base DPS by 10%: 30 to 55 (average 42.5)
  • Without Smart Targeting upgrade, the bolt deals 75% damage to the second target and only 50% damage to the third one and beyond.
  • Overcharge Level 3 increases the DPS by 6.81 to 11.36 (average 9.09) | 13.64 to 18.18 on Flash (average 15.91)
  • Total Cost with abilities fully upgraded: 2040 G (1682 G with Field Logistic and Industrialization)
  • DPS with max abilities and upgrades (single target): 36.82 to 66.36 on Mobile (average 51.59)| 43.64 to 73.18 on Flash (average 58.41)

Related Upgrades[edit | edit source]

  • KR Up ConcFire.png Concentrated Fire (1 Star)
    • Increases artillery attack damage (10% damage increase).
  • KR Up Range.png Range Finder (1 Star)
    • Increases artillery attack range (by 10%).
  • KR Up FieldLog.png Field Logistic (2 Stars)
    • Artillery construction and upgrading costs are reduced by 10%.
  • KR Up Indust.png Industrialization (3 Stars)
    • Artillery special abilities costs are reduced by 25%.
  • KR Up SmartTar.png Smart Targeting (3 Stars)
    • Artillery suffers no reduction of splash and chain lightning damage.
      • (Means the damage is not reduced by distance from the center of explosion or between targets of Tesla x104 electric bolt. This upgrade applies to Cluster Bomb also.)

Related Achievements[edit | edit source]

Achievement Energy Network.png ENERGY NETWORK Build 4 Tesla towers in any stage.

Achievement ACDC.png AC/DC Kill 300 enemies with electricity.

Quotes[edit | edit source]

  • "Charged and ready." (main)
  • "Ride the lightning!" (Overcharge)
  • "Toasty!" (Supercharged Bolt)

Trivia[edit | edit source]

  • Nikola Tesla was a very famous inventor who invented alternative current, which is used as the main source of electricity nowaday. The tower name is a reference to the ability to create strong lightning ray.
  • "Ride the lightning"
    • The name of the second album by heavy metal band Metallica. It is also the name of the second track on the album.
  • "Toasty!"
    • A line spoken in 1993 game Mortal Kombat II. It started as an easter egg, where an image of one of the game designers would appear on the screen and speak the line if a particular move was performed. Secret characters could be encountered if certain buttons were pressed whilst the image was on screen.

Gallery[edit | edit source]

View All Towers
Towers • Kingdom Rush
Standard Archer TowerMarksmen TowerSharpshooter TowerRangers HideoutMusketeer GarrisonMilitia BarracksFootmen BarracksKnights BarracksHoly OrderBarbarian Mead HallMage TowerAdept TowerWizard TowerArcane WizardSorcerer MageDwarven BombardDwarven ArtilleryDwarven HowitzerBig BerthaTesla x104
Special Sylvan Elf HallSasquatchSunray Tower
Towers • Kingdom Rush: Frontiers
Standard Archer TowerMarksmen TowerSharpshooter TowerCrossbow FortTribal AxethrowersMilitia BarracksFootmen BarracksKnights BarracksAssassin's GuildKnights TemplarMage TowerAdept TowerWizard TowerArchmage TowerNecromancer TowerDwarven BombardDwarven ArtilleryDwarven HowitzerDWAARPBattle-Mecha T200
Special Legion ArcherMercenary CampSCUMM BarPirate Cpt.Spear MaidenDwarven BastionDwarf HallPirate WatchtowerShrine of RegnosDark Forge
Towers • Kingdom Rush: Origins
Standard Hunter ArborWatcher ArborSentinel ArborArcane ArchersGolden LongbowsDefender BarracksWarden BarracksRanger BarracksBladesinger HallForest KeepersMystic DaisArcanist DaisEldritch DaisWild MagusHigh Elven MageStone CircleBoulder CircleMenhir CircleArch-Druid HengeWeirdwood
Special Awok HutGryphon RiderFaery Dragon AerieGnome GardenDragon NestYoung BeresadRenegade PostBastion
Towers • Kingdom Rush: Vengeance
Standard Shadow ArchersOrc Warriors DenInfernal MageRocket RidersDark KnightsMelting FurnaceSpecters MausoleumGoblirangsBone FlingersElite HarassersOrc ShamanGrim CemeteryRotten ForestBlazing GemDeep Devil's ReefWicked SistersSwamp ThingGoblin War Zeppelin
Special Troll MercenariesSpider NestCaravan
Community content is available under CC-BY-SA unless otherwise noted.