- "After several days of travel, we have arrived at our capital city of Linirea. The time has come to make a stand, and defend Linirea's southern walls.
- In addition to your highly experienced units, the King adds two units to your batallions(sic). The Arcane Wizards will provide superior firepower, and the pious Paladins will inspire the troops with their bravery."
The Citadel is the sixth level in the game comprised of seventeen waves and the first to feature a Boss. The player starts with 700 Gold and fifteen Strategic Points to build on. Unlike any other level to date, this scenario features seven Imperial Guards divided into three squads covering the most important choke points. The map features four points of entry; two to the west and the east, each leading enemies along the respective side routes, and two to the south leading through the central route passing the first line of defence on both sides.
Campaign[]
Set-Up[]
- Gold 700
- Strategic Point ×15
- Imperial Guard ×7
Wave Composition[]
Wave | Enemies (West) |
Enemies (South > West) |
Enemies (South > East) |
Enemies (East) |
Income |
1 | Bandit x7 | Bandit x7 | 112 | ||
2 | Brigand x5 | Brigand x5 | 150 | ||
3 | Dark Knight x1 | Dark Knight x1 | 50 | ||
4 | Goblin x12 Orc x12 Shaman x5 |
Goblin x12 Orc x12 Shaman x5 |
388 | ||
5 | Gargoyle x5 | Gargoyle x5 | 120 | ||
6 | Brigand x7 Marauder x1 |
Brigand x7 Marauder x1 |
290 | ||
7 | Bandit x6 Shadow Archer x3 |
Bandit x6 Shadow Archer x3 |
192 | ||
8 | Worg x6 | Shadow Archer x6 | Shadow Archer x6 | Worg x6 | 336 |
9 | Gargoyle x12 | Gargoyle x12 | 288 | ||
10 | Goblin x15 Orc x17 Shaman x6 Ogre x1 |
Goblin x15 Orc x17 Shaman x6 Ogre x1 |
616 | ||
11 | Dark Knight x5 | Dark Knight x5 | 250 | ||
12 | Shadow Archer x4 | Dark Knight x7 | Dark Knight x7 | Shadow Archer x4 | 478 |
13 | Shadow Archer x6 | Marauder x1 Dark Knight x6 |
Marauder x1 Dark Knight x6 |
Shadow Archer x6 | 572 |
14 | Goblin x20 Ogre x3 Wulf x10 |
Goblin x20 Ogre x3 Wulf x10 |
520 | ||
15 | Gargoyle x15 | Gargoyle x15 | 360 | ||
16 | Marauder x3 Dark Knight x6 Shadow Archer x4 |
Marauder x3 Dark Knight x6 Shadow Archer x4 |
668 | ||
17 | The Juggernaut |
The Flash version has some slightly different waves. Those are as follows.
Wave | Enemies (West) |
Enemies (South > West) |
Enemies (South > East) |
Enemies (East) |
Income |
11 | Dark Knight x4 | Dark Knight x4 | 200 | ||
12 | Shadow Archer x3 | Dark Knight x6 | Dark Knight x6 | Shadow Archer x3 | 396 |
Strategy |
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General[]
Upgrades and Hero[]
Towers[]
|
Heroic Challenge[]
Set-Up[]
- Gold 1200
- Strategic Point ×15
- Imperial Guard ×7
Wave Composition[]
Wave | Enemies (West) |
Enemies (South > West) |
Enemies (South > East) |
Enemies (East) |
Income |
1 | Bandit x10 Brigand x6 Dark Knight x4 |
Bandit x10 Brigand x6 Dark Knight x4 |
540 | ||
2 | Gargoyle x12 | Gargoyle x12 | 288 | ||
3 | Bandit x18 | Brigand x10 Dark Knight x4 |
Brigand x10 Dark Knight x3 |
Bandit x18 | 763 |
4 | Marauder x3 | Brigand x29 | Brigand x29 | Marauder x3 | 1110 |
5 | Worg x10 | Dark Knight x24 Shadow Archer x5 |
Dark Knight x24 Shadow Archer x5 |
Worg x10 | 1600 |
6 | Brigand x10 Marauder x4 Shadow Archer x6 |
Marauder x2 Dark Knight x14 Shadow Archer x8 |
Marauder x2 Dark Knight x14 Shadow Archer x8 |
Brigand x10 Marauder x4 Shadow Archer x6 |
1928 |
Note: the asymmetrical wave design on wave 3 is not an error and is present in this form in the game.
Iron Challenge[]
Set-Up[]
- Gold 800
- Strategic Point ×13
- Wizard Tower ×2
Wave Composition[]
Wave | Enemies (West) |
Enemies (South > West) |
Enemies (South > East) |
Enemies (East) |
Income |
1 | Goblin x26 Orc x20 Brigand x22 Shaman x3 Marauder x3 Dark Knight x6 |
Goblin x26 Orc x20 Brigandx22 Shaman x3 Marauder x5 Dark Knight x6 |
Goblin x26 Orc x20 Brigand x22 Shaman x3 Marauder x5 Dark Knight x6 |
Goblin x26 Orc x20 Brigand x22 Shaman x3 Marauder x3 Dark Knight x6 |
3712 |
Events[]
New Tower Unlocked |
Level 4 Mage Tower Arcane Wizard |
---|---|
Very high damage, excellent against armored enemies |
New Tower Unlocked |
Level 4 Barracks Holy Order |
---|---|
Spawns Paladins with full plate armor that can block enemies longer |
Heavily Armored Enemies! | |
---|---|
|
New Enemy Wave 3 |
Dark Knights |
---|---|
Full plated corrupted knights, almost impervious to physical damage.
|
New Enemy Wave 5 |
Gargoyles |
---|---|
Vile winged creatures that can fly past Barracks and Artillery.
|
New Enemy Wave 7 |
Shadow Archers |
---|---|
Deadly accurate archers that will shoot at nearby soldiers in their path.
|
Related Achievements[]
IMPERIAL SAVIOUR Complete The Citadel with at least 3 surviving Imperial Guards.
NUTS AND BOLTS Defeat The Juggernaut.