- We've almost run out of supplies, morale is at an all-time low, and some of our men have deserted. Luckily, we've bumped into a Dwarven mining crew that dug too deep and have barricaded themselves against the Saurians.
- They've promised to join us in finding our way out of this damned place. Our escape must wait, as we and our newfound allies must repel the oncoming Saurian horde!
The Dark Descent is the 14th level of Kingdom Rush: Frontiers. The secondary hero Rurin Longbeard appears in this stage. There are two different paths with two different exits. While the tower doesn't affect the other paths much, heroes can still walk between the two paths using the bridge in between, teleportation, or flying.
Campaign[]
Set-Up[]
- Gold 1700
- Strategic Point x12
- Rubble x4
- Dwarf Hall x1
- Dwarven Bastion x2
- Rurin Longbeard
Wave Composition[]
Heroic Challenge[]
Set-Up[]
- Gold 2400
- Strategic Point x11
- Rubble x5
- Dwarf Hall x1
- Dwarven Bastion x2
- Rurin Longbeard
Wave Composition[]
Iron Challenge[]
Set-Up[]
- Gold 1000
- Strategic Point x5
- Rubble x9
- Dwarf Hall x2
- Dwarven Bastion x3
- Rurin Longbeard
Wave Composition[]
| Wave | Enemies Northeast |
Enemies Southeast |
Enemies Northern Wall (Descending) |
Enemies Southern Pit (Ascending) |
Enemies Southern Cave |
Enemies Eastern Pit (Ascending) |
Income |
| 1 | Saurian Broodguard x28 Saurian Brute x1 |
Saurian Razorwing x6 Saurian Broodguard x28 Saurian Myrmidon x3 Saurian Brute x1 |
Saurian Broodguard x32 | Saurian Broodguard x32 | Saurian Myrmidon x14 | Saurian Broodguard x39 | 4490 |


