- This article is about the level in Kingdom Rush. For the level in Kingdom Rush: Vengeance, see Vez'nan's Tower.
- "Our troops gather around the dread wizard Vez'nan’s tower. It is time for a reckoning... time for the final fray. This is the ultimate battle for our kingdom's safety. Every step has brought us to this moment, and there is no turning back.
- Now it's time to show our mettle!"
The Dark Tower is the twelfth stage in Kingdom Rush, and the final one in the main campaign. Beating it unlocks Sarelgaz's Lair, Ruins of Acaroth, Rotten Forest, Hushwood, Glacial Heights, Rotwick and Pit of Fire.
Upon completion, the end credits will play.
Campaign[]
Set-Up[]
- Gold 1300
- Strategic Point x13
- Graveyard
- Vez'nan
Wave Composition[]
Wave | Enemies (Northwest) |
Enemies (Northeast) |
Number of Towers Disabled |
Income | Income with Skeletons on Casual/Normal/Veteran Difficulty |
1 | Demon Hound x2 Demon Spawn x4 |
Necromancer x1 Bandit x6 Brigand x6 |
0 | 318 | 360/360/392 |
2 | Demon Imp x1 Gargoyle x5 |
Demon Imp x1 Gargoyle x5 |
0 | 170 | 170/170/170 |
3 | Demon Lord x1 Demon Spawn x10 |
0 | 260 | 290/290/370 | |
4 | Dark Knight x6 Shadow Archer x4 |
0 | 214 | 234/266/266 | |
5 | Bandit x16 Marauder x2 Brigand x4 |
Bandit x16 Marauder x2 Brigand x4 |
0 | 536 | 928/928/928 |
6 | Bandit x6 Brigand x3 Dark Knight x2 Shadow Archer x3 |
Bandit x6 Brigand x3 Dark Knight x2 Shadow Archer x3 |
0 | 382 | 438/470/470 |
7 | Rocket Rider x6 | Rocket Rider x6 | 0 | 360 | 360/360/360 |
8 | Worg x6 Necromancer x3 |
Worg x6 Necromancer x3 |
0 | 444 | 504/504/504 |
9 | Spider Matriarch x8 Giant Spiders x25 |
Spider Matriarch x8 Giant Spiders x25 |
2 | 620 | 620/620/620 |
10 | Demon Lord x1 Demon Hound x3 Demon Spawn x5 |
Dark Slayer x1 Dark Knight x3 Shadow Archer x5 |
3 | 490 | 536/560/600 |
11 | Demon Imp x8 | Demon Imp x8 | 4 | 400 | 400/400/400 |
12 | Magma Elemental x2 | Magma Elemental x2 | 5 | 400 | 400/400/400 |
13 | Demon Lord x2 Demon Hound x6 Demon Spawn x12 |
Dark Slayer x2 Dark Knight x6 Shadow Archer x12 |
6 | 1052 | 1152/1200/1296 |
14 | Demon Spawn x24 | Dark Knight x8 Shadow Archer x6 Necromancer x2 |
7 | 876 | 972/1036/1228 |
15 | Demon Lord x4 Demon Spawn x8 Magma Elemental x3 |
Dark Slayer x4 Dark Knight x4 Magma Elemental x3 |
8 | 1500 | 1664/1696/1760 |
Vez'nan will start to disable some of your towers starting at Wave 9 at an interval of 16 seconds. The number listed is based on the maximum number of strategic points being used.
After the final wave, Vez'nan will step down from his tower to attack personally. This is not counted as a wave.
Summoning Circles[]
Vez'nan will summon enemies out from the circle at an interval of 10 seconds, starting from Wave 6. He will do this up to 3 times per wave.
At Wave 6, Vez'nan will start summoning Demons from one of the three Summoning Circles (never the one closest to the exit). Summoned Demons will grant players gold for killing them, and will be reanimated at the Graveyard.
At Wave 8, Vez'nan will start summoning Demons from the top two Summoning Circles.
At Wave 12, Vez'nan will start to utilize the bottommost Summoning Circle.
On Wave 14, Vez'nan will utilize ALL three Summoning Circles.
Circle | Enemies | Income |
Top | Demon Spawn x6 | 120 |
Demon Hound x3 | 75 | |
Center | Demon Spawn x3 | 60 |
Demon Hound x2 | 50 | |
Bottom | Demon Spawn x3 | 60 |
Strategy |
---|
General[]
Upgrades and Hero[]
Towers[]
|
Heroic Challenge[]
Set-Up[]
- Gold 1600
- Strategic Point x13
- Graveyard
Wave Composition[]
Wave | Enemies (Northwest) |
Enemies (Northeast) |
Income | Income with Skeletons on Casual/Normal/Veteran Difficulty |
1 | Wulf x12 Gargoyle x14 |
Wulf x12 Gargoyle x14 |
456 | 456/456/456 |
2 | Wulf x12 Demon Imp x14 Gargoyle x18 Worg x3 |
Wulf x12 Demon Imp x10 Gargoyle x16 Worg x3 |
1200 | 1200/1200/1200 |
3 | Demon Hound x4 Demon Spawn x16 Demon Lord x1 |
Worg x8 Dark Knight x16 Dark Slayer x1 |
1076 | 1160/1288/1416 |
4 | Wulf x30 Marauder x12 Shadow Archer x4 Bandit x7 |
Wulf x30 Marauder x12 Shadow Archer x4 Bandit x7 |
1500 | 1810/1810/1810 |
5 | Worg x12 Shadow Archer x60 Dark Slayer x2 Dark Knight x24 |
Worg x12 Shadow Archer x60 Dark Slayer x2 Dark Knight x24 |
3808 | 3832/4216/4248 |
6 | Demon Spawn x36 Demon Hound x8 Demon Lord x3 |
Necromancer x4 Magma Elemental x8 |
2100 | 2322/2322/2610 |
There are differences in the waves in some flash versions:
Wave | Enemies (Northwest) |
Enemies (Northeast) |
Income | Income with Skeletons on Casual/Normal/Veteran Difficulty |
4 | Wulf x30 Ogre x9 Shaman x8 Goblin x23 |
Wulf x30 Ogre x9 Shaman x8 Goblin x23 |
1498 | 1802/1802/1802 |
5 | Worg x12 Troll Champion x20 Troll Chieftain x2 Troll x24 |
Worg x12 Troll Champion x20 Troll Chieftain x2 Troll x24 |
3768 | 4304/4304/4688 |
Iron Challenge[]
Set-Up[]
- Gold 2800
- Strategic Point x13
- Graveyard
Wave Composition[]
Wave | Enemies (Northwest) |
Enemies (Northeast) |
Income | Income with Skeletons on Casual/Normal/Veteran Difficulty |
1 | Demon Spawn x74 Demon Lord x11 Gargoyle x14 Demon Imp x5 Demon Hound x8 Magma Elemental x5 |
Marauder x4 Brigand x29 Necromancer x4 Dark Slayer x8 Dark Knight x10 Shadow Archer x12 Worg x10 Magma Elemental x5 |
5790 | 6410/6490/7082 |
On flash, wave composition is a little different.
Flash[]
Wave | Enemies (Northwest) |
Enemies (Northeast) |
Income | Income with Skeletons on Casual/Normal/Veteran Difficulty |
1 | Demon Spawn x67 Shaman x14 Demon Lord x11 Gargoyle x14 Demon Imp x5 Demon Hound x8 Magma Elemental x5 |
Marauder x4 Brigand x29 Necromancer x4 Dark Slayer x8 Dark Knight x10 Shadow Archer x12 Worg x10 Magma Elemental x5 |
5790 | 6424/6504/7040 |
Related Achievements[]
THIS IS THE END! Defeat Vez'nan.
Trivia[]
- The Dark Tower itself is probably a reference to Barad-dûr, the Dark Tower of Sauron in Mordor in The Lord of the Rings.
- In the Heroic and Iron Challenges, there is a 'For Sale' sign in Vez'nan's tower.