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This article is about the level in Kingdom Rush. For the level in Kingdom Rush: Vengeance, see Vez'nan's Tower.

"Our troops gather around the dread wizard Vez'nan’s tower. It is time for a reckoning... time for the final fray. This is the ultimate battle for our kingdom's safety. Every step has brought us to this moment, and there is no turning back.
Now it's time to show our mettle!"

The Dark Tower is the twelfth stage in Kingdom Rush, and the final one in the main campaign. Beating it unlocks Sarelgaz's Lair, Ruins of Acaroth, Rotten Forest, Hushwood, Glacial Heights, Rotwick and Pit of Fire.

Upon completion, the end credits will play.

Campaign[]

Set-Up[]

Wave Composition[]

Wave Enemies
(Northwest)
Enemies
(Northeast)
Number of
Towers Disabled
Income Income with undead on Casual/Normal/Veteran Difficulty
1 Demon Hound x2
Demon Spawn x4
Necromancer x1
Bandit x6
Brigand x6
0 318 [[1]]
2 Demon Imp x1
Gargoyle x5
Demon Imp x1
Gargoyle x5
0 170 [[2]]
3 Demon Lord x1
Demon Spawn x10
0 260 [[3]]
4 Dark Knight x6
Shadow Archer x4
0 214 [[4]]
5 Bandit x16
Marauder x2
Brigand x12
Bandit x16
Marauder x2
Brigand x12
0 776 [[5]]
6 Bandit x6
Brigand x3
Dark Knight x2
Shadow Archer x3
Bandit x6
Brigand x3
Dark Knight x2
Shadow Archer x3
0 382 [[6]]
7 Rocket Rider x6 Rocket Rider x6 0 360 [[7]]
8 Worg x6
Necromancer x3
Worg x6
Necromancer x3
0 444 [[8]]
9 Spider Matriarch x8
Giant Spiders x25
Spider Matriarch x8
Giant Spiders x25
2 620 [[9]]
10 Demon Lord x1
Demon Hound x3
Demon Spawn x5
Dark Slayer x1
Dark Knight x3
Shadow Archer x5
3 490 [[10]]
11 Demon Imp x8 Demon Imp x8 4 400 [[11]]
12 Magma Elemental x2 Magma Elemental x2 5 400 [[12]]
13 Demon Lord x2
Demon Hound x6
Demon Spawn x12
Dark Slayer x2
Dark Knight x6
Shadow Archer x12
6 1052 1152/1200/1296
14 Demon Spawn x24 Dark Knight x8
Shadow Archer x6
Necromancer x2
7 876 972/1036/1228
15 Demon Lord x4
Demon Spawn x8
Magma Elemental x3
Dark Slayer x4
Dark Knight x4
Magma Elemental x3
8 1500 1664/1696/1760

Vez'nan will start to disable some of your towers starting at Wave 9 at an interval of 16 seconds. The number listed is based on the maximum number of strategic points being used.

After the final wave, Vez'nan will step down from his tower to attack personally. This is not counted as a wave.

Summoning Circles[]

Vez'nan will summon enemies out from the circle at an interval of 10 seconds, starting from Wave 6. He will do this up to 3 times per wave.

At Wave 6, Vez'nan will start summoning Demons from one of the three Summoning Circles (never the one closest to the exit). Summoned Demons will grant players gold for killing them, and will be reanimated at the Graveyard.

At Wave 8, Vez'nan will start summoning Demons from the top two Summoning Circles.

At Wave 12, Vez'nan will start to utilize the bottommost Summoning Circle.

On Wave 14, Vez'nan will utilize ALL three Summoning Circles.

Circle Enemies Income
Top Demon Spawn x6 120
Demon Hound x3 75
Center Demon Spawn x3 60
Demon Hound x2 50
Bottom Demon Spawn x3 60

Strategy

General[]

Upgrades and Hero[]

Towers[]

Heroic Challenge[]

Set-Up[]

Wave Composition[]

Wave Enemies
(Northwest)
Enemies
(Northeast)
Income Income with Skeleton on Casual/Normal/Veteran Difficulty
1 Wulf x12
Gargoyle x14
Wulf x12
Gargoyle x14
456 [[13]]
2 Wulf x12
Demon Imp x14
Gargoyle x18
Worg x3
Wulf x12
Demon Imp x10
Gargoyle x16
Worg x3
1200 1200/1200/1200
3 Demon Hound x4
Demon Spawn x16
Demon Lord x1
Worg x8
Dark Knight x16
Dark Slayer x1
1076 1160/1288/1416
4 Wulf x30
Marauder x12
Shadow Archer x2
Brigand x7
Wulf x30
Marauder x12
Shadow Archer x2
Brigand x7
1534 1810/1810/1810
5 Worg x12
Shadow Archer x60
Demon Spawn x2
Dark Knight x24
Worg x12
Shadow Archer x60
Demon Spawn x2
Dark Knight x24
3488 3832/4216/4248
6 Demon Spawn x36
Demon Hound x8
Demon Lord x3
Necromancer x4
Magma Elemental x8
2100 2322/2322/2610

Strategy

General[]

Upgrades and Hero[]

Towers[]

There are differences in the waves in some flash versions:

Wave Enemies
(Northwest)
Enemies
(Northeast)
Income Income with undeads on Casual/Normal/Veteran Difficulty
4 Wulf x30
Ogre x9
Shaman x8
Goblin x23
Wulf x30
Ogre x9
Shaman x8
Goblin x23
1498 1802/1802/1802
5 Worg x12
Troll Champion x20
Troll Chieftain x2
Troll x24
Worg x12
Troll Champion x20
Troll Chieftain x2
Troll x24
3768 4304/4304/4688

Iron Challenge[]

Set-Up[]

Wave Composition[]

Wave Enemies
(Northwest)
Enemies
(Northeast)
Income Income with Skeleton on Casual/Normal/Veteran Difficulty
1 Demon Spawn x74
Demon Lord x11
Gargoyle x14
Demon Imp x5
Demon Hound x8
Magma Elemental x5
Marauder x4
Brigand x29
Necromancer x4
Dark Slayer x8
Dark Knight x10
Shadow Archer x12
Worg x10
Magma Elemental x5
5790 6410/6490/7082

On flash, wave composition is a little different.

Flash[]

Wave Enemies
(Northwest)
Enemies
(Northeast)
Income Income with Skeleton on Casual/Normal/Veteran Difficulty
1 Demon Spawn x67
Shaman x14
Demon Lord x11
Gargoyle x14
Demon Imp x5
Demon Hound x8
Magma Elemental x5
Marauder x4
Brigand x29
Necromancer x4
Dark Slayer x8
Dark Knight x10
Shadow Archer x12
Worg x10
Magma Elemental x5
5790 6424/6504/7040

Strategy

General[]

Upgrades and Hero[]

Towers[]


Related Achievements[]

Achievement This is the End! THIS IS THE END! Defeat Vez'nan.

Trivia[]

  • The Dark Tower itself is probably a reference to Barad-dûr, the Dark Tower of Sauron in Mordor in The Lord of the Rings.
  • In the Heroic and Iron Challenges, there is a 'For Sale' sign in Vez'nan's tower.


Levels • Kingdom Rush
Main Campaign SouthportThe FarmlandsPagrasTwin RiversSilveroak ForestThe CitadelColdstep MinesIcewind PassStormcloud TempleThe WastesForsaken ValleyThe Dark Tower
Elite Ruins of AcarothSarelgaz's LairRotten ForestFungal ForestHushwoodBandit's LairGlacial HeightsHa'Kraj PlateauPit of FirePandaemoniumRotwickAncient NecropolisNightfang SwaleCastle Blackburn
DLC
Endless Rage Valley
Levels • Kingdom Rush: Frontiers
Main Campaign HammerholdSandhawk HamletSape OasisDunes of DespairBuccaneer's DenNazeru's GatesCrimson ValleySnapvine BridgeLost JungleMa'qwa UrquTemple of SaqraThe UnderpassBeresad's LairThe Dark DescentEmberspike Depths
Elite Port TortugaStorm AtollThe Sunken CitadelBonesburgDesecrated GroveDusk ChateauDarklight Depths
DLC
Endless Ruins of Nas'DeTemple of Ethereal Evil
Levels • Kingdom Rush: Origins
Main Campaign Gray RavensThe High CrossWaterfall TrailsRedwood StandRoyal GardensGryphon PointRockhengeGrimmsburgThe Crystal LakeNeverwonderThe Unseelie CourtThe AscentArcane QuartersMactans' RetreatShrine of Elynie
Elite Galadrian's WallBlood QuarryBeheader's SeatDuskwood OutpostDuredhel OutskirtsDwaraman GatesTainted Pit
DLC
Endless Valor's RestTwilight Invasion
Levels • Kingdom Rush: Vengeance
Main Campaign Vez'nan's TowerDwarven GateCorridors of the Old CityKazan MinesGolden BreweryClockwork FactoryBolgur's ThroneNortherners' OutpostFrozen RapidsNortherners' VillageDragons' BoneyardJokull's NestOtil FarmlandsSilveroak OutpostCity of LozagonLightseeker CampDenas's Castle
Elite Maginicia ShoresAnurian PlazaPond of the SageBreaking the IceInto the MountainsThe Frozen ThroneBack To The Rotten ForestA Night In The SwampThe Ancient GhostsAncient GateCity of RiversDragon's PowerExcavation GatewayLost PassageThe Original World
DLC Wizard's LandingSape OasisThe Lost EmpireHammerhold StreetsThe Grand Arena
Endless
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