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This article is about the level in Kingdom Rush. For the level in Kingdom Rush: Vengeance, see Vez'nan's Tower.
"Our troops gather around the dread wizard Vez'nan's tower. It is time for a reckoning... time for the final fray. This is the ultimate battle for our kingdom's safety. Every step has brought us to this moment, and there is no turning back.
Now it's time to show our mettle!"

The Dark Tower is the twelfth stage in Kingdom Rush, and the final one in the main campaign. Beating it unlocks Sarelgaz's Lair, Ruins of Acaroth, Rotten Forest, Hushwood, Glacial Heights, Rotwick and Pit of Fire.

Upon completion, the end credits will play.

Campaign

Set-Up

Wave Composition

Wave Enemies
(Northwest)
Enemies
(Northeast)
Number of
Towers Disabled
Income Income with Skeleton on Casual/Normal/Veteran Difficulty
1 Demon Hound x2
Demon Spawn x4
Necromancer x1
Bandit x6
Brigand x6
0 318 360/360/392
2 Demon Imp x1
Gargoyle x5
Demon Imp x1
Gargoyle x5
0 170 170/170/170
3 Demon Lord x1
Demon Spawn x10
0 260 290/290/370
4 Dark Knight x6
Shadow Archer x4
0 214 234/266/266
5 Bandit x16
Marauder x2
Brigand x12
Bandit x16
Marauder x2
Brigand x12
0 776 928/928/928
6 Bandit x6
Brigand x3
Dark Knight x2
Shadow Archer x3
Bandit x6
Brigand x3
Dark Knight x2
Shadow Archer x3
0 382 438/470/470
7 Rocket Rider x6 Rocket Rider x6 0 360 360/360/360
8 Worg x6
Necromancer x3
Worg x6
Necromancer x3
0 444 504/504/504
9 Spider Matriarch x8
Giant Spiders x25
Spider Matriarch x8
Giant Spiders x25
2 620 620/620/620
10 Demon Lord x1
Demon Hound x3
Demon Spawn x5
Dark Slayer x1
Dark Knight x3
Shadow Archer x5
3 490 536/560/600
11 Demon Imp x8 Demon Imp x8 4 400 400/400/400
12 Magma Elemental x2 Magma Elemental x2 5 400 400/400/400
13 Demon Lord x2
Demon Hound x6
Demon Spawn x12
Dark Slayer x2
Dark Knight x6
Shadow Archer x12
6 1022 11221170/1266
14 Demon Spawn x24 Dark Knight x8
Shadow Archer x6
Necromancer x2
7 876 972/1036/1228
15 Demon Lord x4
Demon Spawn x8
Magma Elemental x3
Dark Slayer x4
Dark Knight x4
Magma Elemental x3
8 1500 1664/1696/1760

Vez'nan will start to disable some of your towers starting at Wave 9 at an interval of 16 seconds. The number listed is based on the maximum number of strategic points being used.

After the final wave, Vez'nan will step down from his tower to attack personally. This is not counted as a wave.

Summoning Circles

Vez'nan will summon enemies out from the circle at an interval of 10 seconds, starting from Wave 6. He will do this up to 3 times per wave.

At Wave 6, Vez'nan will start summoning Demons from one of the three Summoning Circles (never the one closest to the exit). Summoned Demons will grant players gold for killing them, and will be reanimated at the Graveyard.

At Wave 8, Vez'nan will start summoning Demons from the top two Summoning Circles.

At Wave 12, Vez'nan will start to utilize the bottommost Summoning Circle.

On Wave 14, Vez'nan will utilize ALL three Summoning Circles.

Circle Enemies Income
Top Demon Spawn x6 140
Demon Hound x3 75
Center Demon Spawn x3 60
Demon Hound x2 50
Bottom Demon Spawn x3 60

Strategy

General

Upgrades and Hero

Towers

Heroic Challenge

Set-Up

Wave Composition

Wave Enemies
(Northwest)
Enemies
(Northeast)
Income
1 Wulf x12
Gargoyle x14
Wulf x12
Gargoyle x14
456
2 Wulf x12
Demon Imp x14
Gargoyle x18
Worg x3
Wulf x12
Demon Imp x10
Gargoyle x16
Worg x3
912
3 Demon Hound x4
Demon Spawn x16
Demon Lord x1
Worg x8
Dark Knight x16
Dark Slayer x1
1076
4 Wulf x30
Marauder x12
Shadow Archer x2
Brigand x7
Wulf x30
Marauder x12
Shadow Archer x2
Brigand x7
1534
5 Worg x12
Shadow Archer x60
Demon Spawn x2
Dark Knight x24
Worg x12
Shadow Archer x60
Demon Spawn x2
Dark Knight x24
3408
6 Demon Spawn x36
Demon Hound x8
Demon Lord x3
Necromancer x4
Magma Elemental x8
2300

Strategy

General

Upgrades and Hero

Towers

Iron Challenge

Set-Up

Wave Composition

Wave Enemies
(Northwest)
Enemies
(Northeast)
Income
1  ??x Demon Spawn
??x Demon Lord
??x Gargoyle
??x Demon Imp
??x Demon Hound
??x Magma Elemental
 ??x Marauder
??x Brigand
4x Necromancer
??x Dark Slayer
??x Dark Knight
??x Shadow Archer
??x Worg
??x Magma Elemental

On flash and Steam, wave composition is a little different because of the inclusion of the Shaman.

Wave Enemies
(Northwest)
Enemies
(Northeast)
Income
1  ??x Demon Spawn
??x Shaman
??x Demon Lord
??x Gargoyle
??x Demon Imp
??x Demon Hound
??x Magma Elemental
 ??x Marauder
??x Brigand
4x Necromancer
??x Dark Slayer
??x Dark Knight
??x Shadow Archer
??x Worg
??x Magma Elemental

Strategy

General

Upgrades and Hero

Towers


Related Achievements

Achievement This is the End! THIS IS THE END! Defeat Vez'nan.

Trivia

  • The Dark Tower itself is probably a reference to Barad-dûr, the Dark Tower of Sauron in Mordor in The Lord of the Rings.
  • In the Heroic and Iron Challenges, there is a 'For Sale' sign in Vez'nan's tower.


Kingdom Rush (Levels)
Rush Logo
Campaign
SouthportThe FarmlandsPagrasTwin RiversSilveroak ForestThe CitadelColdstep MinesIcewind PassStormcloud TempleThe WastesForsaken ValleyThe Dark Tower
Fungal Forest
Rotten ForestFungal Forest
Rise of the Bandits
HushwoodBandit's Lair
Winter Storm
Glacial HeightsHa'Kraj Plateau
Burning Torment
Pit of FirePandaemonium
Stand Alone
Sarelgaz's LairRuins of Acaroth
Curse of Castle Blackburn
RotwickAncient NecropolisNightfang SwaleCastle Blackburn
Endless
Rage Valley
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