- This article is about the level in Kingdom Rush. For the level in Kingdom Rush: Vengeance, see Vez'nan's Tower.
- "Our troops gather around the dread wizard Vez'nan's tower. It is time for a reckoning... time for the final fray. This is the ultimate battle for our kingdom's safety. Every step has brought us to this moment, and there is no turning back.
- Now it's time to show our mettle!"
The Dark Tower is the twelfth stage in Kingdom Rush, and the final one in the main campaign. Beating it unlocks Sarelgaz's Lair, Ruins of Acaroth, Rotten Forest, Hushwood, Glacial Heights, Rotwick and Pit of Fire.
Upon completion, the end credits will play.
Campaign
Set-Up
- Gold 1300
- Strategic Point x13
- Graveyard
- Vez'nan
Wave Composition
Wave | Enemies (Northwest) |
Enemies (Northeast) |
Number of Towers Disabled |
Income | Income with Skeleton on Casual/Normal/Veteran Difficulty |
1 | Demon Hound x2 Demon Spawn x4 |
Necromancer x1 Bandit x6 Brigand x6 |
0 | 318 | 360/360/392 |
2 | Demon Imp x1 Gargoyle x5 |
Demon Imp x1 Gargoyle x5 |
0 | 170 | 170/170/170 |
3 | Demon Lord x1 Demon Spawn x10 |
0 | 260 | 290/290/370 | |
4 | Dark Knight x6 Shadow Archer x4 |
0 | 214 | 234/266/266 | |
5 | Bandit x16 Marauder x2 Brigand x12 |
Bandit x16 Marauder x2 Brigand x12 |
0 | 776 | 928/928/928 |
6 | Bandit x6 Brigand x3 Dark Knight x2 Shadow Archer x3 |
Bandit x6 Brigand x3 Dark Knight x2 Shadow Archer x3 |
0 | 382 | 438/470/470 |
7 | Rocket Rider x6 | Rocket Rider x6 | 0 | 360 | 360/360/360 |
8 | Worg x6 Necromancer x3 |
Worg x6 Necromancer x3 |
0 | 444 | 504/504/504 |
9 | Spider Matriarch x8 Giant Spiders x25 |
Spider Matriarch x8 Giant Spiders x25 |
2 | 620 | 620/620/620 |
10 | Demon Lord x1 Demon Hound x3 Demon Spawn x5 |
Dark Slayer x1 Dark Knight x3 Shadow Archer x5 |
3 | 490 | 536/560/600 |
11 | Demon Imp x8 | Demon Imp x8 | 4 | 400 | 400/400/400 |
12 | Magma Elemental x2 | Magma Elemental x2 | 5 | 400 | 400/400/400 |
13 | Demon Lord x2 Demon Hound x6 Demon Spawn x12 |
Dark Slayer x2 Dark Knight x6 Shadow Archer x12 |
6 | 1022 | 11221170/1266 |
14 | Demon Spawn x24 | Dark Knight x8 Shadow Archer x6 Necromancer x2 |
7 | 876 | 972/1036/1228 |
15 | Demon Lord x4 Demon Spawn x8 Magma Elemental x3 |
Dark Slayer x4 Dark Knight x4 Magma Elemental x3 |
8 | 1500 | 1664/1696/1760 |
Vez'nan will start to disable some of your towers starting at Wave 9 at an interval of 16 seconds. The number listed is based on the maximum number of strategic points being used.
After the final wave, Vez'nan will step down from his tower to attack personally. This is not counted as a wave.
Summoning Circles
Vez'nan will summon enemies out from the circle at an interval of 10 seconds, starting from Wave 6. He will do this up to 3 times per wave.
At Wave 6, Vez'nan will start summoning Demons from one of the three Summoning Circles (never the one closest to the exit). Summoned Demons will grant players gold for killing them, and will be reanimated at the Graveyard.
At Wave 8, Vez'nan will start summoning Demons from the top two Summoning Circles.
At Wave 12, Vez'nan will start to utilize the bottommost Summoning Circle.
On Wave 14, Vez'nan will utilize ALL three Summoning Circles.
Circle | Enemies | Income |
Top | Demon Spawn x6 | 140 |
Demon Hound x3 | 75 | |
Center | Demon Spawn x3 | 60 |
Demon Hound x2 | 50 | |
Bottom | Demon Spawn x3 | 60 |
Strategy |
---|
|
Heroic Challenge
Set-Up
- Gold 1600
- Strategic Point x13
- Graveyard
Wave Composition
Wave | Enemies (Northwest) |
Enemies (Northeast) |
Income |
1 | Wulf x12 Gargoyle x14 |
Wulf x12 Gargoyle x14 |
456 |
2 | Wulf x12 Demon Imp x14 Gargoyle x18 Worg x3 |
Wulf x12 Demon Imp x10 Gargoyle x16 Worg x3 |
912 |
3 | Demon Hound x4 Demon Spawn x16 Demon Lord x1 |
Worg x8 Dark Knight x16 Dark Slayer x1 |
1076 |
4 | Wulf x30 Marauder x12 Shadow Archer x2 Brigand x7 |
Wulf x30 Marauder x12 Shadow Archer x2 Brigand x7 |
1534 |
5 | Worg x12 Shadow Archer x60 Demon Spawn x2 Dark Knight x24 |
Worg x12 Shadow Archer x60 Demon Spawn x2 Dark Knight x24 |
3408 |
6 | Demon Spawn x36 Demon Hound x8 Demon Lord x3 |
Necromancer x4 Magma Elemental x8 |
2300 |
Strategy |
---|
|
Iron Challenge
Set-Up
- Gold 2800
- Strategic Point x13
- Graveyard
Wave Composition
Wave | Enemies (Northwest) |
Enemies (Northeast) |
Income |
1 | ??x Demon Spawn ??x Demon Lord ??x Gargoyle ??x Demon Imp ??x Demon Hound ??x Magma Elemental |
??x Marauder ??x Brigand 4x Necromancer ??x Dark Slayer ??x Dark Knight ??x Shadow Archer ??x Worg ??x Magma Elemental |
On flash and Steam, wave composition is a little different because of the inclusion of the Shaman.
Wave | Enemies (Northwest) |
Enemies (Northeast) |
Income |
1 | ??x Demon Spawn ??x Shaman ??x Demon Lord ??x Gargoyle ??x Demon Imp ??x Demon Hound ??x Magma Elemental |
??x Marauder ??x Brigand 4x Necromancer ??x Dark Slayer ??x Dark Knight ??x Shadow Archer ??x Worg ??x Magma Elemental |
Strategy |
---|
|
Related Achievements
THIS IS THE END! Defeat Vez'nan.
Trivia
- The Dark Tower itself is probably a reference to Barad-dûr, the Dark Tower of Sauron in Mordor in The Lord of the Rings.
- In the Heroic and Iron Challenges, there is a 'For Sale' sign in Vez'nan's tower.
Kingdom Rush (Levels) | ||
---|---|---|
Campaign | ||
Southport • The Farmlands • Pagras • Twin Rivers • Silveroak Forest • The Citadel • Coldstep Mines • Icewind Pass • Stormcloud Temple • The Wastes • Forsaken Valley • The Dark Tower | ||
Fungal Forest | ||
Rotten Forest • Fungal Forest | ||
Rise of the Bandits | ||
Hushwood • Bandit's Lair | ||
Winter Storm | ||
Glacial Heights • Ha'Kraj Plateau | ||
Burning Torment | ||
Pit of Fire • Pandaemonium | ||
Stand Alone | ||
Sarelgaz's Lair • Ruins of Acaroth | ||
Curse of Castle Blackburn | ||
Rotwick • Ancient Necropolis • Nightfang Swale • Castle Blackburn | ||
Endless | ||
Rage Valley |