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Revision as of 12:57, 30 May 2015
The Juggernaut is the first boss in Kingdom Rush. He often fires missiles and summons Golem Heads.
Description
A mindless unstoppable machine of destruction. The Juggernaut obliterates any army that tries to stop him.
The Juggernaut doesn't have much going for him beyond being a construct while his minions, unique to his fight, can be spawned via cluster bombs anywhere on the map that isn't past the 3 Imperial Guards at the top, with decent stats going for them. He has one particular key problem: well-upgraded Paladins can put him in a melee lock loop. The Juggernaut does have an area attack and a long-range missile launcher, but they don't do enough damage to wreck the Paladins a bit faster. This isn't too bad, though, because he's the first boss. He's supposed to be a little easy, though still there to make sure that you understand how vital it is to tear through enemies' HP.
Strategy
- The Juggernaut enters the map from the right, so concentrate your towers in this area.
- Make sure that you have towers near the top of the map. The Juggernaut's Golem Heads often spawn very close to the castle. Using Arcane Wizards with teleport is also a good tactic to stall Golem Heads, as they can send all of them back in the path.
- Whenever you get the chance, place reinforcements near the Juggernaut. Even if he destroys them with one strike, the reinforcements will slow him down.
Trivia
- The 500mm Big Bertha's special abilities Dragonbreath Launcher and Cluster Missile Xtreme operate very similarly to the Juggernaut's weapons, implying that it was the result of reverse engineering the Juggernaut.
- When playing The Citadel on Heroic Challenge or Iron Challenge, the Juggernaut's head/helmet is mounted on a pike outside the castle walls.
- The Dark Knight and Dark Slayer seem to be minions of The Juggernaut as they have similar helmets.