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Trolls are durable enemies that hit hard. Like all trolls, they have the ability to regain HP gradually.

Overview

Very tough warriors that can regenerate their wounds quickly.

Trolls are difficult enemies to dispose of. They regenerate, come in large numbers, and are invulnerable to most soldiers. Towers with a high damage output must be used, otherwise they can overwhelm the player's defenses.

Strategy

  • Concentrating defenses in one area is a valuable strategy against Trolls. They will lose health faster than they regenerate it - and die before they escape the battlefield.
  • As Mage Towers deal high damage per second, both in general and per given amount of Gold, and Trolls have no magic resistance, high-level mages can deal good damage to them.
  • The Rangers Hideout and Elora Wintersong work well against Trolls, as their regeneration is disabled when entangled or frozen.
  • On the Casual difficulty, the Sunray Tower will always instakill a Troll when fully upgraded.

Trivia

  • A total of 514 Trolls appear throughout all of the levels in the game.
  • Game files name: "enemy_troll"

Appearances


Overview

They are the most common troll and with their speed, regeneration, and health make a difficult enemy.

Traits

LokR NmeTr Regen Ha'Kraj Regeneration : When not burning, Ha'Kraj Trolls regenerate HP at the beginning of their turn. HP Regeneration: 1

LokR NmeTr HakrajRage Ha'Kraj Rage : Becomes enraged if an ally Ha'Kraj Troll dies adjacent to this unit.

Affliction Lokr Enraged Enraged : Ha'Kraj gain extra regeneration and extra damage. Bonus Regeneration: +1. Damage Bonus: +1.

Skills

Name Cooldown Type Range Effect
LokR Nme Melee Melee Attack 0 Regular 1 The Troll's basic attack, deals [attack] ± 1 LokR Attack Icon.

Strategy

  • Troll Warriors are commonly encountered and should be taken out quickly. They have a fast speed and can easily bypass defenses so they should be watched. They are not the most dangerous troll and their speed can be mitigated while the stronger troll enemies are killed.
  • When they are at 2 LokR Health Icon on their turn (being at 1 LokR Health Icon in the previous round and regenerate 1 LokR Health Icon at this round), they will always retreat. If there's no possible retreating path (all adjacent hexes being occupied), they will either attack or pass their turn.

Appearances


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