Troll Chieftains (Chieftain on the mobile version) can regain health and enrage allies. They are dangerous enemies which boast the highest leak penalty of any non-boss enemy in the entire series.
Overview[]
The chieftain can enrage their brethren, improving their combat abilities!
The Troll Chieftain is one of the deadliest enemies in Kingdom Rush. The Troll Chieftain can heal himself slowly like other Trolls, and his high amount of hit points can make him a nasty thorn in any defense. He always appears at the head of a wave of trolls, beating his Drum of War. They cost 6 lives when leaked - more than any other enemy in the series.
His most powerful asset is the Chieftain Zeal, a powerful, albeit short-lived, ability that heals 50 HP to nearby trolls (except for Troll Breaker on Steam and mobile) in range, gives them extra 15-30 attack damage, 50% armor, 100% speed for 6 seconds. The speed boost allows trolls to ignore the mage's slow curse and dash past the player's towers, opening up a path for other enemies to get through.
Strategy[]
- As with all Trolls, concentrating defenses in one area is recommended. With this strategy, the trolls will lose health faster than they regenerate it - and die before they escape the battlefield.
- Troll Chieftains should be killed as quickly as possible. Their enrage ability dramatically increases the effectiveness of nearby enemies. Rain of Fire can deal a great amount of damage to them, and can kill them outright when fully upgraded.
- Mages, especially advanced wizards, work well since they deal high damage and ignore the armor buff. One can combine them with barracks, Elementals, and reinforcements to create a deadly choke point.
- Strong melee heroes can be sent to fight them so that they cannot catch up with other Trolls, but it can be tricky because of Troll Champions following the Chieftain. The hero should be retreated when low on health.
- Because of his low damage compared to other trolls, reinforcements can block him for a fairly long time. When put front of the Troll Chieftain when he is in the player's main chokepoint, he will receive massive damage.
- Troll Chieftains cost 6 lives if they escape (the most lives cost for all non-boss and non-mini-boss enemies), so if one escapes it automatically removes any chance of getting three stars on a level (as gaining three stars requires 18 or more lives at the end of the level). If the player is planning on striving for perfection, they should be killed at all costs.
Chieftain Zeal[]
Chieftain Zeal is when the Troll Chieftains hit their drums, enraging trolls to have better protection and better damage. It may help trolls regenerate health faster than usual. Their max health remains the same, however.
Type of troll | Health (before Chieftain Zeal) |
Damage (before Chieftain Zeal) |
Armor (before Chieftain Zeal) |
Regeneration (before Chieftain Zeal) |
Ranged Attack (before Chieftain Zeal) |
Attack Rate | Damage (After Chieftain Zeal) |
Armor (After Chieftain Zeal) |
Regeneration (After Chieftain Zeal) |
Ranged Attack (after Chieftain Zeal) |
Stun | Cooldown |
Troll | 240/300/360 | 20-40 | None | 5 HP/s | None | 1.0s | 35-70 | Medium (50%) | None | 5 seconds | 5 seconds | |
Troll Champion | 480/600/720 | 30-50 | none | 10 HP/s | 40-80 | 1.0s | 45-80 | Medium (50%) | 55-110 | 5 seconds | 5 seconds | |
Troll Pathfinder | 280/350/420 | 30-70 | None | 7.5 HP/s | None | 1.0s | 45-100 | Medium (50%) | None | 5 seconds | 5 seconds | |
Troll Breaker | 2440/2800/3360 | 95-165 | Medium (60%) | 30 HP/s | None | 2.0s | 110-195 | Immune (100%) | None | 5 seconds | 5 seconds |
Chieftain Zeals affect Troll Breaker on Flash only.
Trivia[]
- Troll Chieftains are one of seventeen enemies in the series that have the iconic bear growl sound on death.
- Troll Chieftains, Forest Trolls, and Troll Breakers are the only troll enemies to use this sound instead of the typical troll death sound.
Appearances[]
- Icewind Pass
- Stormcloud Temple
- The Dark Tower on some Flash games
- Sarelgaz's Lair
- Glacial Heights
- Ha'Kraj Plateau
Overview[]
These trolls lead others in battle and can empower other trolls.
Traits[]
Ha'Kraj Regeneration : When not burning, Ha'Kraj Trolls regenerate HP at the beginning of their turn. HP Regeneration: 1
Skills[]
Name | Cooldown | Type | Range | Effect | |
---|---|---|---|---|---|
Bash Attack | 0 | Regular | 1 | The Chieftain's basic attack, deals [attack] ± 1 . | |
War Drums | 3 | Regular | Self | Makes all allies within a 2-hex area enter an Enraged state for two . | |
Avalanche Beat | 3 | Full Action | 4 | Makes three snow piles fall on random targets dealing [Attack] -2 each hit and applying Frozen to the last target for one . |
Strategy[]
Troll Chieftains are dangerous because they empower other allies. They also have a long-ranged attack, which makes them more dangerous. They should be killed before a normal Troll Warrior in order to mitigate the use of their abilities. Luckily, they are not the most common enemy in the Adventure.
Appearances[]