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Troll Chieftains (Chieftain on the mobile version) can regain health and enrage allies. They are dangerous enemies which boast the highest leak penalty of any non-boss enemy in the entire series.

Overview

The chieftain can enrage their brethren, improving their combat abilities!

The Troll Chieftain is one of the deadliest enemies in Kingdom Rush. The Troll Chieftain can heal himself slowly like other Trolls, and his high amount of hit points can make him a nasty thorn in any defense. He always appears at the head of a wave of trolls, beating his Drum of War. They cost 6 lives when leaked - more than any other enemy in the series.

His most powerful asset is the Chieftain Zeal, a powerful, albeit short-lived, spell that heals all trolls (except for other Troll Chieftains and Troll Breaker on Steam) in range, gives them extra 15-30 attack damage, 50% armor, increased speed and range for Troll Champions. The speed boost allows most trolls to dash past the player's towers, opening up a path for other enemies to get through.

The Chieftain Zeal has no effect on the Troll Breaker in the Steam and Mobile version of the game.

Strategy

  • As with all Trolls, concentrating defenses in one area is recommended. With this strategy, the trolls will lose health faster than they regenerate it - and die before they escape the battlefield.
  • Troll Chieftains should be killed as quickly as possible. Their enrage ability dramatically increases the effectiveness of nearby enemies. Rain of Fire can deal a great amount of damage to them, and can kill them outright when fully upgraded.
  • Mages, especially advanced wizards, work well since they deal high damage and ignore the armor buff. Combine with barracks, Elementals, and reinforcements to create a deadly choke point.
  • Strong melee heroes can be sent to fight them so that they cannot catch up with other Trolls, but it can be tricky because of Troll Champions following the Chieftain. The hero should be retreated when low on health.
  • Because of his low damage compared to other trolls, reinforcements can block him for a fairly long time. When put front of the Troll Chieftain when he is in the player's main chokepoint, he will recieve massive damage.
  • Troll Chieftains cost 6 lives if they escape, so if one escapes it automatically removes any chance of getting three stars on a level (as gaining three stars requires 18 or more lives at the end of the level). If tha player is planning on striving for perfection, they should be killed at all costs.

Chieftain Zeal

Chieftain Zeal is when the Troll Chieftains hit their drums, enraging trolls to have better protection and better damage. It may help trolls regenerate health faster than usual. Their max health remains the same, however.

Type of troll Health
(before Chieftain Zeal)
Damage
(before Chieftain Zeal)
Armor
(before Chieftain Zeal)
Regeneration
(before Chieftain Zeal)
Ranged Attack
(before Chieftain Zeal)
Attack Rate Damage
(After Chieftain Zeal)
Armor
(After Chieftain Zeal)
Regeneration
(After Chieftain Zeal)
Ranged Attack
(after Chieftain Zeal)
Stun Cooldown
Troll 240/300/360 20-40 None 5 HP/s 1.0s 35-70 Medium (50%) 5 seconds 5 seconds
Troll Champion 480/600/720 30-50 none 10HP/s 30-50 1.0s 45-80 Medium (50%) 45-80 5 seconds 5 seconds
Troll Pathfinder 280/350/420 30-70 None 7.5 HP/s 1.0s 45-100 Medium (50%) 5 seconds 5 seconds
Troll Breaker 2440/2800/3360 95-165 Medium (60%) 30 HP/s 2.0s 110-195 Great (100%) 5 seconds 5 seconds


Chieftain Zeals affects Troll Breaker on Flash only.

Appearances


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