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Twilight Evokers are Twilight Elf sorceresses that appear in the First Elven City in Kingdom Rush: Origins. They are known as Evokers in the mobile version.

Overview[]

Sorceresses devoted to the Spider Goddess. They are as revered as they are feared.

The Twilight Evokers possess a magical ranged attack, throwing low-damage magic bolts at soldiers even when forced into melee. In addition, they can silence advanced towers every 7 seconds (4 seconds on Impossible), preventing them from using special abilities for 4 seconds, though barracks and archers are not affected, and the tower's regular attack is not disabled. Twilight Evokers also possess the ability to heal nearby allies (80 HP every 8 seconds, 5 seconds on Impossible) which is less efficient than Witch Doctor from Kingdom Rush: Frontiers. Upon their defeat, they disintegrate into ashes.

Strategy[]

  • Due to their rather modest health count and lack of armor, one can easily take on multiple Evokers with use of any advanced archers or druids. Forest Keepers aslo work well, being able to slow down the Evokers and other twilight elves while dealing great True Damage with their Ancient Oak Spears. Overall, Evokers barely pose a threat to a well-organized defense of sufficient firepower, so one should not be afraid too much of them.
  • Arcane Archers can lower their magic resistance, allowing mages to kill them much more efficiently.
  • Both of their abilities can be disabled by Ward of Disruption, making them even less of a threat.

Appearances[]


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