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Twilight Golems (Golems on mobile version) are hulking masses of rock created by the Twilight elves that appear in Kingdom Rush: Origins.

Overview

Rocks animated by powerful sorcery, compelled to fight with daunting strength.

Twilight Golems are made up of large, grey stones held together by Twilight magic, glowing purple, in a somewhat humanoid form with glowing purple eyes. They move by floating slightly above the ground, but are still ground enemies in the fullest, and thus fully susceptile to being targeted by artillery and blocked by soldiers.

Twilight Golems progressively become slower as towers and troops damage them, but pose a massive threat nonetheless with a health pool matched only by the fearsome forest troll, coupled with high armor, the highest AOE damage of any enemy in any of the games, and immunity to most instant kills (the only exceptions being Reg'son's Vindicator and the Shop item Wrath of Elynie), making them arguably the strongest non-boss enemy in the series.

Strategy

  • Such indomitable creatures can take quite a heavy beating. However, with fully upgraded Forest Keepers, they can be slowed down while receiving 320 true damage every 3.1 seconds, slowing them even further! The Keepers' healing ability also keeps them alive for just a second longer if they should have to face one upfront.
  • Bladesingers can provide extended blocking with maxed Perfect Parry, though less effective when facing multiple Golems.
  • Wild Magus helps tremendously when coupled with Golden Longbows' Hunter's Mark, causing the Golem to slow down at an exponential rate.
    • In Impossible difficulty, they can move frighteningly fast when on full health, allowing them to clear much of the stage before reaching the player's choke points. Thus, it can be helpful to have at least one mage early in the stage to slow down the Golem, making it much easier to deal with later on.
  • High Elven Mage's upgrades can also be useful; Arcane Sentinels deal high damage and Timelapse gives soldiers breathing time. However, the mage's power is diluted when the Golem is surrounded by other enemies, so support the mage with archers or artillery to take care of them.
  • The Arcane Archers' Burst Arrows can clear out other enemies and deal good damage to the Golem itself, and the Slumber arrows can stun it for 4 seconds, but the normal arrows barely do any damage through its High armor rating, so only use it for the specials.
  • Vez'nan's demon has sufficient health to last long enough to block Twilight Golem dealing thousands of damage to it. 
  • Do not waste Thunderbolt if they are still moving. Instead, use choke points to defend your soldiers and your heroes.

Related Achievements

OrAchP3 8Bigg THE BIGGER THEY ARE... Defeat 7 Twilight Golems before they walk past half the stage.

Appearances

Gallery

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Enemies • Kingdom Rush
Enemies GoblinOrcShamanOgreGargoyleShadow ArcherDark KnightWulfWorgGolem HeadGoblin ZapperOrc ChampionWorg RiderForest TrollHobgoblin ChiefBanditBrigandMarauderGiant SpiderSpider MatriarchSpider HatchlingRaiderPillagerTrollTroll ChampionTroll ChieftainYetiRocket RiderDark SlayerSon of SarelgazTroll PathfinderTroll BreakerDemon SpawnDemon LordDemon HoundDemon ImpSkeletonSkeleton KnightNecromancerMagma ElementalHuskNoxious CreeperMutated HatchlingTainted TreantSwamp ThingRotshroomZombieGiant RatWereratFallen KnightSpectral KnightAbominationWerewolfLycanBlack HagSheepDemon LegionFlareonGulaemonCerberus
Bosses The JuggernautJ.T.Vez'nanSarelgazGul'ThakGreenmuckThe KingpinUlguk-HaiMolochMyconidLord Blackburn
Enemies • Kingdom Rush: Frontiers
Enemies Desert ThugDune RaiderDesert ArcherSand HoundWar HoundImmortalFallenExecutionerGiant ScorpionGiant WaspGiant Wasp QueenDune TerrorSand WraithLesser EfreetiAnoobisJungle SpiderJungle MatriarchSpiderlingSavage WarriorSavage HunterWitch DoctorEarth ShamanSpirit ShamanBlood TricksterSavage ZombieSavage BruteGorillonPoukai RiderPoukaiParasyteReaperMandrilosReaper LordSaurian RazorwingSaurian QuetzalSaurian BroodguardSaurian MyrmidonSaurian BlazefangSaurian NightscaleSaurian DarterSaurian BruteSaurian SavantShade ElementalShred of DarknessSaurian DeathcoilGunboatGreenfinRedspineBlacksurgeDeviltideBluegaleBloodshellZombieGhoulBatWerewolfAbominationLycanGhostPhantom WarriorJack'O LanternVampiresa
Bosses NazeruQuinconUmbraLeviathanVasileXyzzy
Enemies • Kingdom Rush: Origins
Enemies Gnoll ReaverGnoll BurnerGnoll GnawerHyenaPerythonGnoll BlighterEttinTwilight HarasserGnoll CatapultGnoll WarleaderTwilight BruteBlood GnollBlood OgreOgre MagiSword SpiderSatyr CutthroatSatyr HopliteWebspitter SpiderGloomyTwilight ScourgerScourger BansheeBandersnatchRedcapTwilight AvengerBoomshroomMunchshroomFungus BreederZealotBunnyBlood ServantScreecher BatMounted AvengerRazorboarTwilight EvokerTwilight GolemCloud StalkerSpiderbroodTwilight HereticSon of MactansArachnomancerDriderShadowspawnDevourerDark SpitterShadow Champion
Bosses Hi-Hi EnhaMaliciaSpider GoddessBram the BeheaderBaj'Nimen the HatefulGodieth
Enemies • Kingdom Rush: Vengeance
Enemies Human WoodcutterHuman WorkerDwarf BruiserWarhammer GuardClockwork SpiderChomp BotCyclopterTinbeard GunmanSmokebeard EngineerSulfur AlchemistQuarry WorkerStonebeard GeomancerMechaDwarf MK.9Northern WildlingNorthern HuntressGlacial WolfBlue WyvernNorthern BerserkerNanoq WarbearApex StalkerApex ShardIce WitchLeap DragonValkyrieDraugrSvell DruidFrost GiantSnow GolemFrozen HeartFrozen SoulIce ReaperWinter LordRecruitFootmanWatchdogTroop CaptainFarmerHunting EagleJoe JenkinsBaa SanAlleria SwiftwindElven RangerDevoted PriestGryphon BombardierArcane MagusHigh SorcererSheepPaladinGolem HouseShieldbearerCavalierMusketeerWar WagonAnurian ChaserAnurian WardenCrystal AmphiptereAnurian InfuserAnurian EruditeAnurian ChannelerCrystal DemolisherGhostHaunted SkeletonWerewolfBone CarrierCorrosive SoulScreecher BatLich
Bosses Bolgur the Golden KingJokullGerald LightseekerParagonPolyx the WiseThe Winter QueenAncient Ghost
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