Upgrades in Kingdom Rush are used to increase the power and effectiveness of towers and spells. There are six upgrade trees, one for each tower type and one for each spell. Each tree has a total of five upgrades.
Stars[]
Upgrades are bought with stars, which can be obtained in several ways:
- Completing a Campaign level gives stars based on the number of lives left:
- 18-20 lives: 3 stars
- 6-17 lives: 2 stars
- 1-5 lives: 1 star
- Completing a Heroic Challenge or Iron Challenge gives 1 star.
- Exclusive to the Flash version:
- Buying the Premium Content gives 15 stars.
- Clicking on the Twitter and Facebook buttons gives 1 star each.
- Trivia
- You need to get 65 (62 stars on Flash) stars to buy every upgrade on all six trees in the original Kingdom Rush, This is the same for Kingdom Rush: Frontiers.
Kingdom Rush[]
Archer Tower[]
- Salvage (1 Star)
- Marksmen Towers return 90% of value when sold. (Normal rate of return is 60%.)
- Eagle Eye (1 Star)
- Increases Marksmen attack range (by 10%).
- Piercing Shots (2 Stars)
- Piercing shots ignore a portion of the enemy's physical armor. (10%)
- Far Shots (2 Stars)
- Increases marksmen attack range (by 10%, stacks multiplicatively for 21% total).
- Precision (3 Stars)
- Marksmen attacks have a chance of dealing double damage. (10%)
Barracks[]
- Toughness Training (1 Star)
- Barracks train soldiers with more health. (+10% health)
- Better Armor (1 Star)
- Barracks train soldiers with improved armor. (+10% armor, percentage points)
- Improved Deployment (2 Stars)
- Improves rally point range (by 20%) and reduces soldier training time.
- (Respawn time is reduced by 3 seconds for Holy Order, and by 2 seconds for the others.)
- Improves rally point range (by 20%) and reduces soldier training time.
- Endurance Training (2 Stars)
- Barracks train soldiers with even more health. (+10% health, stacks additively for 20% total)
- Spiked Armor (3 Stars)
- When attacked, soldier's spiked armor return a 10% of the damage to the attacker. Spiked Armor also affects Reinforcements and Heroes. (dealt as True Damage)
Magic Tower[]
- Spell Reach (1 Star)
- Increases wizard's attack range (by 10%).
- Arcane Shatter (1 Star)
- Magic attacks destroy a potion of enemy physical armor on every hit.
- (-3% armor per hit, percentage points, doesn't work on enemies with physical damage immunity.)
- Magic attacks destroy a potion of enemy physical armor on every hit.
- Hermetic Study (2 Stars)
- Mage Towers construction and upgrading costs are reduced by 10%.
- Empowered Magic (2 Stars)
- Increases wizard's attack damage (by 15%).
- Slow Curse (3 Stars)
- Magic attacks slow enemies by half their speed for a moment
- (half a second, Arcane Wizard the whole one-second beam duration. Also disables Rocket Rider Turbo boost).
- Magic attacks slow enemies by half their speed for a moment
Artillery[]
- Concentrated Fire (1 Star)
- Increases artillery attack damage (by 10%).
- Range Finder (1 Star)
- Increases artillery attack range (by 10%).
- Field Logistic (2 Stars)
- Artillery construction and upgrading costs are reduced by 10%.
- Industrialization (3 Stars)
- Artillery special abilities costs are reduced by 25%.
- Smart Targeting (3 Stars)
- Artillery suffers no reduction of splash and chain lightning damage.
- (Artillery strikes deal the maximum damage at the center of the explosion. At the edges of the explosion and further away from the center, it deals the minimum damage. With this upgrade, artillery strikes deal the maximum damage every time in the entire explosion radius. For the Tesla, all enemies in the lightning chain take a random value in its listed damage range, 66-121, as opposed to half this range, 30-55. This upgrade also affects Musketeer's Shrapnel Shot on non-Flash versions.)
- Artillery suffers no reduction of splash and chain lightning damage.
Rain of Fire[]
- Blazing Skies (2 Star)
- Adds 2 additional meteors and increases meteor damage (from 30-60 to 50-80).
- Scorched Earth (2 Stars)
- Meteors set the ground on fire burning enemies over it for 5 seconds. (10-20 damage per second, per meteor)
- The Fast & Furious (3 Stars)
- Increases meteor damage (to 90-120), explosion radius by 25% and reduces cooldown by 10 seconds (from 80 seconds).
- Blazing Earth (3 Stars)
- Doubles damage and duration of scorched earth, and reduces cooldown by 10 seconds.
- (The damage is actually increased to 20-30.)
- Doubles damage and duration of scorched earth, and reduces cooldown by 10 seconds.
- Cataclysm (3 Stars)
- Increases meteor damage (to 150-180) and rains additional (5) meteors at random locations all over the battlefield.
Reinforcements[]
- Well Fed (2 Stars)
- Well Fed Farmers have additional health and deal a little more damage.
- (50 HP, 1-3 damage)
- Well Fed Farmers have additional health and deal a little more damage.
- Conscripts (3 Stars)
- Conscripts have more health and are better equipped.
- (70 HP, 10% armor, 2-4 damage)
- Conscripts have more health and are better equipped.
- Warriors (3 Stars)
- Warriors have even more health and are excellently equipped.
- (90 HP, 20% armor, 3-6 damage)
- Warriors have even more health and are excellently equipped.
- Legionnaires (3 Stars)
- Legionnaires have the most health and wear the best equipment.
- (110 HP, 30% armor, 6-10 damage)
- Legionnaires have the most health and wear the best equipment.
- Spear Throw (4 Stars)
- Gives Legionnaires a spear throw attack that can target ground and flying enemies.
- (110 HP, 30% armor, 6-10 damage, 24-40 ranged damage)
- Gives Legionnaires a spear throw attack that can target ground and flying enemies.
Kingdom Rush: Frontiers[]
Archer Tower[]
- Steady Hand (1 Star)
- Increases marksmen attack range (by 10%).
- Lumbermill (1 Star)
- Reduces basic archer construction costs. (-10 gold for level 1-3 archer towers).
- Focused Aim (2 Stars)
- Increases marksmen attack damage (by 5%).
- Accuracy (2 Stars)
- Increases marksmen attack range (by 5%) and damage (by 10%).
- Twin Shot (3 Stars)
- Marksmen have a chance of shooting two projectiles at the same time. (10%)
Barracks[]
- Defensive Stance (1 Star)
- Barracks train soldiers with better armor. (+10% armor, percentage points)
- Boot Camp (1 Star)
- Barracks train more resilient soldiers. (+10% health)
- Esprit de Corps (2 Stars)
- Increases barrack rally point range (+20%) and healing rate (+20% per second).
- Veteran Squad (2 Stars)
- Soldiers are trained faster and with improved armor. (-2 seconds of respawn time, +10% armor, stacks additively)
- Courage (3 Stars)
- While in combat, soldiers, mercenaries & reinforcements regenerate 1% HP per second. (also works out of combat)
Magic Tower[]
- Rune of Power (1 Star)
- Increases mages' attack range (by 10%).
- Spell Penetration (1 Star)
- Mages' bolts have a chance to ignore magic resistance. (10%)
- Eldritch Power (2 Stars)
- Increases mages' attack damage (by 10%).
- Wizard Academy (2 Stars)
- Reduces mages' special abilities costs by 10%.
- Brilliance (3 Stars)
- For every mage tower built, each mage tower gets a bonus to damage
Number of mage towers built | Damage increment of each mage tower |
1 | 0% |
2 | ~5% |
3 | ~10% |
4 | ~14% |
5 | ~18% |
6 | ~21% |
7 | ~24% |
8 | ~27% |
9+ | ~30% |
Artillery[]
- Smoothbore (1 Star)
- Increases artillery attack range (by 10%).
- Alchemical Powder (1 Star)
- Artillery has a 10% chance of dealing maximum damage with no splash reduction.
- Improved Ordnance (2 Stars)
- Increases artillery attack damage (by 10%).
- Gnomish Tinkering (3 Stars)
- Reduces artilleries' special abilities reload times. (by 3 seconds)
- Shock and Awe (3 Stars)
- Artillery towers have a 20% chance of stunning their targets for 2 seconds on every attack.
Rain of Fire[]
- Burning Skies (2 Stars)
- Increases meteor damage and reduces cooldown by 5 seconds.
- Scorched Earth (2 Stars)
- Meteors set the ground on fire for 5 seconds, burning enemies walking over it.
- Hellfire (3 Stars)
- Adds 2 additional meteors and reduces cooldown by 5 seconds.
- Conflagration (3 Stars)
- Increases meteor damage and explosion radius (+25%) while doubling scorched earth effects.
- Cataclysm (3 Stars)
- Increases meteor damage and rains additional (5) meteors at random locations all over the battlefield.
Reinforcements []
- Trained Volunteers (2 Stars)
- Trained Volunteers have additional health and deal a little more damage. (50 HP, 1-3 damage)
- Men-at-Arms (3 Stars)
- Men-at-Arms have more health and wear good armor. (70 HP, 10% armor, 2-4 damage)
- Champion (3 Stars)
- Champions have even more health and wield great weapons. (90 HP, 20% armor, 3-6 damage)
- Sworn Blades (3 Stars)
- Sworn Blades have the most health and wield dual weapons. (110 HP, 30% armor, 6-10 damage)
- Recurve Bow (4 Stars)
- Gives reinforcements a ranged weapon that can target ground and flying enemies. (110 HP, 30% armor, 6-10 damage, 16-30 ranged damage)
Kingdom Rush: Origins[]
Archer Tower[]
- Master Shooter (1 star)
- Increases Archer attack damage (by 5%).
- Treesinged Bow (1 star)
- Increases Archer attack range (by 10%).
- Obsidian Heads (2 stars)
- Archers deal maximum damage against unarmored targets.
- Elven Training (2 stars)
- Improves all Archer special abilities (by 10% of the ability's effect/chance).
- Bloodletting Shot (3 stars)
- Archer attacks have a 15% chance of causing heavy bleeding over 3 seconds. This deals 23 ticks of damage, where each tick deals 10% of the arrow's damage (after armor), rounded up, as true damage. The bleeding can stack with itself and with other forms of bleeding.
Tower Maximum Bloodletting Damage Hunter Arbor 23 Watcher Arbor 23 Sentinel Arbor 46 Arcane Archers 46 Golden Longbows Long-range shot: 161
Long-range shot combined with a "crit": 299
Short-range shot: 69
Short-range shot combined with a "crit": 115
Barracks[]
- Elven Fencing (1 star)
- Reduces basic barracks construction costs. (-10% for level 1-3 Barracks)
- Expert Tactician (1 star)
- Increases barracks rally point range (by 10%).
- Enchanted Armor (2 stars)
- Barracks equip soldiers with improved armor. (+10%, percentage points)
- Moon Forged Blades (2 stars)
- Soldier attacks deal 15% additional magic damage (rounded up).
Tower | Damage without Upgrade (with Upgrade) |
---|---|
Defender Barracks | 1-4 (2-5) |
Warden Barracks | 3-7 (4-9) |
Ranger Barracks | 8-12 (10-14) |
Bladesinger Hall | 10-14 (12-17) |
Forest Keepers | 24-36 (28-42) |
- Blessing of Elynie (3 stars): Soldiers have a 10% chance of cheating death when dealt lethal damage. (Soldiers revive with full health when proced.)
Magic Tower[]
- Crystal Focus (1 star)
- Increases Mage attack range (by 5%).
- Empowered Magic (1 star)
- Increases Mage attack damage (by 15%).
- Crystal Gazing (2 stars)
- Increases Mage attack range (by 5%, stacks multiplicatively).
- Unstable Magic (2 stars)
- Mage attacks have a small chance of dealing triple damage.
- (Each bolt gets 5% chance and it is shown as a "BLAST!".)
- Mage attacks have a small chance of dealing triple damage.
- Alter Reality (3 stars)
- Mage attacks have a chance of teleporting enemies 20 nodes back down the path. (Wild Magus: 1%, High Elven Mage: 3%, the others: 10%, can only trigger up to three times per enemy)
Druid Tower[]
- Hardened Boulders (1 star)
- Increases Druid attack damage (by 10%).
- Sharp Splinters (1 star)
- Increases boulder explosion area (by 10%).
- Earth Mastery (2 stars)
- Increases Druid attack range (by 10%).
- Heavy Load (3 stars)
- Boulder explosions ignore physical armor. (damage type is changed to true)
- Shocking Impact (3 stars)
- Boulder explosions slow enemies for a short time. (by 50% for 0.5 seconds)
Thunderbolt[]
- Thunderbolt (2 stars)
- Adds 3 additional thunderbolts.
- Roaring Gale (2 stars)
- Increases thunderbolt damage and reduces cooldown by 10 seconds.
- Thunderstorm (3 stars)
- Adds 2 additional thunderbolts, while heavy winds slow down all enemies.
- Monsoon (3 stars)
- Increases thunderbolt damage and doubles wind slowing effect.
- Furious Tempest (3 stars)
- Increases thunderbolt damage and casts additional bolts at random enemies.
Reinforcements[]
- Skilled Defenders (2 stars)
- Skilled defenders have more health and better equipment.
- (60 HP, 3-5 damage, 20% armor)
- Skilled defenders have more health and better equipment.
- Elven Stars (3 stars)
- Gives reinforcements a ranged weapon that can target ground and flying enemies.
- (60 HP, 20% armor, 3-5 damage, 7-10 ranged damage)
- Gives reinforcements a ranged weapon that can target ground and flying enemies.
- Green Wardens (3 stars)
- Green Wardens have more health, better armor and improved weapons
- (100 HP, 35% armor, 5-10 damage, 10-20 ranged damage)
- Green Wardens have more health, better armor and improved weapons
- Rapid Response (3 stars)
- Reduces reinforcements cooldown by 5 seconds.
- (From 15 seconds to 10 seconds.)
- Reduces reinforcements cooldown by 5 seconds.
- Moon Sentinels (4 stars)
- Moon sentinels are elite elven huntresses, riding giant panthers.
- (150 HP, 50% armor, 10-15 damage, 20-30 ranged damage)
- Moon sentinels are elite elven huntresses, riding giant panthers.
Kingdom Rush: Vengeance[]
Upgrade Points[]
Upgrades in Kingdom Rush: Vengeance are bought with Upgrade Points instead of Stars and are gained differently to previous games. Unlike in previous games, upgrade points are exclusively earned from Campaign mode; completing Heroic and Iron Challenges give no upgrade points. The number of upgrade points earned is independent of stars; no matter how many lives the player finishes the stage with, the number of upgrade points is always the same. Most stages grant three upgrade points upon completion, with the exception of the following:
- Kazan Mines, Jokull's Nest: 4 upgrade points
- Otil Farmlands: 6 upgrade points
- Denas's Castle: 10 upgrade points
Towers[]
- BLITZ TACTICS (1 upgrade point): Increases the bonus gold for calling an early wave. (80% additional gold)
- WAR RATIONS (1 upgrade point): With a full belly, Barracks units have improved health. (30% additional HP)
- GXR-1 TARGETING SYSTEM (2 upgrade points): Improved with Goblin technology, Archery towers gain extra range. (5% additional range)
- BIGGER BOMBS (1 upgrade point): Infused with powerful alchemy, explosions now have a bigger range of effect. (20% additional area of effect)
- RUNES OF POWER (2 upgrade points): The Infernal Mage, Spectral Mausoleum, and Deep Devils Reef have a slight chance of dealing double damage on each attack. (10% chance of double damage)
- GUILD OF MERCHANTS (2 upgrade points): Costs of towers' special skills is now reduced. (15% cost reduction)
Heroes[]
- BACK TO BATTLE (1 upgrade point)
- Reduces the respawn time of Heroes. (10% respawn reduction)
- SPECIAL TRAINING (1 upgrade point)
- Thanks to a secret and intense training heroes level up faster. (25% extra XP gain)
- ONE MAN ARMY (2 upgrade points)
- All heroes improve their base attack damage. (15% extra damage)
- ULTIMATE POWER (1 upgrade point)
- All heroes' Ultimate skills now have their cool downs reduced. (20% CD reduction)
- IRON WILL (2 upgrade points)
- All heroes improve their maximum health. (20% HP increase)
- SHIELD OF PROTECTION (2 upgrade points)
- Every basic attack inflicted to a hero has a small chance of dealing no damage. (10% chance to trigger)
- SECOND WIND (4 upgrade points)
- Heroes now have a small chance of instantly respawning. (10% chance to trigger)
Demon Goonies[]
- INFERNAL COMBUSTION (1 upgrade point): After dying, Goonies explode dealing 20 physical damage in an area of 90.
- TRAINED GOONIES (2 upgrade points): Better trained for combat, Goonies now have improved health and damage.
- DEMON GUARDS (3 upgrade points): Goonies are now Demon Guards! They are capable of withstanding huge amounts of damage. Mutually exclusive with Hellion Tridents. (Infernal Combustion: 20 physical damage in an area of 90)
- HELLION TRIDENTS (3 upgrade points): Goonies are now Hellon Tridents! They are demons that can hit their enemies with a ranged attack. Mutually exclusive with Demon Guards. (Infernal Combustion: 20 physical damage in an area of 90)
- PIT LORD (6 upgrade points): When reinforcements are called to the battlefield, now there's a 30% chance of summoning a Pit Lord with them. (Infernal Combustion: 50 explosive damage in an area of 90)
Soul Impact[]
- EXTRA IMPACTS (2 upgrade points): When the spells cast, adds an extra impact near the place the first one hit.
- CALL OF THE DAMNED (3 upgrade points): After the impact, releases 2 spectres each that chase and deal 7-22 damage to enemies.
- FEAST OF THE DAMNED (1 upgrade point): Each enemy killed by this spell reduces the cool down for the next cast.
- SOUL ECHOES (3 upgrade points): After the impact ends, there is a 25% chance of it striking again in the same place.
- TORNADO OF SOULS (5 upgrade points): When the spell is cast, 2 extra impacts will fall across the battlefield.