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(Added specific details for the Hero and Tower upgrade trees)
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Upgrades are bought with stars, which can be obtained in several ways:
 
Upgrades are bought with stars, which can be obtained in several ways:
 
* Completing a [[Campaign]] level gives stars based on the number of lives left:
 
* Completing a [[Campaign]] level gives stars based on the number of lives left:
** 18+ lives: 3 stars
+
** 18-20 lives: 3 stars
 
** 6-17 lives: 2 stars
 
** 6-17 lives: 2 stars
 
** 1-5 lives: 1 star
 
** 1-5 lives: 1 star
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** You need to get 65 (62 stars on Flash) stars to buy every upgrade on all six trees in the original Kingdom Rush.
 
** You need to get 65 (62 stars on Flash) stars to buy every upgrade on all six trees in the original Kingdom Rush.
   
== [[Kingdom Rush]] ==
+
==[[Kingdom Rush]]==
   
 
===[[:Category:Ranged Towers|Archer Tower]]===
 
===[[:Category:Ranged Towers|Archer Tower]]===
  +
{{Template:KR Archer Upgrade}}
*[[File:KR_Up_Salvage.png|link=]] '''Salvage''' (1 Star): Marksmen Towers return 90% of value when sold. (Normally a rate of return is 60%.)
 
*[[File:KR_Up_EagleEye.png|link=]] '''Eagle Eye''' (1 Star): Increases Marksmen attack range (by 10%).
 
*[[File:KR_Up_PierSht.png|link=]] '''Piercing Shots''' (2 Stars): Piercing shots ignore a portion of the enemy's physical armor. (1/4)
 
*[[File:KR_Up_FarShot.png|link=]] '''Far Shots''' (2 Stars): Increases marksmen attack range (by 10%).
 
*[[File:KR_Up_Presc.png|link=]] '''Precision''' (3 Stars): Marksmen attacks have a chance of dealing double damage. (10%)
 
   
 
===[[:Category:Melee Towers|Barracks]]===
 
===[[:Category:Melee Towers|Barracks]]===
  +
{{Template:KR Barracks Upgrade}}
*[[File:KR_Up_Tough.png|link=]] '''Toughness Training''' (1 Star): Barracks train soldiers with more health. (+10% health)
 
*[[File:KR_Up_BetArmor.png|link=]] '''Better Armor''' (1 Star): Barracks train soldiers with improved armor. (+10% armor)
 
*[[File:KR_Up_ImpDep.png|link=]] '''Improved Deployment''' (2 Stars): Improves rally point range (by 20%) and reduces soldier training time. (Respawn time is reduced by 3 seconds for Holy Order, and by 2 seconds for the others.)
 
*[[File:KR_Up_EndTrain.png|link=]] '''Endurance Training''' (2 Stars): Barracks train soldiers with even more health. (+20% health of the main one)
 
*[[File:KR_Up_Spiked.png|link=]] '''Spiked Armor''' (3 Stars): When attacked, soldier's spiked armor return a percent of the damage received to the attacker. Spiked Armor also affects [[Call Reinforcements|Reinforcements]] and [[Heroes#Kingdom_Rush|Heroes]]. (~12.5% reflection of damage, dealt as [[True Damage]])
 
   
 
===[[:Category:Magic Towers|Magic Tower]]===
 
===[[:Category:Magic Towers|Magic Tower]]===
  +
{{Template:KR Magic Tower Upgrade}}
*[[File:KR_Up_SpellReach.png|link=]] '''Spell Reach''' (1 Star): Increases wizard's attack range (by 10%).
 
*[[File:KR_Up_ArcShatt.png|link=]] '''Arcane Shatter''' (1 Star): Magic attacks destroy a potion of enemy physical armor on every hit. (-3% armor per hit, doesn't work on enemies with [[Spectral Knight|physical damage immunity]].)
 
*[[File:KR_Up_Heremtic.png|link=]] '''Hermetic Study''' (2 Stars): Mage Towers construction and upgrading costs are reduced by 10%.
 
*[[File:KR_Up_EmpMagic.png|link=]] '''Empowered Magic''' (2 Stars): Increases wizard's attack damage. (about 15%)
 
*[[File:KR_Up_SlowCurse.png|link=]] '''Slow Curse''' (3 Stars): Magic attacks slow enemies by half their speed for a moment (half a second, Arcane Wizard the whole one-second beam duration. Also disables Rocket Rider Turbo boost).
 
   
 
===[[:Category:Artillery Towers|Artillery]]===
 
===[[:Category:Artillery Towers|Artillery]]===
  +
{{Template:KR Artillery Upgrade}}
*[[File:KR_Up_ConcFire.png|link=]] '''Concentrated Fire''' (1 Star): Increases artillery attack damage (10% damage increase).
 
*[[File:KR_Up_Range.png|link=]] '''Range Finder''' (1 Star): Increases artillery attack range (by 10%).
 
*[[File:KR_Up_FieldLog.png|link=]] '''Field Logistic''' (2 Stars): Artillery construction and upgrading costs are reduced by 10%.
 
*[[File:KR_Up_Indust.png|link=]] '''Industrialization''' (3 Stars): Artillery special abilities costs are reduced by 25%.
 
*[[File:KR_Up_SmartTar.png|link=]] '''Smart Targeting''' (3 Stars): Artillery suffers no reduction of splash and chain lightning damage. (Means the damage is not reduced by distance from the center of explosion or between targets of [[Tesla x104]] electric bolt.)
 
   
 
===[[Rain of Fire]]===
 
===[[Rain of Fire]]===
  +
{{Template:KR Rain of Fire Upgrade}}
*[[File:KR_Up_BlazSky.png|link=]] '''Blazing Skies''' (1 Stars): Adds 2 additional meteors and increases meteor damage.
 
*[[File:KR_Up_Scorch.png|link=]] '''Scorched Earth''' (2 Stars): Meteors set the ground on fire burning enemies over it for 5 seconds.
 
*[[File:KR_Up_FastFur.png|link=]] '''The Fast & Furious''' (3 Stars): Increases meteor damage, explosion radius by 25% and reduces cooldown by 10 seconds.
 
*[[File:KR_Up_BlazEarth.png|link=]] '''Blazing Earth''' (3 Stars): Doubles damage and duration of scorched earth, and reduces cooldown by 10 seconds.
 
*[[File:KR_Up_Catac.png|link=]] '''Cataclysm''' (3 Stars): Increases meteor damage and rains 5 additional meteors at random locations all over the battlefield.
 
   
 
===[[Call Reinforcements|Reinforcements]]===
 
===[[Call Reinforcements|Reinforcements]]===
  +
{{Template:KR Call Reinforcements Upgrade}}
*[[File:KR_Up_WellFed.png|link=]] '''Well Fed''' (2 Stars): [[Farmer|Well Fed Farmers]] have additional health and deal a little more damage. (50 HP, 1-3 damage)
 
*[[File:KR_Up_Consc.png|link=]] '''Conscripts''' (3 Stars): [[Conscript]]s have more health and are better equipped. (70 HP, 10% armor, 2-4 damage)
 
*[[File:KR_Up_Warr.png|link=]] '''Warriors''' (3 Stars): [[Warrior]]s have even more health and are excellently equipped. (90 HP, 20% armor, 3-6 damage)
 
*[[File:KR_Up_Legion.png|link=]] '''Legionnaires''' (3 Stars): [[Legionnaire]]s have the most health and wear the best equipment. (110 HP, 30% armor, 6-10 damage)
 
*[[File:KR_Up_SprThrw.png|link=]] '''Spear Throw''' (4 Stars): Gives Legionnaires a spear throw attack that can target ground and flying enemies. (110 HP, 30% armor, 6-10 damage, 24-40 ranged damage)
 
   
 
==[[Kingdom Rush: Frontiers]]==
 
==[[Kingdom Rush: Frontiers]]==
   
 
===[[:Category:Ranged Towers|Archer Tower]]===
 
===[[:Category:Ranged Towers|Archer Tower]]===
  +
{{Template:KRF Archer Upgrade}}
*[[File:Up_KRF_ImpAim.png|link=]] '''Steady Hand''' (1 Star): Increases marksmen attack range (by 10%).
 
*[[File:Up_KRF_Lumbermill.png|link=]] '''Lumbermill''' (1 Star): Reduces basic archer construction costs. (-10 gold for level 1-3 archer towers)
 
*[[File:Up_KRF_FocusAim.png|link=]] '''Focused Aim''' (2 Stars): Increases marksmen attack damage. (1-2 damage)
 
*[[File:Up_KRF_Accuracy.png|link=]] '''Accuracy''' (2 Stars): Increases marksmen attack range (by 5%) and damage (1-5 damage).
 
*[[File:Up_KRF_TwinShot.png|link=]] '''Twin Shot''' (3 Stars): Marksmen have a chance of shooting two projectiles at the same time. (10%)
 
   
 
===[[:Category:Melee Towers|Barracks]]===
 
===[[:Category:Melee Towers|Barracks]]===
  +
{{Template:KRF Barracks Upgrade}}
*[[File:Up_KRF_Stance.png|link=]] '''Defensive Stance''' (1 Star): Barracks train soldiers with better armor. (+10% armor)
 
*[[File:Up_KRF_BootCamp.png|link=]] '''Boot Camp''' (1 Star): Barracks train more resilient soldiers. [HP +10%]
 
*[[File:Up_KRF_Espirt.png|link=]] '''Esprit de Corps''' (2 Stars): Increases barrack rally point range (+20%) and healing rate (+20% per second).
 
*[[File:Up_KRF_Veteran.png|link=]] '''Veteran Squad''' (2 Stars): Soldiers are trained faster and with improved armor. (-2 seconds of respawn time, +10% armor of the main one)
 
*[[File:Up_KRF_Courage.png|link=]] '''Courage''' (3 Stars): While in combat, soldiers, mercenaries & reinforcements regenerate health. (It doesn't when under area attack.)
 
   
 
===[[:Category:Magic Towers|Magic Tower]]===
 
===[[:Category:Magic Towers|Magic Tower]]===
  +
{{Template:KRF Magic Tower Upgrade}}
*[[File:Up_KRF_Rune.png|link=]] '''Rune of Power''' (1 Star): Increases mages' attack range (by 10%).
 
*[[File:Up_KRF_Penetration.png|link=]] '''Spell Penetration''' (1 Star): Mages' bolts have a chance to ignore magic resistance. (10%)
 
*[[File:Up_KRF_Eldritch.png|link=]] '''Eldritch Power''' (2 Stars): Increases mages' attack damage (by 10%).
 
*[[File:Up_KRF_Academy.png|link=]] '''Wizard Academy''' (2 Stars): Reduces mages' special abilities costs by 10%.
 
*[[File:Up_KRF_Brilliance.png|link=]] '''Brilliance''' (3 Stars): For every other mage tower built, each mage tower gets a bonus to damage (+5% per tower beyond the first, to a maximum of +30%).
 
   
 
===[[:Category:Artillery Towers|Artillery]]===
 
===[[:Category:Artillery Towers|Artillery]]===
  +
{{Template:KRF Artillery Upgrade}}
*[[File:Up_KRF_Smoothbore.png|link=]] '''Smoothbore''' (1 Star): Increases artillery attack range (by 10%).
 
*[[File:Up_KRF_Powder.png|link=]] '''Alchemical Powder''' (1 Star): Artillery has a chance of dealing maximum damage with no splash reduction.
 
*[[File:Up_KRF_Ordnance.png|link=]] '''Improved Ordnance''' (2 Stars): Increases artillery attack damage (by 10%).
 
*[[File:Up_KRF_Gnomish.png|link=]] '''Gnomish Tinkering''' (3 Stars): Reduces artilleries' special abilities reload times.
 
*[[File:Up_KRF_ShockAwe.png|link=]] '''Shock and Awe''' (3 Stars): Artillery towers have a chance of stunning their targets on every attack.
 
   
 
===[[Rain of Fire]]===
 
===[[Rain of Fire]]===
  +
{{Template:KRF Rain of Fire Upgrade}}
*[[File:Up_KRF_Burning.png|link=]] '''Burning Skies''' (2 Stars): Increases meteor damage and reduces cooldown by 5 seconds.
 
*[[File:Up_KRF_Scorched.png|link=]] '''Scorched Earth''' (2 Stars): Meteors set the ground on fire for 5 seconds, burning enemies walking over it.
 
*[[File:Up_KRF_Hellfire.png|link=]] '''Hellfire''' (3 Stars): Adds 2 additional meteors and reduces cooldown by 5 seconds.
 
*[[File:Up_KRF_Conflagration.png|link=]] '''Conflagration''' (3 Stars): Increases meteor damage and explosion radius (+25%) while doubling scorched earth effects.
 
*[[File:Up_KRF_Cataclysm.png|link=]] '''Cataclysm''' (3 Stars): Increases meteor damage and rains 4 additional meteors at random locations all over the battlefield.
 
   
 
===[[Call Reinforcements|Reinforcements ]]===
 
===[[Call Reinforcements|Reinforcements ]]===
  +
{{Template:KRF Call Reinforcements Upgrade}}
*[[File:Up_KRF_Trained.png|link=]] '''Trained Volunteers''' (2 Stars): Trained Volunteers have additional health and deal a little more damage. (50 HP, 1-3 damage)
 
*[[File:Up_KRF_MenatArms.png|link=]] '''Men-at-Arms''' (3 Stars): Men-at-Arms have more health and wear good armor. (70 HP, 10% armor, 2-4 damage)
 
*[[File:Up_KRF_Champion.png|link=]] '''Champion''' (3 Stars): Champions have even more health and wield great weapons. (90 HP, 20% armor, 3-6 damage)
 
*[[File:Up_KRF_Sworn.png|link=]] '''Sworn Blades''' (3 Stars): Sworn Blades have the most health and wield dual weapons. (110 HP, 30% armor, 6-10 damage)
 
*[[File:Up_KRF_Recurve.png|link=]] '''Recurve Bow''' (4 Stars): Gives reinforcements a ranged weapon that can target ground and flying enemies. (110 HP, 30% armor, 6-10 damage, 16-30 ranged damage)
 
   
 
==[[Kingdom Rush: Origins]]==
 
==[[Kingdom Rush: Origins]]==
   
 
===[[:Category:Ranged Towers|Archer Tower]]===
 
===[[:Category:Ranged Towers|Archer Tower]]===
  +
{{Template:KRO Archer Upgrade}}
*[[File:KRO_Upgrade_A_01_Level-1.png]] '''Master Shooter''' (1 star): Increases Archer attack damage.
 
*[[File:KRO_Upgrade_A_02_Level-2.png]] '''Treesinged Bow''' (1 star): Increases Archer attack range (by 10%).
 
*[[File:KRO_Upgrade_A_03_Level-3.png]] '''Obsidian Heads''' (2 stars): Archers deal maximum damage against unarmored targets.
 
*[[File:KRO_Upgrade_A_04_Level-4.png]] '''Elven Training''' (2 stars): Improves all Archer special abilities.
 
*[[File:KRO_Upgrade_A_05_Level-5.png]] '''Bloodletting Shot''' (3 stars): Archer attacks have a 15% chance of causing heavy bleeding.
 
{| class="article-table"
 
!Tower
 
!Damage
 
|-
 
|[[Hunter Arbor]]
 
|22
 
|-
 
|[[Watcher Arbor]]
 
|22
 
|-
 
|[[Sentinel Arbor]]
 
|44
 
|-
 
|[[Arcane Archers]]
 
|44
 
|-
 
|[[Golden Longbows]]
 
|Long-range shot: 132<br />Long-range shot combined with a "crit": 242<br />Short-range shot: 66<br />Short-range shot combined with a "crit": 154
 
|}
 
   
 
===[[:Category:Melee Towers|Barracks]]===
 
===[[:Category:Melee Towers|Barracks]]===
  +
{{Template:KRO Barracks Upgrade}}
*[[File:KRO_Upgrade_B_01_Level-1.png]] '''Elven Fencing''' (1 star): Reduces basic barracks construction costs. (-10% for level 1-3 Barracks)
 
*[[File:KRO_Upgrade_B_02_Level-2.png]] '''Expert Tactician''' (1 star): Increases barracks rally point range. (by 20%)
 
*[[File:KRO_Upgrade_B_03_Level-3.png]] '''Enchanted Armor''' (2 stars): Barracks equip soldiers with improved armor. (+10%)
 
*[[File:KRO_Upgrade_B_04_Level-4.png]] '''Moon Forged Blades''' (2 stars): Soldier attacks deal 15% additional magic damage.
 
{| class="article-table"
 
!Tower
 
!Damage without Upgrade (with Upgrade)
 
|-
 
|[[Defender Barracks]]
 
|1-4 (3-5)
 
|-
 
|[[Warden Barracks]]
 
|3-7 (5-9)
 
|-
 
|[[Ranger Barracks]]
 
|8-12 (11-14)
 
|-
 
|[[Bladesinger Hall]]
 
|11-14 (14-18)
 
|-
 
|[[Forest Keepers]]
 
|24-36 (30-42)
 
|}
 
*[[File:KRO_Upgrade_B_05_Level-5.png]] '''Blessing of Elynie''' (3 stars): Soldiers have a 10% chance of cheating death when dealt lethal damage. (Soldiers revive with full health when proced.)
 
   
 
===[[:Category:Magic Towers|Magic Tower]]===
 
===[[:Category:Magic Towers|Magic Tower]]===
  +
{{Template:KRO Magic Tower Upgrade}}
*[[File:KRO_Upgrade_M_01_Level-1.png]] '''Crystal Focus''' (1 star): Increases Mage attack range. (+5%)
 
*[[File:KRO_Upgrade_M_02_Level-2.png]] '''Empowered Magic''' (1 star): Increases Mage attack damage. (+17.5%)
 
*[[File:KRO_Upgrade_M_03_Level-3.png]] '''Crystal Gazing''' (2 stars): Increases Mage attack range (+5% from crystal focus)
 
*[[File:KRO_Upgrade_M_04_Level-4.png]] '''Unstable Magic''' (2 stars): Mage attacks have a small chance (5%) of dealing triple damage. (It is shown as a "BLAST!".)
 
*[[File:KRO_Upgrade_M_05_Level-5.png]] '''Alter Reality''' (3 stars): Mage attacks have a chance of teleporting enemies back down the path.
 
   
 
===[[:Category:Artillery Towers|Druid Tower]]===
 
===[[:Category:Artillery Towers|Druid Tower]]===
  +
{{Template:KRO Artillery Upgrade}}
*[[File:KRO_Upgrade_D_01_Level-1.png]] '''Hardened Boulders''' (1 star): Increases Druid attack damage. (+10%)
 
*[[File:KRO_Upgrade_D_02_Level-2.png]] '''Sharp Splinters''' (1 star): Increases boulder explosion area.
 
*[[File:KRO_Upgrade_D_03_Level-3.png]] '''Earth Mastery''' (2 stars): Increases Druid attack range. (by 10%)
 
*[[File:KRO_Upgrade_D_04_Level-4.png]] '''Heavy Load''' (3 stars): Boulder explosions ignore physical armor.
 
*[[File:KRO_Upgrade_D_05_Level-5.png]] '''Shocking Impact''' (3 stars): Boulder explosions slow enemies for a short time.
 
   
 
===[[Thunderbolt]]===
 
===[[Thunderbolt]]===
  +
{{Template:KRO Thunderbolt Upgrade}}
*[[File:KRO_Upgrade_Th_01_Level-1.png]] '''Thunderbolt''' (2 stars): Adds 3 additional thunderbolts.
 
*[[File:KRO_Upgrade_Th_02_Level-2.png]] '''Roaring Gale''' (2 stars): Increases thunderbolt damage and reduces cooldown by 10 seconds.
 
*[[File:KRO_Upgrade_Th_03_Level-3.png]] '''Thunderstorm''' (3 stars): Adds 2 additional thunderbolts, while heavy winds slow down all enemies.
 
*[[File:KRO_Upgrade_Th_04_Level-4.png]] '''Monsoon''' (3 stars): Increases thunderbolt damage and doubles wind slowing effect.
 
*[[File:KRO_Upgrade_Th_05_Level-5.png]] '''Furious Tempest''' (3 stars): Increases thunderbolt damage and casts additional bolts at random enemies.
 
   
 
===[[Call Reinforcements|Reinforcements]]===
 
===[[Call Reinforcements|Reinforcements]]===
  +
{{Template:KRO Call Reinforcement Upgrade}}
*[[File:KRO_Upgrade_R_01_Level-1.png]] '''Skilled Defenders''' (2 stars): Skilled defenders have more health and better equipment. (60 HP, 3-5 damage, 20% armor)
 
*[[File:KRO_Upgrade_R_02_Level-2.png]] '''Elven Stars''' (3 stars): Gives reinforcements a ranged weapon that can target ground and flying enemies. (60 HP, 20% armor, 3-5 damage, 7-10 ranged damage)
 
*[[File:KRO_Upgrade_R_03_Level-3.png]] '''Green Wardens''' (3 stars): Green Wardens have more health, better armor and improved weapons. (100 HP, 35% armor, 5-10 damage, 10-20 ranged damage)
 
*[[File:KRO_Upgrade_R_04_Level-4.png]] '''Rapid Response''' (3 stars): Reduces reinforcements cooldown by 5 seconds. (From 15 seconds to 10 seconds.)
 
*[[File:KRO_Upgrade_R_05_Level-5.png]] '''Moon Sentinels''' (4 stars): Moon sentinels are elite elven huntresses, riding giant panthers. (150 HP, 50% armor, 10-15 damage, 20-30 ranged damage)
 
   
 
==[[Kingdom Rush: Vengeance]]==
 
==[[Kingdom Rush: Vengeance]]==
   
===Souls===
+
===Upgrade Points===
Upgrades in Kingdom Rush: Vengeance are bought with '''Souls''' instead of Stars and are gained differently to previous games.
+
Upgrades in [[Kingdom Rush: Vengeance]] are bought with '''Upgrade Points''' instead of Stars and are gained differently to previous games. Unlike in previous games, upgrade points are exclusively earned from [[Campaign]] mode; completing [[Heroic Challenge|Heroic]] and [[Iron Challenge]]s give no upgrade points. The number of upgrade points earned is independent of stars; no matter how many [[lives]] the player finishes the stage with, the number of upgrade points is always the same. Most stages grant three upgrade points upon completion, with the exception of the following:
  +
* [[Kazan Mines]], [[Jokull's Nest]]: 4 upgrade points
 
  +
* [[Otil Farmlands]]: 6 upgrade points
* Completing a [[Campaign]] level awards a certain number of souls upon completion.
 
  +
* [[Denas's Castle]]: 10 upgrade points
*There are exactly as many souls rewarded throughout the main Campaign as there are required to fill all upgrade slots.
 
 
   
 
===[[:Category:Towers|Towers]]===
 
===[[:Category:Towers|Towers]]===
  +
{{Template:KRV Towers Upgrade}}
*[[File:KRVUp_Blitz.png]] '''BLITZ TACTICS''' ''(1 soul)'': Increases the bonus gold for calling an early wave. (80% additional gold)
 
**[[File:KRVUp_Rations.png]] '''WAR RATIONS''' ''(1 soul)'': With a full belly, Barracks units have improved health. (30% additional HP)
 
**[[File:KRVUp_GXR1.png]] '''GXR-1 TARGETING SYSTEM''' ''(2 souls)'': Improved with Goblin technology, Archery towers gain extra range. (5% additional range)
 
**[[File:KRVUp_Bombs.png]] '''BIGGER BOMBS''' ''(1 soul)'': Infused with powerful alchemy, explosions now have a bigger range of effect. (20% additional area of effect)
 
**[[File:KRVUp_Runes.png]] '''RUNES OF POWER''' ''(2 souls)'': All mage towers have a slight chance of dealing double damage on each attack. (10% chance of double damage)
 
*[[File:KRVUp_Guild.png]] '''GUILD OF MERCHANTS''' ''(2 souls)'': Costs of towers' special skills is now reduced. (15% cost reduction)
 
**[[File:KRVUp_Master.png]] '''MASTER ARCHITECTS''' ''(2 souls)'':All towers gain extra bonus damage. (10% additional basic attack damage)
 
**[[File:KRVUp_Coils.png]] '''DEATHRAY COILS''' ''(4 souls)'': Replace the flags on each exit with deadly tesla coils that zap incoming enemies. These coils can zap enemies every 180 seconds for 150-300 true damage.
 
   
 
===[[:Category:Heroes|Heroes]]===
 
===[[:Category:Heroes|Heroes]]===
  +
{{Template:KRV Hero Upgrade}}
*[[File:KRVUp_Backto.png]] '''BACK TO BATTLE''' ''(1 soul)'': Reduces the respawn time of Heroes. (10% respawn reduction)
 
*[[File:KRVUp_Special.png]] '''SPECIAL TRAINING''' ''(1 soul)'': Thanks to a secret and intense training heroes level up faster. (25% extra XP gain)
 
**[[File:KRVUp_Oneman.png]] '''ONE MAN ARMY''' ''(2 souls)'': All heroes improve their base attack damage. (15% extra damage)
 
*[[File:KRVUp_Ultimate.png]] '''ULTIMATE POWER''' ''(1 soul)'': All heroes' Ultimate skills now have their cool downs reduced. (20% CD reduction)
 
**[[File:KRVUp_Will.png]] '''IRON WILL''' ''(2 souls)'': All heroes improve their maximum health. (20% HP increase)
 
*[[File:KRVUp_Shield.png]] '''SHIELD OF PROTECTION''' ''(2 souls)'': Every basic attack inflicted to a hero has a small chance of dealing no damage. (10% chance to trigger)
 
*[[File:KRVUp_SWind.png]] '''SECOND WIND''' ''(4 souls)'': Heroes now have a small chance of instantly respawning. (10% chance to trigger)
 
   
 
===[[Call Reinforcements|Demon Goonies]]===
 
===[[Call Reinforcements|Demon Goonies]]===
  +
{{Template:KRV Demon Goonies Upgrade}}
*[[File:KRVUp_Infernal.png]] '''INFERNAL COMBUSTION''' ''(1 soul)'': After dying, Goonies explode dealing area damage to all affected enemies.
 
*[[File:KRVUp_Trained.png]] '''TRAINED GOONIES''' ''(2 souls)'': Better trained for combat, Goonies now have improved health and damage.
 
*[[File:KRVUp_Guards.png]] '''DEMON GUARDS''' ''(3 souls)'': Goonies are now Demon Guards! They are capable of withstanding huge amounts of damage.
 
**[[File:KRVUp_Nova.png]] '''INFERNAL NOVA''' ''(2 souls)'': Demon Guards now die with a bigger explosion. Deals extra damage and reaches more enemies.
 
*[[File:KRVUp_Hellion.png]] '''HELLION TRIDENTS''' ''(3 souls)'': Goonies are now Hellon Tridents! They are demons that can hit their enemies with a ranged attack.
 
**[[File:KRVUp_Tridents.png]] '''FLAMING TRIDENTS''' ''(2 souls)'': Hellion Tridents now throw burning tridents that burn enemies on impact for a brief duration.
 
*[[File:KRVUp_PitLord.png]] '''PIT LORD''' ''(6 souls)'': When reinforcements are called to the battlefield, now there's a small chance of summoning a Pit Lord with them.
 
 
This Upgrade tree allows either '''Demon Guards''' or '''Hellion Tridents''' but not both.
 
   
 
===[[Soul Impact]]===
 
===[[Soul Impact]]===
  +
{{Template:KRV Soul Impact Upgrade}}
*[[File:KRVUp_XImpact.png]] '''EXTRA IMPACTS''' ''(2 souls)'': When the spells cast, adds an extra impact near the place the first one hit.
 
**[[File:KRVUp_SShock.png]] '''SOUL SHOCKWAVE''' ''(1 soul)'': The impact now stuns the affected enemies for a brief duration.
 
*[[File:KRVUp_Call.png]] '''CALL OF THE DAMNED''' ''(3 souls)'': After the impact, releases a bunch of spectres that chase and deal damage to enemies.
 
**[[File:KRVUp_XSpect.png]] '''EXTRA SPECTRES''' ''(2 souls)'': Soul impacts now release additional spectres when they hit
 
**[[File:KRVUp_Fear.png]] '''FEAR OF THE DAMNED''' ''(1 soul)'': Enemies hit by the spectres decrease their movement speed for a few seconds.
 
*[[File:KRVUp_Feast.png]] '''FEAST OF THE DAMNED''' ''(1 soul)'': Each enemy killed by this spell reduces the cool down for the next cast.
 
*[[File:KRVUp_Echoes.png]] '''SOUL ECHOES''' ''(3 souls)'': After the impact ends, there is a small chance of it striking again in the same place.
 
*[[File:KRVUp_Tornado.png]] '''TORNADO OF SOULS''' ''(5 souls)'': When the spell is cast, extra impacts will fall across the battlefield.
 
   
 
==See Also==
 
==See Also==

Revision as of 13:06, 7 July 2020

Upgrades

Upgrades in Kingdom Rush are used to increase the power and effectiveness of towers and spells. There are six upgrade trees, one for each tower type and one for each spell. Each tree has a total of five upgrades.

Stars

Upgrades are bought with stars, which can be obtained in several ways:

  • Completing a Campaign level gives stars based on the number of lives left:
    • 18-20 lives: 3 stars
    • 6-17 lives: 2 stars
    • 1-5 lives: 1 star
  • Completing a Heroic Challenge or Iron Challenge gives 1 star.
  • Exclusive to the Flash version:
    • Buying the Premium Content gives 15 stars.
    • Clicking on the Twitter and Facebook buttons gives 1 star each.
    • Trivia
    • You need to get 65 (62 stars on Flash) stars to buy every upgrade on all six trees in the original Kingdom Rush.

Kingdom Rush

Archer Tower

  • KR Up Salvage Salvage (1 Star)
    • Marksmen Towers return 90% of value when sold. (Normal rate of return is 60%.)
  • KR Up EagleEye Eagle Eye (1 Star)
    • Increases Marksmen attack range (by 10%).
  • KR Up PierSht Piercing Shots (2 Stars)
    • Piercing shots ignore a portion of the enemy's physical armor. (10%)
  • KR Up FarShot Far Shots (2 Stars)
    • Increases marksmen attack range (by 10%, stacks multiplicatively for 21% total).
  • KR Up Presc Precision (3 Stars)
    • Marksmen attacks have a chance of dealing double damage. (10%)

Barracks

  • KR Up Tough Toughness Training (1 Star)
    • Barracks train soldiers with more health. (+10% health)
  • KR Up BetArmor Better Armor (1 Star)
    • Barracks train soldiers with improved armor. (+10% armor, percentage points)
  • KR Up ImpDep Improved Deployment (2 Stars)
    • Improves rally point range (by 20%) and reduces soldier training time.
      • (Respawn time is reduced by 3 seconds for Holy Order, and by 2 seconds for the others.)
  • KR Up EndTrain Endurance Training (2 Stars)
    • Barracks train soldiers with even more health. (+10% health, stacks additively for 20% total)
  • KR Up Spiked Spiked Armor (3 Stars)
    • When attacked, soldier's spiked armor return a 10% of the damage to the attacker. Spiked Armor also affects Reinforcements and Heroes. (dealt as True Damage)

Magic Tower

  • KR Up SpellReach Spell Reach (1 Star)
    • Increases wizard's attack range (by 10%).
  • KR Up ArcShatt Arcane Shatter (1 Star)
    • Magic attacks destroy a potion of enemy physical armor on every hit.
  • KR Up Heremtic Hermetic Study (2 Stars)
    • Mage Towers construction and upgrading costs are reduced by 10%.
  • KR Up EmpMagic Empowered Magic (2 Stars)
    • Increases wizard's attack damage (by 15%).
  • KR Up SlowCurse Slow Curse (3 Stars)
    • Magic attacks slow enemies by half their speed for a moment
      • (half a second, Arcane Wizard the whole one-second beam duration. Also disables Rocket Rider Turbo boost).

Artillery

  • KR Up ConcFire Concentrated Fire (1 Star)
    • Increases artillery attack damage (by 10%).
  • KR Up Range Range Finder (1 Star)
    • Increases artillery attack range (by 10%).
  • KR Up FieldLog Field Logistic (2 Stars)
    • Artillery construction and upgrading costs are reduced by 10%.
  • KR Up Indust Industrialization (3 Stars)
    • Artillery special abilities costs are reduced by 25%.
  • KR Up SmartTar Smart Targeting (3 Stars)
    • Artillery suffers no reduction of splash and chain lightning damage.
      • (Artillery strikes deal the maximum damage at the center of the explosion. At the edges of the explosion and further away from the center, it deals the minimum damage. With this upgrade, artillery strikes deal the maximum damage every time in the entire explosion radius. For the Tesla, all enemies in the lightning chain take a random value in its listed damage range, 66-121, as opposed to half this range, 30-55. This upgrade also affects Musketeer's Shrapnel Shot on non-Flash versions.)

Rain of Fire

  • KR Up BlazSky Blazing Skies (2 Star)
    • Adds 2 additional meteors and increases meteor damage (from 30-60 to 50-80).
  • KR Up Scorch Scorched Earth (2 Stars)
    • Meteors set the ground on fire burning enemies over it for 5 seconds. (10-20 damage per second, per meteor)
  • KR Up FastFur The Fast & Furious (3 Stars)
    • Increases meteor damage (to 90-120), explosion radius by 25% and reduces cooldown by 10 seconds (from 80 seconds).
  • KR Up BlazEarth Blazing Earth (3 Stars)
    • Doubles damage and duration of scorched earth, and reduces cooldown by 10 seconds.
      • (The damage is actually increased to 20-30.)
  • KR Up Catac Cataclysm (3 Stars)
    • Increases meteor damage (to 150-180) and rains additional (5) meteors at random locations all over the battlefield.

Reinforcements

  • KR Up WellFed Well Fed (2 Stars)
    • Well Fed Farmers have additional health and deal a little more damage.
      • (50 HP, 1-3 damage)
  • KR Up Consc Conscripts (3 Stars)
    • Conscripts have more health and are better equipped.
      • (70 HP, 10% armor, 2-4 damage)
  • KR Up Warr Warriors (3 Stars)
    • Warriors have even more health and are excellently equipped.
      • (90 HP, 20% armor, 3-6 damage)
  • KR Up Legion Legionnaires (3 Stars)
    • Legionnaires have the most health and wear the best equipment.
      • (110 HP, 30% armor, 6-10 damage)
  • KR Up SprThrw Spear Throw (4 Stars)
    • Gives Legionnaires a spear throw attack that can target ground and flying enemies.
      • (110 HP, 30% armor, 6-10 damage, 24-40 ranged damage)

Kingdom Rush: Frontiers

Archer Tower

  • Up KRF ImpAim Steady Hand (1 Star)
    • Increases marksmen attack range (by 10%).
  • Up KRF Lumbermill Lumbermill (1 Star)
    • Reduces basic archer construction costs. (-10 gold for level 1-3 archer towers).
  • Up KRF FocusAim Focused Aim (2 Stars)
    •  Increases marksmen attack damage (by 5%).
  • Up KRF Accuracy Accuracy (2 Stars)
    • Increases marksmen attack range (by 5%) and damage (by 10%).
  • Up KRF TwinShot Twin Shot (3 Stars)
    • Marksmen have a chance of shooting two projectiles at the same time. (10%)

Barracks

  • Up KRF Stance Defensive Stance (1 Star)
    • Barracks train soldiers with better armor. (+10% armor, percentage points)
  • Up KRF BootCamp Boot Camp (1 Star)
    • Barracks train more resilient soldiers. (+10% health)
  • Up KRF Espirt Esprit de Corps (2 Stars)
    • Increases barrack rally point range (+20%) and healing rate (+20% per second).
  • Up KRF Veteran Veteran Squad (2 Stars)
    • Soldiers are trained faster and with improved armor. (-2 seconds of respawn time, +10% armor, stacks additively)
  • Up KRF Courage Courage (3 Stars)
    • While in combat, soldiers, mercenaries & reinforcements regenerate 1% HP per second. (also works out of combat)

Magic Tower

  • Up KRF Rune Rune of Power (1 Star)
    • Increases mages' attack range (by 10%).
  • Up KRF Penetration Spell Penetration (1 Star)
    • Mages' bolts have a chance to ignore magic resistance. (10%)
  • Up KRF Eldritch Eldritch Power (2 Stars)
    • Increases mages' attack damage (by 10%).
  • Up KRF Academy Wizard Academy (2 Stars)
    • Reduces mages' special abilities costs by 10%.
  • Up KRF Brilliance Brilliance (3 Stars)
    • For every mage tower built, each mage tower gets a bonus to damage
Number of mage towers built Damage increment of each mage tower
1 0%
2 ~5%
3 ~10%
4 ~14%
5 ~18%
6 ~21%
7 ~24%
8 ~27%
9+ ~30%

Artillery

  • Up KRF Smoothbore Smoothbore (1 Star)
    • Increases artillery attack range (by 10%).
  • Up KRF Powder Alchemical Powder (1 Star)
    • Artillery has a 10% chance of dealing maximum damage with no splash reduction.
  • Up KRF Ordnance Improved Ordnance (2 Stars)
    • Increases artillery attack damage (by 10%).
  • Up KRF Gnomish Gnomish Tinkering (3 Stars)
    • Reduces artilleries' special abilities reload times. (by 3 seconds)
  • Up KRF ShockAwe Shock and Awe (3 Stars)
    • Artillery towers have a 20% chance of stunning their targets for 2 seconds on every attack.

Rain of Fire

  • Up KRF Burning Burning Skies (2 Stars)
    • Increases meteor damage and reduces cooldown by 5 seconds.
  • Up KRF Scorched Scorched Earth (2 Stars)
    • Meteors set the ground on fire for 5 seconds, burning enemies walking over it.
  • Up KRF Hellfire Hellfire (3 Stars)
    • Adds 2 additional meteors and reduces cooldown by 5 seconds.
  • Up KRF Conflagration Conflagration (3 Stars)
    • Increases meteor damage and explosion radius (+25%) while doubling scorched earth effects.
  • Up KRF Cataclysm Cataclysm (3 Stars)
    • Increases meteor damage and rains additional (5) meteors at random locations all over the battlefield.

Reinforcements

  • Up KRF Trained Trained Volunteers (2 Stars)
    • Trained Volunteers have additional health and deal a little more damage. (50 HP, 1-3 damage)
  • Up KRF MenatArms Men-at-Arms (3 Stars)
    • Men-at-Arms have more health and wear good armor. (70 HP, 10% armor, 2-4 damage)
  • Up KRF Champion Champion (3 Stars)
    • Champions have even more health and wield great weapons. (90 HP, 20% armor, 3-6 damage)
  • Up KRF Sworn Sworn Blades (3 Stars)
    • Sworn Blades have the most health and wield dual weapons. (110 HP, 30% armor, 6-10 damage)
  • Up KRF Recurve Recurve Bow (4 Stars)
    • Gives reinforcements a ranged weapon that can target ground and flying enemies. (110 HP, 30% armor, 6-10 damage, 16-30 ranged damage)

Kingdom Rush: Origins

Archer Tower

  • KRO Upgrade A 01 Level-1 Master Shooter (1 star)
    • Increases Archer attack damage (by 5%).
  • KRO Upgrade A 02 Level-2 Treesinged Bow (1 star)
    • Increases Archer attack range (by 10%).
  • KRO Upgrade A 03 Level-3 Obsidian Heads (2 stars)
    • Archers deal maximum damage against unarmored targets.
  • KRO Upgrade A 04 Level-4 Elven Training (2 stars)
    • Improves all Archer special abilities (by 10% of the ability's effect/chance).
  • KRO Upgrade A 05 Level-5 Bloodletting Shot (3 stars)
    • Archer attacks have a 15% chance of causing heavy bleeding over 3 seconds. This deals 23 ticks of damage, where each tick deals 10% of the arrow's damage (after armor), rounded up, as true damage. The bleeding can stack with itself and with other forms of bleeding.
Tower Maximum Bloodletting Damage
Hunter Arbor 23
Watcher Arbor 23
Sentinel Arbor 46
Arcane Archers 46
Golden Longbows Long-range shot: 161
Long-range shot combined with a "crit": 299
Short-range shot: 69
Short-range shot combined with a "crit": 115

Barracks

  • KRO Upgrade B 01 Level-1 Elven Fencing (1 star)
    • Reduces basic barracks construction costs. (-10% for level 1-3 Barracks)
  • KRO Upgrade B 02 Level-2 Expert Tactician (1 star)
    • Increases barracks rally point range (by 10%).
  • KRO Upgrade B 03 Level-3 Enchanted Armor (2 stars)
    • Barracks equip soldiers with improved armor. (+10%, percentage points)
  • KRO Upgrade B 04 Level-4 Moon Forged Blades (2 stars)
    • Soldier attacks deal 15% additional magic damage (rounded up).
Tower Damage without Upgrade (with Upgrade)
Defender Barracks 1-4 (2-5)
Warden Barracks 3-7 (4-9)
Ranger Barracks 8-12 (10-14)
Bladesinger Hall 10-14 (12-17)
Forest Keepers 24-36 (28-42)
  • KRO Upgrade B 05 Level-5 Blessing of Elynie (3 stars): Soldiers have a 10% chance of cheating death when dealt lethal damage. (Soldiers revive with full health when proced.)

Magic Tower

  • KRO Upgrade M 01 Level-1 Crystal Focus (1 star)
    • Increases Mage attack range (by 5%).
  • KRO Upgrade M 02 Level-2 Empowered Magic (1 star)
    • Increases Mage attack damage (by 15%).
  • KRO Upgrade M 03 Level-3 Crystal Gazing (2 stars)
    • Increases Mage attack range (by 5%, stacks multiplicatively).
  • KRO Upgrade M 04 Level-4 Unstable Magic (2 stars)
    • Mage attacks have a small chance of dealing triple damage.
      • (Each bolt gets 5% chance and it is shown as a "BLAST!".)
  • KRO Upgrade M 05 Level-5 Alter Reality (3 stars)
    • Mage attacks have a chance of teleporting enemies 20 nodes back down the path. (Wild Magus: 1%, High Elven Mage: 3%, the others: 10%, can only trigger up to three times per enemy)

Druid Tower

  • KRO Upgrade D 01 Level-1 Hardened Boulders (1 star)
    • Increases Druid attack damage (by 10%).
  • KRO Upgrade D 02 Level-2 Sharp Splinters (1 star)
    • Increases boulder explosion area (by 10%).
  • KRO Upgrade D 03 Level-3 Earth Mastery (2 stars)
    • Increases Druid attack range (by 10%).
  • KRO Upgrade D 04 Level-4 Heavy Load (3 stars)
    • Boulder explosions ignore physical armor. (damage type is changed to true)
  • KRO Upgrade D 05 Level-5 Shocking Impact (3 stars)
    • Boulder explosions slow enemies for a short time. (by 50% for 0.5 seconds)

Thunderbolt

  • KRO Upgrade Th 01 Level-1 Thunderbolt (2 stars)
    • Adds 3 additional thunderbolts.
  • KRO Upgrade Th 02 Level-2 Roaring Gale (2 stars)
    • Increases thunderbolt damage and reduces cooldown by 10 seconds.
  • KRO Upgrade Th 03 Level-3 Thunderstorm (3 stars)
    • Adds 2 additional thunderbolts, while heavy winds slow down all enemies.
  • KRO Upgrade Th 04 Level-4 Monsoon (3 stars)
    • Increases thunderbolt damage and doubles wind slowing effect.
  • KRO Upgrade Th 05 Level-5 Furious Tempest (3 stars)
    • Increases thunderbolt damage and casts additional bolts at random enemies.

Reinforcements

  • KRO Upgrade R 01 Level-1 Skilled Defenders (2 stars)
    • Skilled defenders have more health and better equipment.
      • (60 HP, 3-5 damage, 20% armor)
  • KRO Upgrade R 02 Level-2 Elven Stars (3 stars)
    • Gives reinforcements a ranged weapon that can target ground and flying enemies.
      • (60 HP, 20% armor, 3-5 damage, 7-10 ranged damage)
  • KRO Upgrade R 03 Level-3 Green Wardens (3 stars)
    • Green Wardens have more health, better armor and improved weapons
      • (100 HP, 35% armor, 5-10 damage, 10-20 ranged damage)
  • KRO Upgrade R 04 Level-4 Rapid Response (3 stars)
    • Reduces reinforcements cooldown by 5 seconds.
      • (From 15 seconds to 10 seconds.)
  • KRO Upgrade R 05 Level-5 Moon Sentinels (4 stars)
    • Moon sentinels are elite elven huntresses, riding giant panthers.
      • (150 HP, 50% armor, 10-15 damage, 20-30 ranged damage)

Kingdom Rush: Vengeance

Upgrade Points

Upgrades in Kingdom Rush: Vengeance are bought with Upgrade Points instead of Stars and are gained differently to previous games. Unlike in previous games, upgrade points are exclusively earned from Campaign mode; completing Heroic and Iron Challenges give no upgrade points. The number of upgrade points earned is independent of stars; no matter how many lives the player finishes the stage with, the number of upgrade points is always the same. Most stages grant three upgrade points upon completion, with the exception of the following:

Towers

  • KRVUp Blitz BLITZ TACTICS (1 upgrade point): Increases the bonus gold for calling an early wave. (80% additional gold)
    • KRVUp Rations WAR RATIONS (1 upgrade point): With a full belly, Barracks units have improved health. (30% additional HP)
    • KRVUp GXR1 GXR-1 TARGETING SYSTEM (2 upgrade points): Improved with Goblin technology, Archery towers gain extra range. (5% additional range)
    • KRVUp Bombs BIGGER BOMBS (1 upgrade point): Infused with powerful alchemy, explosions now have a bigger range of effect. (20% additional area of effect)
    • KRVUp Runes RUNES OF POWER (2 upgrade points): The Infernal Mage, Spectral Mausoleum, and Deep Devils Reef have a slight chance of dealing double damage on each attack. (10% chance of double damage)
  • KRVUp Guild GUILD OF MERCHANTS (2 upgrade points): Costs of towers' special skills is now reduced. (15% cost reduction)
    • KRVUp Master MASTER ARCHITECTS (2 upgrade points): All towers gain extra bonus damage. (10% additional basic attack damage)
    • KRVUp Coils DEATHRAY COILS (4 upgrade points): Replace the flags on each exit with deadly tesla coils that zap incoming enemies. These coils can zap enemies every 180 seconds for 150-300 true damage.

Heroes

  • KRVUp Backto BACK TO BATTLE (1 upgrade point)
    • Reduces the respawn time of Heroes. (10% respawn reduction)
  • KRVUp Special SPECIAL TRAINING (1 upgrade point)
    • Thanks to a secret and intense training heroes level up faster. (25% extra XP gain)
  • KRVUp Oneman ONE MAN ARMY (2 upgrade points)
    • All heroes improve their base attack damage. (15% extra damage)
  • KRVUp Ultimate ULTIMATE POWER (1 upgrade point)
    • All heroes' Ultimate skills now have their cool downs reduced. (20% CD reduction)
  • KRVUp Will IRON WILL (2 upgrade points)
    • All heroes improve their maximum health. (20% HP increase)
  • KRVUp Shield SHIELD OF PROTECTION (2 upgrade points)
    • Every basic attack inflicted to a hero has a small chance of dealing no damage. (10% chance to trigger)
  • KRVUp SWind SECOND WIND (4 upgrade points)
    • Heroes now have a small chance of instantly respawning. (10% chance to trigger)

Demon Goonies

  • KRVUp Infernal INFERNAL COMBUSTION (1 upgrade point): After dying, Goonies explode dealing 20 physical damage in an area of 90.
  • KRVUp Trained TRAINED GOONIES (2 upgrade points): Better trained for combat, Goonies now have improved health and damage.
  • KRVUp Guards DEMON GUARDS (3 upgrade points): Goonies are now Demon Guards! They are capable of withstanding huge amounts of damage. Mutually exclusive with Hellion Tridents. (Infernal Combustion: 20 physical damage in an area of 90)
    • KRVUp Nova INFERNAL NOVA (2 upgrade points): Demon Guards now die with a bigger explosion. Deals 50 physical damage in an area of 120.
  • KRVUp Hellion HELLION TRIDENTS (3 upgrade points): Goonies are now Hellon Tridents! They are demons that can hit their enemies with a ranged attack. Mutually exclusive with Demon Guards. (Infernal Combustion: 20 physical damage in an area of 90)
    • KRVUp Tridents FLAMING TRIDENTS (2 upgrade points): Hellion Tridents now throw burning tridents that burn enemies on impact for a brief duration. (Burn damage: 10 physical damage over 2 seconds)
  • KRVUp PitLord PIT LORD (6 upgrade points): When reinforcements are called to the battlefield, now there's a 30% chance of summoning a Pit Lord with them. (Infernal Combustion: 50 explosive damage in an area of 90)

Soul Impact

  • KRVUp XImpact EXTRA IMPACTS (2 upgrade points): When the spells cast, adds an extra impact near the place the first one hit.
    • KRVUp SShock SOUL SHOCKWAVE (1 upgrade point): The impact now stuns the affected enemies for 0.4 second.
  • KRVUp Call CALL OF THE DAMNED (3 upgrade points): After the impact, releases 2 spectres each that chase and deal 7-22 damage to enemies.
    • KRVUp XSpect EXTRA SPECTRES (2 upgrade points): Soul impacts now release at most 4 spectres when they hit
    • KRVUp Fear FEAR OF THE DAMNED (1 upgrade point): Enemies hit by the spectres move at 50% of their speed for 2 seconds.
  • KRVUp Feast FEAST OF THE DAMNED (1 upgrade point): Each enemy killed by this spell reduces the cool down for the next cast.
  • KRVUp Echoes SOUL ECHOES (3 upgrade points): After the impact ends, there is a 25% chance of it striking again in the same place.
  • KRVUp Tornado TORNADO OF SOULS (5 upgrade points): When the spell is cast, 2 extra impacts will fall across the battlefield.

See Also

Upgrade Strategy