Veruk, the honored orc tribal warrior, escaped a life of slavery at the gladiatorial pits in favor of one of leadership among the warmongers. He now spends his newfound freedom aiding his fellow greenskins in their flight.
Veruk, the Warmonger leader, stands proudly in front of his forces as he watches the plains that will soon become a battlefield.
He rubs his wrists remembering the shackles that once stole his freedom, the same shackles that would come off once a day when he was forced to fight as a gladiator, turning the sands red with the blood of beasts and his fellow greenskins to stay alive.
As the years went by, he grew accustomed to seeing those who he called brothers perish on the sands, some would meet their end in the glory of battle, some would die just for defying their captors’ will. But Veruk fought on, year after year he fought on knowing that one day he would break free and with his newfound freedom lead the Warmongers to the gates of the human realm.
He now raises his weapon pointing at the enemy forces, and with a voice heavy with years of suffering, yawps “Chaaaaaaarge!!!”
- A swift and powerful technique. Slashes an enemy twice, dealing 90/180/270 physical damage to the target.
- Veruk smashes the ground, stunning nearby enemies (min 3, max 5) for 1/2/4 seconds with the impact.
- While in combat, Veruk gains up to 24/60/108% bonus attack damage that grows as long as he fights the same target. Base damage increases by 8/20/36% per tick, gains one tick every 5 seconds. It takes 10 seconds to gain the maximum.
- Summon a pair of goblins to aid in combat. They last 10 seconds on the battlefield.
ENTER THE WARMONGERS (active, cooldown: 40 seconds) (2/2/2 hero points):
- Calls a pair of trained warmongers to aid Veruk in the battlefield. They last 10 seconds.
|Level||HP||Ranged Damage (1.0s)||Melee Damage (1.0s)||Armor|
- Veruk regenerates 1/2/3 HP per second at Hero Level 1/5/10.
- (The description is misleading on mobile in that it says the regeneration activates when Veruk is close to death.)
(per 2 sec)
Tips and Tricks
Veruk is a melee hero which tanks and stalls opponents with himself and barracks he summons. He can keep a choke point completely safe with some supports and barracks to back him up.
- Veruk is decently tanky and decently strong hero. His damage or armor won't blow all the enemies away, but they won't blow him away either, plus he has a consistent heal rate with Warlust as his ability and for a melee hero, he moves faster than expected. He's not going to beat Asra, Margosa, or Tramin in a race, but he's faster than Oloch, Jigou and Mortemis, which is a good thing. Control him away from the battle to heal and return him to the field isn't as bad since he heals fast and he still can summon barracks to battle. All of his abilities also have very short cooldown, making him stronger as the enemies bombarded the battlefield. For 15 seconds, he can do 195-570 damage to enemies with no other abilities, just his melee attacks.
- Aim Slashes is Veruk's main damage source. For every 15 seconds, he will slashed an enemy twice, inflicting huge damage. Remember, for the 15 second you have to wait for the ability after you use it the first time, he already did 195-570 damage to a couple of foes and this doesn't count his other abilities, just his melee attacks. This almost act as a fast clean up to the high damage that you dealt. Combo this with some magic damage and you shall be set.
- Brute Force is Veruk's main group stun, as the ability don't do much damage and therefore it is essential to keep a constant flow of damage. Stalled the enemy you want to stun with barracks and don't wasted it. It only activate when 3 or more enemies get into Veruk's range. Use this when you really need it and get some towers to do damage while they're stunned.
- Inspiring Leader and Enter the Warmongers are the barracks Veruk summons. Both of them gives you 2 minions, either it's goblins or warmongers. While they don't do some ridiculous things, they do surprising amount of damage and do last nicely long. When there are a rushes of enemies likes Clockwork Spiders and Apex Shards coming, stalling them with these two abilities is allways recomended, but they can still be overwhelm fast.
- Veruk's Duelist is an ability that only he has. As long as he keeps fighting, he will gain more and more damage until he hits the cap. Decently tanky enemies will fall easily because of this, open up more protentials to deal with enemies. Makes sure to let him constantly fight so that the timer don't reset, or you have to wait for him to gain all of the damage bonus again.
- There're 2 ways for Veruk to deal with foes. One, abuse Duelist and let Veruk fight enemies constantly. Two, wait and use all of his abilities, then back out to wait for Aim Slashes and Brute Force to cooldown, then repeat the process over and over.
- The first one is almost always better, especially for enemies like Smokebeard Engineers, Stonebeard Geomancers, Nanoq Warbears, Svell Druids, Paladins, Golem Houses, War Wagons and especially Shieldbearers, as they are a thread because of their high health and armor, and Veruk with Duelist can overcome the the armor as long as he constantly fights them, and they do next to no damage because of Veruk's decent armor and Warlust, which constantly heals him, keeping him alive for a long time.
- The second one is usually bad, but in situation like fighting MechaDwarf MK.9s, Frost Giants, Northern Berserkers, High Sorcerers and Paragons, you cannot Duelist your way out. They do too much damage too fast for Veruk to heal up, and will melt him in 2 or 3 hits. In this case, burst damage from Aim Slashes, stuns from Brute Force, the warmongers Veruk summons and the towers you bought will have to do the job. Wait patiently, use barracks to stall them, activate your abilities, than move him away quickly. This, while is long, is reliable enough to make sure the kill is successful. Group of these guys will require some more stalling, so set your defense up accordingly.
- Ranged units isn't that hard for Veruk, most of them like Tinbeard Gunmans and Elven Rangers don't do much damage, with the exception of Musketeers. But handling this is easy. Either you let his brute force from the side or use barracks to stall because they made it so that ranged enemies will stay still to shoot, and their melee damage is nothing. Magic user like Ice Witches, Devoted Priests, Sulfur Alchemists and Arcane Maguses are even easier to killed. Finally, Veruk cannot hit flying enemies, so avoid Gryphon Bombardiers at all cost.
- Veruk is the middle of the road for heroes. He has some strong points, some weak points, but overall, he a hero that is viable in almost every loadout you use. But if you need some long range attacker, then maybe the other 2 free heroes: Asra and Oloch will better suit your taste.
- BACK TO BATTLE (1 upgrade point): Reduces the respawn time of Heroes. (10% respawn reduction)
- SPECIAL TRAINING (1 upgrade point): Thanks to a secret and intense training heroes level up faster. (25% extra XP gain)
- ULTIMATE POWER (1 upgrade point): All heroes' Ultimate skills now have their cool downs reduced. (20% CD reduction)
- SHIELD OF PROTECTION (2 upgrade points): Every basic attack inflicted to a hero has a small chance of dealing no damage. (10% chance to trigger)
- SECOND WIND (4 upgrade points): Heroes now have a small chance of instantly respawning. (10% chance to trigger)
- "Strength and honor"
- "Are you not entertained!?"
- "Man flesh!"
- "Brawl beats brawn"
- (death) "Freedom!"
- Veruk's attire is based entirely on the gladiators from the 4th century, during the Roman Empire's time. His origin story is also a reference to Spartacus, a Thracian gladiator who managed to beat the Romans with just a handful of gladiators in the Third Servile War.
- "Strength and honor."
- A line spoken by several characters in the 2000 film Gladiator. It is used as both a greeting and farewell.
- "Are you not entertained?"
- A line spoken by Maximus when standing in the arena, in the 2000 film Gladiator.
- A line said by an Orc in the 2002 film, The Lord of the Rings: The Two Towers.
- This single word is taken from an iconic moment in the film Braveheart following the life of William Wallace.
|Kingdom Rush: Frontiers|
|Kingdom Rush: Origins|
|Kingdom Rush: Vengeance|