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"These tunnels' twists and turns are maddening but we know we are on the right path as cultist activity keeps increasing. As we progress further we face new kinds of horrors, which begs the question of how deep the corruption runs within the Cult's ranks."

Wicked Crossing is the ninth stage of Kingdom Rush 5: Alliance. The hero Grimson is unlocked at this stage. On the Steam version, the tower Elven Stargazer is unlocked as well.

Campaign[]

Set-Up[]

Wave Composition[]

Wave Enemies
(North > Northwest)
Enemies
(Northeast > Northwest)
Enemies
(Southeast > Southwest)
Enemies
(Southern web > Southwest)
Enemies
(Altar > Southwest)
Income
1 Cult Abomination x1
Cult Acolyte x8
Cult Acolyte x10 300
2 Cult Acolyte x12 Glarebrood x11 290
3 Cult Acolyte x8 Nightmare x4 200
4 Cult Abomination x2
Cult Acolyte x10
Cult Acolyte x8 Nightmare x4 330
5 Corrupted Stalker x10 Glarebrood x10 Glarebrood x5 250
6 Shackler x1
Cult Acolyte x20
350
7 Cult Priest x4
Cult Acolyte x15
Nightmare x6 325
8 Corrupted Stalker x12
Shackler x1
Glarebrood x18 Glarebrood x9 440
9 Bound Nightmare x6
Cult Acolyte x12
Cult Priest x4
Twisted Sister x2
Nightmare x6 500
10 Cult Acolyte x8 Cult Abomination x4
Cult Acolyte x14
450
11 Shackler x1
Corrupted Stalker x18
Cult Acolyte x12
Shackler x2
Nightmare x8 510
12 Cult Acolyte x12 Bound Nightmare x6
Cult Acolyte x10
Cult Priest x5
Cult Acolyte x14
Nightmare x8 785
13 Cult Abomination x2 Cult Abomination x4
Twisted Sister x2
Glarebrood x10
Twisted Sister x1
Glarebrood x16 590
14 Bound Nightmare x8
Cult Acolyte x16
Cult Priest x8
Cult Acolyte x16
Nightmare x8 840
15 Cult Acolyte x16 Bound Nightmare x10
Shackler x2
Shackler x2
Cult Acolyte x20
Nightmare x12 940

Strategy

General[]

On the bottom and the top, additional paths come later; Glarebrood crawls from the bottom wall onto the path and a bridge with enemies will arrive on the top. The Glarebrood arrive near the middle of the bottom path while the bridge arrives near the bucket of gems on the top.

On the bottom is a rune just after the Y-intersection where Nightmares turn into Bound Nightmares when the rune glows.

The bottom path has a large amount of magic-resistant Glarebrood and armored Bound Nightmare.

If you're not ready, Cult Priests can easily turn into a horde of Cult Abomination.

Flying enemies, the Corrupted Stalkers, mainly appear on the top path.

Shacklers can disable towers so always have Hero Spells and Reinforcements ready to kill them.

Upgrades and Hero[]

Since Corrupted Stalkers teleport after being first hit, reinforcements upgraded on the Dark Army path (Order of Shadows, Ashen Bows, Shadow Crowcaller) are useful for making them teleport preemptively into towers and heroes that can kill them.

Nyru and other heroes that deal magic damage are useful for dealing with Bound Nightmares.

Long-range heroes such as Nyru and Vesper are useful for finally killing Corrupted Stalkers.

Towers[]

At max-level, Tricannon can kill groups of Glarebrood.

Barracks such as Demon Pit or Paladin Covenant provides constant blocking against Nightmares.

Arcane Wizard can instakill Cult Abominations using Disintegrate.

Heroic Challenge[]

Set-Up[]

Wave Composition[]

Wave Enemies
(North > Northwest)
Enemies
(Northeast > Northwest)
Enemies
(Southeast > Southwest)
Enemies
(Southern web > Southwest)
Enemies
(Altar > Southwest)
Income
1 Cult Acolyte x4 Cult Priest x1
Cult Acolyte x4
Cult Abomination x1
Cult Acolyte x8
295
2 Cult Acolyte x14
Shackler x2
Cult Acolyte x10 Glarebrood x6 520
3 Cult Acolyte x12 Corrupted Stalker x12 Cult Acolyte x30 750
4 Cult Abomination x3
Cult Acolyte x15
Nightmare x9 315
5 Corrupted Stalker x10
Shackler x2
Cult Abomination x3
Cult Acolyte x18
560
6 Cult Priest x6
Shackler x3
Cult Acolyte x36 Cult Abomination x3
Cult Acolyte x21
Glarebrood x12 Nightmare x10 1365

Strategy

General[]

Upgrades and Hero[]

Towers[]

Iron Challenge[]

Set-Up[]

Wave Composition[]

Wave Enemies
(North > Northwest)
Enemies
(Northeast > Northwest)
Enemies
(Southeast > Southwest)
Enemies
(Southern web > Southwest)
Enemies
(Altar > Southwest)
Income
1 Cult Priest x4
Cult Acolyte x30
Shackler x2
Cult Acolyte x32
Shackler x2
Corrupted Stalker x25
Cult Acolyte x68
Cult Priest x2
Cult Abomination x10
Shackler x3
Glarebrood x51 Nightmare x28 3510

Strategy

General[]

Upgrades and Hero[]

Towers[]

Events[]

New Enemy
Wave 6
Shackler
EnemyBox Shackler Channeling corrupt magic through the crystals embedded on their arms, the Shacklers are fearsome foes in close quarters.
  • Medium magic resistance
  • Disables towers at low health
New Enemy
Wave 9
Bound Nightmare
EnemyBox BoundNight Clad in armor thanks to cult magic, these Nightmares thrust themselves into battle headfirst.
  • High armor
  • Turns into a Nightmare when defeated

Related Achievements[]

AAch UnboundVictory UNBOUND VICTORY Complete the Wicked Crossing without any Nightmares turning into Armored Nightmares.

AAch OvineJournalism OVINE JOURNALISM Find Sheepy in each campaign terrain.

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