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|image = [[File:EnemySqr_WitchDoc.PNG|center]]
 
|image = [[File:EnemySqr_WitchDoc.PNG|center]]
 
|hp = 420/480/600
 
|hp = 420/480/600
|damage = 14-26
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|damage = [[File:Melee.png]] 14-26
|rate=1.0s
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|rate= 1.0s
 
|armor = None
 
|armor = None
 
|resist = None
 
|resist = None
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''Aboriginal healers that use a secret mojo to heal their tribal brothers.''
 
''Aboriginal healers that use a secret mojo to heal their tribal brothers.''
   
Unlike other healers ([[Shaman]]s, [[Sand Wraith]]s, and [[Twilight Evoker]]s), Witch Doctors are very competent at their job: they don't need to do anything to heal nearby enemies, while mostly still keeping the same healing rate. As such, they can drastically boost the survivability of other savages, especially [[Savage Warrior]]s, who can raise their own maximum HP through cannibalizing soldiers.
+
Unlike other healers ([[Shaman]]s, [[Sand Wraith]]s, and [[Twilight Evoker]]s), Witch Doctors are very competent at their job: they don't need to do anything to heal nearby enemies, while mostly still keeping the same healing rate. They are even capable of healing while engaged in combat, meaning that the simple blocking strategy will not be as effective against them as it is against other healers who lack this advantage. As such, they can drastically boost the survivability of other savages, especially [[Savage Warrior]]s, who can raise their own maximum HP through cannibalizing soldiers.
   
 
They can heal themselves and nearby allies by 50 hit points every 4 seconds.
 
They can heal themselves and nearby allies by 50 hit points every 4 seconds.
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* The [[Tribal Axethrowers]] can be used to temporarily disable the healing aura.
 
* The [[Tribal Axethrowers]] can be used to temporarily disable the healing aura.
* In reverse, you can kill other enemies quickly so they cannot benefit from the healing of Witch Doctors.
+
* In reverse, you can kill other enemies quickly, so they cannot benefit from the healing of Witch Doctors.
   
 
==Appearances==
 
==Appearances==
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*[[Temple of Saqra]]
 
*[[Temple of Saqra]]
 
*[[Temple of Evil]]
 
*[[Temple of Evil]]
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  +
{{Enemiescollapsed}}
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[[Category:Kingdom Rush: Frontiers]]
 
[[Category:Enemies]]
 
[[Category:Enemies]]

Revision as of 16:05, 13 October 2019

Witch Doctors are savage shamans, encountered in the jungle in Kingdom Rush: Frontiers, who possess the ability to heal their allies.

Overview

Aboriginal healers that use a secret mojo to heal their tribal brothers.

Unlike other healers (Shamans, Sand Wraiths, and Twilight Evokers), Witch Doctors are very competent at their job: they don't need to do anything to heal nearby enemies, while mostly still keeping the same healing rate. They are even capable of healing while engaged in combat, meaning that the simple blocking strategy will not be as effective against them as it is against other healers who lack this advantage. As such, they can drastically boost the survivability of other savages, especially Savage Warriors, who can raise their own maximum HP through cannibalizing soldiers.

They can heal themselves and nearby allies by 50 hit points every 4 seconds.

Strategy

Witch Doctors are high priority targets: taking one down early can save a lot of firepower for other enemies. There are multiple ways to effectively counter them:

  • The first way, obviously, is to kill them first and foremost. Due to their usual position in front of other enemies, this can be done easily with a burst of power from Archmages or Barrage.
  • The Tribal Axethrowers can be used to temporarily disable the healing aura.
  • In reverse, you can kill other enemies quickly, so they cannot benefit from the healing of Witch Doctors.

Appearances


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Enemies • Kingdom Rush
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Enemies • Kingdom Rush: Frontiers
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Enemies • Kingdom Rush: Vengeance
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