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|image = [[File:EnemySqr_WitchDoc.PNG|center]] |
|image = [[File:EnemySqr_WitchDoc.PNG|center]] |
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|hp = 420/480/600 |
|hp = 420/480/600 |
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− | |damage = 14-26 |
+ | |damage = [[File:Melee.png]] 14-26 |
− | |rate=1.0s |
+ | |rate= 1.0s |
|armor = None |
|armor = None |
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|resist = None |
|resist = None |
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''Aboriginal healers that use a secret mojo to heal their tribal brothers.'' |
''Aboriginal healers that use a secret mojo to heal their tribal brothers.'' |
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− | Unlike other healers ([[Shaman]]s, [[Sand Wraith]]s, and [[Twilight Evoker]]s), Witch Doctors are very competent at their job: they don't need to do anything to heal nearby enemies, while mostly still keeping the same healing rate. As such, they can drastically boost the survivability of other savages, especially [[Savage Warrior]]s, who can raise their own maximum HP through cannibalizing soldiers. |
+ | Unlike other healers ([[Shaman]]s, [[Sand Wraith]]s, and [[Twilight Evoker]]s), Witch Doctors are very competent at their job: they don't need to do anything to heal nearby enemies, while mostly still keeping the same healing rate. They are even capable of healing while engaged in combat, meaning that the simple blocking strategy will not be as effective against them as it is against other healers who lack this advantage. As such, they can drastically boost the survivability of other savages, especially [[Savage Warrior]]s, who can raise their own maximum HP through cannibalizing soldiers. |
They can heal themselves and nearby allies by 50 hit points every 4 seconds. |
They can heal themselves and nearby allies by 50 hit points every 4 seconds. |
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* The [[Tribal Axethrowers]] can be used to temporarily disable the healing aura. |
* The [[Tribal Axethrowers]] can be used to temporarily disable the healing aura. |
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− | * In reverse, you can kill other enemies quickly so they cannot benefit from the healing of Witch Doctors. |
+ | * In reverse, you can kill other enemies quickly, so they cannot benefit from the healing of Witch Doctors. |
==Appearances== |
==Appearances== |
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*[[Temple of Saqra]] |
*[[Temple of Saqra]] |
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*[[Temple of Evil]] |
*[[Temple of Evil]] |
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+ | |||
+ | {{Enemiescollapsed}} |
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+ | [[Category:Kingdom Rush: Frontiers]] |
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[[Category:Enemies]] |
[[Category:Enemies]] |
Revision as of 16:05, 13 October 2019
Witch Doctors are savage shamans, encountered in the jungle in Kingdom Rush: Frontiers, who possess the ability to heal their allies.
Overview
Aboriginal healers that use a secret mojo to heal their tribal brothers.
Unlike other healers (Shamans, Sand Wraiths, and Twilight Evokers), Witch Doctors are very competent at their job: they don't need to do anything to heal nearby enemies, while mostly still keeping the same healing rate. They are even capable of healing while engaged in combat, meaning that the simple blocking strategy will not be as effective against them as it is against other healers who lack this advantage. As such, they can drastically boost the survivability of other savages, especially Savage Warriors, who can raise their own maximum HP through cannibalizing soldiers.
They can heal themselves and nearby allies by 50 hit points every 4 seconds.
Strategy
Witch Doctors are high priority targets: taking one down early can save a lot of firepower for other enemies. There are multiple ways to effectively counter them:
- The first way, obviously, is to kill them first and foremost. Due to their usual position in front of other enemies, this can be done easily with a burst of power from Archmages or Barrage.
- The Tribal Axethrowers can be used to temporarily disable the healing aura.
- In reverse, you can kill other enemies quickly, so they cannot benefit from the healing of Witch Doctors.
Appearances
Enemies • Kingdom Rush | |
Enemies | Goblin • Orc • Shaman • Ogre • Gargoyle • Shadow Archer • Dark Knight • Wulf • Worg • Golem Head • Goblin Zapper • Orc Champion • Worg Rider • Forest Troll • Hobgoblin Chief • Bandit • Brigand • Marauder • Giant Spider • Spider Matriarch • Spider Hatchling • Raider • Pillager • Troll • Troll Champion • Troll Chieftain • Yeti • Rocket Rider • Dark Slayer • Son of Sarelgaz • Troll Pathfinder • Troll Breaker • Demon Spawn • Demon Lord • Demon Hound • Demon Imp • Skeleton • Skeleton Knight • Necromancer • Magma Elemental • Husk • Noxious Creeper • Mutated Hatchling • Tainted Treant • Swamp Thing • Rotshroom • Zombie • Giant Rat • Wererat • Fallen Knight • Spectral Knight • Abomination • Werewolf • Lycan • Black Hag • Sheep • Demon Legion • Flareon • Gulaemon • Cerberus |
Bosses | The Juggernaut • J.T. • Vez'nan • Sarelgaz • Gul'Thak • Greenmuck • The Kingpin • Ulguk-Hai • Moloch • Myconid • Lord Blackburn |
Enemies • Kingdom Rush: Frontiers | |
Enemies | Desert Thug • Dune Raider • Desert Archer • Sand Hound • War Hound • Immortal • Fallen • Executioner • Giant Scorpion • Giant Wasp • Giant Wasp Queen • Dune Terror • Sand Wraith • Lesser Efreeti • Anoobis • Jungle Spider • Jungle Matriarch • Spiderling • Savage Warrior • Savage Hunter • Witch Doctor • Earth Shaman • Spirit Shaman • Blood Trickster • Savage Zombie • Savage Brute • Gorillon • Poukai Rider • Poukai • Parasyte • Reaper • Mandrilos • Reaper Lord • Saurian Razorwing • Saurian Quetzal • Saurian Broodguard • Saurian Myrmidon • Saurian Blazefang • Saurian Nightscale • Saurian Darter • Saurian Brute • Saurian Savant • Shade Elemental • Shred of Darkness • Saurian Deathcoil • Gunboat • Greenfin • Redspine • Blacksurge • Deviltide • Bluegale • Bloodshell • Zombie • Ghoul • Bat • Werewolf • Abomination • Lycan • Ghost • Phantom Warrior • Jack'O Lantern • Vampiresa |
Bosses | Nazeru • Quincon • Umbra • Leviathan • Vasile • Xyzzy |
Enemies • Kingdom Rush: Origins | |
Enemies | Gnoll Reaver • Gnoll Burner • Gnoll Gnawer • Hyena • Perython • Gnoll Blighter • Ettin • Twilight Harasser • Gnoll Catapult • Gnoll Warleader • Twilight Brute • Blood Gnoll • Blood Ogre • Ogre Magi • Sword Spider • Satyr Cutthroat • Satyr Hoplite • Webspitter Spider • Gloomy • Twilight Scourger • Scourger Banshee • Bandersnatch • Redcap • Twilight Avenger • Boomshroom • Munchshroom • Fungus Breeder • Zealot • Bunny • Blood Servant • Screecher Bat • Mounted Avenger • Razorboar • Twilight Evoker • Twilight Golem • Cloud Stalker • Spiderbrood • Twilight Heretic • Son of Mactans • Arachnomancer • Drider • Shadowspawn • Devourer • Dark Spitter • Shadow Champion |
Bosses | Hi-Hi Enha • Malicia • Spider Goddess • Bram the Beheader • Baj'Nimen the Hateful • Godieth |