Might and Magic!

The Wizard Tower is the Level 3 form of the basic Mage tower. Having surpassed most of their fellow mages, wizards are capable of ripping apart the very essence of enemy troops. Obviously, armor won't stand a chance against such magic. The tower is the same in both Kingdom Rush and Kingdom Rush: Frontiers, with only a change in appearance.

Description[edit | edit source]

"Wizards cast high-energy bolts, which rip apart the very essence of enemy troops."

High energy bolts enable the wizards to obliterate all but the toughest enemies conjured by the forces of evil. Even flying enemies aren't safe. The wizards are the final stage of the unspecialized towers, only one step away from becoming a powerful Arcane Wizard (enabled at Stage 6) or a sly Sorcerer Mage (enabled at Stage 9).

Be wary that although the damage of Wizards is the highest of all level 3 towers, magic resistant enemies will not be hurt much by magical attacks and require a different approach by arrow or explosive.

Range[edit | edit source]

Upgrades[edit | edit source]

Kingdom Rush[edit | edit source]

Icon MageArca.png Arcane Wizard

Icon MageSorc.png Sorcerer Mage

Kingdom Rush: Frontiers[edit | edit source]

Icon MageArMg.png Archmage Tower

Icon MageNecro.png Necromancer Tower

Strategy[edit | edit source]

  • Units with low health which come en mass should not be dealt with by Mage Towers. Artillery should be used instead.
  • The mage tower can be upgraded into the tower with the most single-hit damage; the Arcane Wizard tower. Therefore, upgrading Mage Towers early will allow a player to deal with those tough monsters later on.
  • Take note that Mage Towers are the 2nd most expensive to upgrade.
  • The Wizard Tower proves effective against flying enemies, taking out a Gargoyle in two shots.
  • If Arcane Wizards or Sorcerers cannot be afforded, this tower is the next best thing.
  • The wizard towers can easily deal with ogres as long as they are supported by the barracks.

Related Upgrades[edit | edit source]

Kingdom Rush[edit | edit source]

  • KR Up SpellReach.png Spell Reach (1 Star)
    • Increases wizard's attack range (by 10%).
  • KR Up ArcShatt.png Arcane Shatter (1 Star)
    • Magic attacks destroy a potion of enemy physical armor on every hit.
  • KR Up Heremtic.png Hermetic Study (2 Stars)
    • Mage Towers construction and upgrading costs are reduced by 10%.
  • KR Up EmpMagic.png Empowered Magic (2 Stars)
    • Increases wizard's attack damage. (about 15%)
  • KR Up SlowCurse.png Slow Curse (3 Stars)
    • Magic attacks slow enemies by half their speed for a moment
      • (half a second, Arcane Wizard the whole one-second beam duration. Also disables Rocket Rider Turbo boost).

Kingdom Rush: Frontiers[edit | edit source]

  • Up KRF Rune.png Rune of Power (1 Star)
    • Increases mages' attack range (by 10%).
  • Up KRF Penetration.png Spell Penetration (1 Star)
    • Mages' bolts have a chance to ignore magic resistance. (10%)
  • Up KRF Eldritch.png Eldritch Power (2 Stars)
    • Increases mages' attack damage (by 10%).
  • Up KRF Academy.png Wizard Academy (2 Stars)
    • Reduces mages' special abilities costs by 10%.
  • Up KRF Brilliance.png Brilliance (3 Stars)
    • For every mage tower built, each mage tower gets a bonus to damage
Number of mage towers built Damage increment of each mage tower
1 0%
2 ~5%
3 ~10%
4 ~14%
5 ~18%
6 ~21%
7 ~24%
8 ~27%
9+ ~30%

Quotes[edit | edit source]

  • "Might and Magic!"
  • "Like a charm!"
  • "I put a spell on you!"

View All Towers
Towers • Kingdom Rush
Standard Archer TowerMarksmen TowerSharpshooter TowerRangers HideoutMusketeer GarrisonMilitia BarracksFootmen BarracksKnights BarracksHoly OrderBarbarian Mead HallMage TowerAdept TowerWizard TowerArcane WizardSorcerer MageDwarven BombardDwarven ArtilleryDwarven HowitzerBig BerthaTesla x104
Special Sylvan Elf HallSasquatchSunray Tower
Towers • Kingdom Rush: Frontiers
Standard Archer TowerMarksmen TowerSharpshooter TowerCrossbow FortTribal AxethrowersMilitia BarracksFootmen BarracksKnights BarracksAssassin's GuildKnights TemplarMage TowerAdept TowerWizard TowerArchmage TowerNecromancer TowerDwarven BombardDwarven ArtilleryDwarven HowitzerDWAARPBattle-Mecha T200
Special Legion ArcherMercenary CampSCUMM BarPirate Cpt.Spear MaidenDwarven BastionDwarf HallPirate WatchtowerShrine of RegnosDark Forge
Towers • Kingdom Rush: Origins
Standard Hunter ArborWatcher ArborSentinel ArborArcane ArchersGolden LongbowsDefender BarracksWarden BarracksRanger BarracksBladesinger HallForest KeepersMystic DaisArcanist DaisEldritch DaisWild MagusHigh Elven MageStone CircleBoulder CircleMenhir CircleArch-Druid HengeWeirdwood
Special Awok HutGryphon RiderFaery Dragon AerieGnome GardenDragon NestYoung BeresadRenegade PostBastion
Towers • Kingdom Rush: Vengeance
Standard Shadow ArchersOrc Warriors DenInfernal MageRocket RidersDark KnightsMelting FurnaceSpecters MausoleumGoblirangsBone FlingersElite HarassersOrc ShamanGrim CemeteryRotten ForestBlazing GemDeep Devil's ReefWicked SistersSwamp ThingGoblin War Zeppelin
Special Troll MercenariesSpider NestCaravan
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