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Kingdom Rush Legends

Worgs are the larger cousin of the Wulf, and are also close relatives of the Winter Wolf and Demon Hound. They are very fast, can dodge melee attacks, and have moderate resistance to magic.

Overview[]

Cunning fast beasts that can dodge melee attacks and resist magic attacks.

Worgs are essentially a stronger version of wulves and most strategies that works against wulves will work against them. However, their magic resistance and their high speed renders Mage towers to be ineffective against them. They often come in groups, and it is not uncommon to see them with their smaller cousin.

When killed, they do not reanimate in the Graveyard, as they are not humanoids.

Strategy[]

  • Worgs can be stalled quite reliably with Barracks and Reinforcements, but their ability to dodge melee attacks makes them difficult for soldiers to kill.
    • Archer Towers and/or a Hero are good way to take them out efficiently.
    • Artillery is also a solid option since the Howitzer can blow Worgs out with a good few hits; however, these towers require the use of soldiers to stall the Worgs or else the bombs will miss.
  • Mages are the only tower type that is generally bad against Worgs, as Worgs possess magic resistance and move quickly, getting out of range of mages quickly without suffering much damage.

Trivia[]

  • A total of 1253 Worgs appear throughout all of the levels in the game, thus making it the most frequent enemy in Kingdom Rush.
  • Game files name: "enemy_wolf"

Appearances[]


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