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Zealots are special enemies that only appear in Campaign mode of The Unseelie Court. They have no encyclopedia entry.

Overview

Zealots do not spawn from the regular entrances, but from the archways at the eastern corners of the map. They appear in five waves, and Zealots appearing in later waves have more HP.

After a Zealot spawns, she'll walk towards the ritual circle in front of her. When a Zealot reaches her destination, she'll summon either three Satyr Cutthroats and a Satyr Hoplite; or three Twilight Harassers and a Twilight Scourger or Twilight Avenger or three Twilight Scourgers from the nearest summoning circle. A second after finishing this ritual, the Zealot falls over, dead. Summoned enemies are identical to their regular counterparts, but give no gold when killed.

Heroes and Reinforcements can be put on the Zealots' path to block them and prevent them from reaching the ritual circle, but if a Zealot reaches the circle and begins summoning, she cannot be interrupted and won't fight back if attacked. If Zealot is raggified (Razz and Rags ability) he won't reach the ritual circle, but enemies will be summoned anyway.

Wave Southeast Corner Northeast Corner HP (Casual) HP (Normal) HP (Veteran)
3 3 0 120 150 180
5 0 3 150 180 220
8 2 2 160 200 240
11 2 2 200 250 300
15 2 2 200 250 300

Strategy

  • Kill the Zealot before it reaches the summoning circle! Twilight Scourgers, Twilight Avengers and Satyr Hoplites are all tricky enemies to kill (as well as a few lesser enemies) and they don't give you gold making them (the enemies and the Zealot) very obnoxious. Plus 40 bounty for a fairly easy to kill enemy is quite helpful especially in the two earlier waves where they appear.

Appearances

Kingdom Rush - Enemies
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Kingdom Rush: Origins - Enemies
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Woodland
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First City
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Dwarf Caves
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Hi-Hi EnhaMaliciaSpider GoddessBram the BeheaderBaj'Nimen the HatefulGodieth
Kingdom Rush: Vengeance - Enemies
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Wasteland
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Dwarven Mountain
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Wetlands
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Bosses
BolgurJokullGerald LightseekerParagonPolyx the Wise